I think you misunderstood me a little.Grumbledook wrote:thought you said it was too weak or random so some games you will just lots sent off without effecting the other team
would that not cause you to lose games as well as win them, ergo in my eyes not an effective strategy
or have I misunderstood you?
My trick is to limit the damage when the dice turn against you. However, as long as the damage vs sendoff odds are in your favour then fouling will win you more games than it loses.
If you have a DP and reserves then generally its a good idea to gangfoul one of their better players. It should end up in your favour more often than not and their loss should affect the game more than your loss in any case. If this is successful then usually there is another player who is also worth fouling... etc. If you cut your losses at the first sign of trouble then there are the following possible outcomes:
1 - your DP gets sent off and you play the drive a man down
2 - your DP gets sent off but removed one or two key players (I'd call this successful)
3 - your DP doesnt get sent off at all or perhaps not until hes booted three or more players from the pitch
The problem is that #3 is very nasty and occurs suprisingly regularly without requiring sub-optimal play. Result #1 happens frequently too but tends not to be game changing and (crucially) doesnt happen often enough for it not to be worth a pot shot. Potentially you could go for an all out foul strategy and do it every turn reglardless of sendoffs which would risk losing the game... but would pay off more times than you lost out


Of course all this requires you to have the resources to foul (i.e. expendable DP linemen and a bench). IMO the optimal number of players for most teams is 14 which tends to include multiple linemen. Its generally cost effective to give one of those linemen DP.
I'm reccomending the eye or some other harsh send-off measure to weed out the #3 cases. Equally I think it would be nice if your one or two fouls had a decent chance of removing who you're fouling.