Hee hee. Good one.Carnis wrote: 0-4 Wight ball carriers, they don't come any tougher then that.
Wight gets knocked down. Out of 1296, you get 936x nothing, 210x Stun, 120x off, 15x out, 5x MNG, 5x permanent+MNG, 5x dead. Just counting the dead, it's 5x90k=450k lost for every 1296 knockdowns.
Orc Blitzer gets knocked down. Out of 1296, you get 1080x nothing, 126x Stun, 54x off, 18x out, 6x MNG, 6x permanent, 6x dead. 6x80k=480k. [EDIT:]If you have an Apothecary and only use it permanents and deads, it's 2x permanent, 2x dead, 8x MNG and 60x off. 3x80k=240k. You'd buy the Apoth anyway, and it can't be killed, so at most you'd factor the relative value of 50k early winnings into the season to figure out what fraction of 10k to add to the 160k for the Apoth... call it 165k in a short league and 162k in a long one.
Expressed side to side (Wight, Orc w/o Apoth, Orc w/ Apoth on dead or perm)
Nothing: 936/1080/1080
Stun: 210/126/126
Reserves: 30/0/6
KO: 90/54/54
BH: 15/18/18
[EDIT:]
MNG: 5/6/8
Perm: 5/6/2
Dead: 5/6/2
Hard Cost/1296kd: 450k/480k/165k
Otherwise, the two players are identical. Which would you rather have?
The Wight is a sucky deal. If you take away his nimble buddy (a slightly-better deal, but a great combo piece), you need to make him both a better bargain and a better player. +AV is unobtrusive at first, but really matters down the road, which is great for those who think that Undead start too good and eventually fall back into the pack (my perception, and I've heard it from others on this thread). Besides, it seems appropriate for an undead knight: he should be fearsome, and it's ok if he's expensive.