Yikes. Nerfing seems to be a lot harder than buffing.
I had no ideas before this thread, and it has been inspirational
Joemanji said
But Undead are not overpowered. Have you even tested the LRB6 roster? They didn't need nerfing in leagues - definitely in tournaments, not in leagues. They suffer a lot at higher TVs from Ghoul depletement. They die easily, have no regenerate and are expensive to replace at 70K. Your stats are misleading in a sense because they are skewed towards lower TV games, and obviously there Undead are at their best.
Haven't played them, no. But I've played against them in tabletop, and I'm watching them in the MBBL. And I don't see the +2 TV doing much. And while they may very well lose some power long term, I don't see them crashing all that hard. They may get reduced to
decent, but decent ain't bad at all.
And yeah, the stats are skewed towards short term play. I have no problem with that, because all leagues go through short term, but not all even reach long term. And tournaments are short term too. So überpowered short term is a problem, even if the team falters later. IMO.
But more importantly, if undead crash semi-hard long term, that just means that their short term power is significantly higher than the 60% we're seeing in the stats. Yuck.
Right - here are my thoughts, inspired by others
Can't really bump rerolls to 80K, so that leaves messing with players.
And some of them can't be touched without the change rippling into necro or khemri.
So, skellies and zombies can't be changed.
And wight and ghouls can't be changed without a new title.
Mummies, of course, are fair game.
For me, these make my personal list (not prioritized):
1. Mummies smacked with loner (but no other negaskill)
2. Ghouls lose dodge but gain fend. Means this caging team won't have blodgers quite so early. Rename to wraith?
3. Ghouls gain regenerate, price bump to 90K. Rename to Wight runner.
4. Reduce ghouls to ST2. The game needs more weak players. But may make the team too cheap.
Cheers
Martin
Ps, the list of ideas so far is:
Mummies
Lose mighty blow
Lose might blow, gain foul appearance
Replace with Tomb Guards
Replace with Skeletal Ogre
Add loner, bonehead or really stupid
Wights
Lose S access
Ghouls
Lose G, gain P
Reduce to 0-2
Reduce to ST2
Gain regeneration - price bump to 90K
Lose dodge, gain fend.
Zombies
+ Decay