Has anyone done a conversion of the various dice rolls / stats / charts in the game that [mostly] uses D10s instead of D6s??
Basically my thoughts / feelings are that the D6 based stats and D6 based rolls are very granular and having +1 in a certain stat [like AG or AV] creates a difference that is too large.
For those folks that think that "doubles" / +MV / +AV / +AG / +ST occur too often if you use 2D10 on the improvement roll you easily get around this potential issue ....
Has anyone done such a conversion and how has the playtesting gone for that group / league?
Dice rolled during the game .... D10s instead of D6s??
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Re: Dice rolled during the game .... D10s instead of D6s??
I agree. Off topic, but that is why I like the separation of AG into "Cool" for ball handling and "Agility" for everything else.Alamar wrote:Basically my thoughts / feelings are that the D6 based stats and D6 based rolls are very granular and having +1 in a certain stat [like AG or AV] creates a difference that is too large.
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I think it would make more sense to go to a D12, that way you can double existing modifiers, and still introduce half points of AG (e.g. cool/agile as Joe was saying). In a D12 system, 'cool' could be a normal skill.
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Diversion: I also like the idea of D12 on armour rolls. AV9 is too much better than AV8 I feel. Would need the injury table redoing before it could be used on injuries though. Maybe 11/12 = cas, and 9/10 = KO. Reduces chances of a KO from 3/12 to 1/6, but prob of a cas stays the same.
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Diversion: I also like the idea of D12 on armour rolls. AV9 is too much better than AV8 I feel. Would need the injury table redoing before it could be used on injuries though. Maybe 11/12 = cas, and 9/10 = KO. Reduces chances of a KO from 3/12 to 1/6, but prob of a cas stays the same.
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Might be neat. You could always keep the 2D6 for Injury rolls since its the same for everyone.mumbojumboist wrote:Diversion: I also like the idea of D12 on armour rolls. AV9 is too much better than AV8 I feel. Would need the injury table redoing before it could be used on injuries though. Maybe 11/12 = cas, and 9/10 = KO. Reduces chances of a KO from 3/12 to 1/6, but prob of a cas stays the same.
Differences for likelihoods (to beat AV):
Code: Select all
2D6 D8
AV 5 72.2% 58.3%
AV 6 58.3% 50%
AV 7 41.7% 41.7%
AV 8 27.8% 33.3%
AV 9 16.7% 25%
AV 10 8.3% 16.7%
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