Need ideas for nerfing undead - round 4: Proposal
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I'be tallied the "Thumbs up's"
So far, the list looks like this:
Looks like 3 or more thumbs up to make the list
1a 1a
1b
1e
1f 1f (1f)
2b 2b 2b 2b
2c
2d
2e
3c
3d 3d
3e
3g
3h 3h 3h 3h 3h
3i 3i
3j 3j 3j
3k
4a 4a 4a
4b 4b
4c 4c 4c 4c 4c
So far, the list looks like this:
Looks like 3 or more thumbs up to make the list
1a 1a
1b
1e
1f 1f (1f)
2b 2b 2b 2b
2c
2d
2e
3c
3d 3d
3e
3g
3h 3h 3h 3h 3h
3i 3i
3j 3j 3j
3k
4a 4a 4a
4b 4b
4c 4c 4c 4c 4c
Reason: ''
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The biggest nerf to undead- drop skeletons and make the zombie
5 3 2 8 Thick Skull, Regen 60k (50k?)
He's a better lineman all the way around, but at that price he kills starting rosters and adds on team value late. Usually teams carry 5+ zombies or skellies, so that's 100k in TV hit. VERY significant.
I even like the following:
4 3 3 8 Thick Skull, Regen 60k Adds a new (usually unnecessary) ballhandling option to the team, but adds on a ton of TV. The flipside? the team gets better at the high TV's, where 100k isn't that important, but a few AG 3 Dodge zombies or +MA players really shine.
5 3 2 8 Thick Skull, Regen 60k (50k?)
He's a better lineman all the way around, but at that price he kills starting rosters and adds on team value late. Usually teams carry 5+ zombies or skellies, so that's 100k in TV hit. VERY significant.
I even like the following:
4 3 3 8 Thick Skull, Regen 60k Adds a new (usually unnecessary) ballhandling option to the team, but adds on a ton of TV. The flipside? the team gets better at the high TV's, where 100k isn't that important, but a few AG 3 Dodge zombies or +MA players really shine.
Reason: ''
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It doesn't. But it's the only logical nerf to Zombies. Their stats as they are suit the piece, and turning them into a 'positional' doesn't feel right to me (especially considering their raising of the dead).SillySod wrote:Why on earth would a long term deteriation skill act as a short term nerf? Decay would only hurt them where they are weakest
Ghouls are fine as they are, and reducing them to 0-2 only hurts long term (and people who have four Ghoul models). Wights are balanced as they are, could maybe do with a small price hike but nothing major. Skeletons are rarely taken anyway, bar in more 'finesse' styled Undead teams that like faster linemen.
So if you want short term nerfs, there's only one place to look. Mummies. Simply changing them to Tomb Guardians would probably do it.
~Andromidius
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I don't really like the poll options, sorry! I think Loner + General makes the team stronger long-term, and only is a real nerf until the mummies skill up once. Dropping 2 ghouls is too much longterm (IMHO) and doesn't hurt short term. Same with Decay on the zombies. Wights are boring without STR access. No ghouls and 4 wights is arguably a better team, but it is certainly less fun.
7 3 3 8 GA ghouls? I think it's a more boring piece, but I guess that is what I would choose. For me, the pieces need to stay fun. That's why I like better, more expensive linemen.
7 3 3 8 GA ghouls? I think it's a more boring piece, but I guess that is what I would choose. For me, the pieces need to stay fun. That's why I like better, more expensive linemen.
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I kind off agree. At least with most of it. Options 1,3 and 5 does not solve the problem suggested.Jural wrote:I don't really like the poll options, sorry! I think Loner + General makes the team stronger long-term, and only is a real nerf until the mummies skill up once. Dropping 2 ghouls is too much longterm (IMHO) and doesn't hurt short term. Same with Decay on the zombies. Wights are boring without STR access. No ghouls and 4 wights is arguably a better team, but it is certainly less fun.
7 3 3 8 GA ghouls? I think it's a more boring piece, but I guess that is what I would choose. For me, the pieces need to stay fun. That's why I like better, more expensive linemen.
The loner/general acces shifts from nerf to boost to fast. Maby take away mighty blow and ad general acces with no discount could do the job?
Taking away two ghouls does very little to the starting roster and hurts the team long term.
Decay on zombies does litteraly nothing in the first game and next to nothing untill the problem is turned upside down. So that would actulally just make the problem bigger.
But after all I do find, that 2,4 and 6 does the job.
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