Skaven Thrower Skills
- Maedhros
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Skaven Thrower Skills
Hey
My thrower just rolled doubles for his next skill and I'm not sure whether I should take Dodge or Strong Arm. His first skill was an agility upgrade. I'm leaning towards Dodge because it seems more useful for making plays and getting closer to the recievers, but I keep reading that Strong Arm/Accurate is a great combo.
What do you guys think I should do?
My thrower just rolled doubles for his next skill and I'm not sure whether I should take Dodge or Strong Arm. His first skill was an agility upgrade. I'm leaning towards Dodge because it seems more useful for making plays and getting closer to the recievers, but I keep reading that Strong Arm/Accurate is a great combo.
What do you guys think I should do?
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- Grumbledook
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hell no my skaven thrower got +ag take strong arm and then with accurate your be making long bombs all the time.
Use linemen to protect him not dodge and maximise what he can do best, unfortunatly mine got -st at the same time as the +ag and i got stung by that a couple of times. Though yours with st3 should hold up fine. (leaping wardancers are a pain)
Use linemen to protect him not dodge and maximise what he can do best, unfortunatly mine got -st at the same time as the +ag and i got stung by that a couple of times. Though yours with st3 should hold up fine. (leaping wardancers are a pain)
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- Thadrin
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AG4...Strong ARm...Accurate...to AG4, MA9 recievers (who should be getting catch and sure feet)....ooooh....nasty....who needs Hail mary pass?
Use one GR to get the ball to the thrower and three more as recievers and you're set.
Use one GR to get the ball to the thrower and three more as recievers and you're set.
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- McSnaga
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Definately Strong Arm. Once you have a Skaven thrower with strong arm and accurate buy another thrower as soon as you can to groom up as his replacement for when he dies .. and he will die .. because he is such a target.
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I'm going to go against the grain here and suggest Big Hand (2+ unmod. pickup). OK, so he already has a 2+ pickup with AG 4, but with Big Hand he can move into a square with TZ on the ball, scoop up on a 2+ (with reroll), dodge out on a 2+ then away with the ball. Combined with Strip Ball on a Storm Vermin this can seriously turn the play right round on defense.....
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