Need ideas for nerfing dwarfs - round 3: Poll
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- Super Star
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My favourites
1b Longbeards lose block, price reduced to 60K
1f Longbeards reduced to 0-2 - new (60-70K) lineman added
3b Troll slayers lose block, gain juggernaut
3c Troll slayers lose block
These are my favourites, from those that made it to the list.
1b will probably be too big for anyone to actually implement it, but it would probably solve all the "problems" at once. Problems being that dwarves never turn over & dwarves are too bashy right from the start.
1f Is the milder version, which some one might implement. 60k lineman then, maybe that 5 3 2 9 ts GS/AP one? I'd probably end up choosing this one, if only 1 had to be chosen.
Blitzer & runner are fine, having a dedicated MA5 runner would kill any team. Sure hands can be dropped (for block? like norse thrower).
Trollslayer & wardancer are both against the player-design rules from 3rd ed. That's why I wouldn't mind TS losing a skill and gaining nothing.
Hence 3c.
One nerf would be enough though, so 1f would have to be the favourite. That'd max the number of block-dwarves on the field to 6 on a starting team. Same as chaos dwarves, actually.
1f Longbeards reduced to 0-2 - new (60-70K) lineman added
3b Troll slayers lose block, gain juggernaut
3c Troll slayers lose block
These are my favourites, from those that made it to the list.
1b will probably be too big for anyone to actually implement it, but it would probably solve all the "problems" at once. Problems being that dwarves never turn over & dwarves are too bashy right from the start.
1f Is the milder version, which some one might implement. 60k lineman then, maybe that 5 3 2 9 ts GS/AP one? I'd probably end up choosing this one, if only 1 had to be chosen.
Blitzer & runner are fine, having a dedicated MA5 runner would kill any team. Sure hands can be dropped (for block? like norse thrower).
Trollslayer & wardancer are both against the player-design rules from 3rd ed. That's why I wouldn't mind TS losing a skill and gaining nothing.
Hence 3c.
One nerf would be enough though, so 1f would have to be the favourite. That'd max the number of block-dwarves on the field to 6 on a starting team. Same as chaos dwarves, actually.
Reason: ''
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- Veteran
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If you want to make it simple, go for 3b (Troll Slayer with Juggernaut instead of Block) or 5a (+10k on rerolls) or both :
those change are cheap, but simple and effective.
Now, if you're not afraid to tamper with original roster, then 1e (0-4 blocker + new linemen) seems to be the best option around here, if you make sure that :
1) New linemen aren't better than blocker in ANY way (avoid AG 3, MA 5...)
2) Dwarves don't see they're TV decreased (use option 5a on rerolls, if needed)
Even if this change don't really harm the "Best 11" of the team, it will put an end to the "Aura of Invincibility" surrounding the team : that's just fine for me.
I wouldn't be more drastic here, first because i don't think Dwarves deserve it.
Also most of the option presented here will damage the core of Dwarves' Roster : i don't think it's the point of this thread.
Thus, I prefer testing some light change to see if it works rather than getting too far and being forced to stepback.
(Now, if you still want to cross that line, then consider a discount of 10 or 20 k on the overpriced Death Roller as a consolation)
those change are cheap, but simple and effective.
Now, if you're not afraid to tamper with original roster, then 1e (0-4 blocker + new linemen) seems to be the best option around here, if you make sure that :
1) New linemen aren't better than blocker in ANY way (avoid AG 3, MA 5...)
2) Dwarves don't see they're TV decreased (use option 5a on rerolls, if needed)
Even if this change don't really harm the "Best 11" of the team, it will put an end to the "Aura of Invincibility" surrounding the team : that's just fine for me.
I wouldn't be more drastic here, first because i don't think Dwarves deserve it.
Also most of the option presented here will damage the core of Dwarves' Roster : i don't think it's the point of this thread.
Thus, I prefer testing some light change to see if it works rather than getting too far and being forced to stepback.
(Now, if you still want to cross that line, then consider a discount of 10 or 20 k on the overpriced Death Roller as a consolation)
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[Mod hat on]
It's come to my attention that some posters don't agree with what Plasmoid is trying to do here.
Fine.
However, this is how HIS league wants to play, and therefore is as valid an option as a league that wants to play vanilla LRB5.
If you don't like what Plasmoid is aiming for, DON'T POST.
Any futher borderline trolling will be deleted.
Thank you.
[mod hat off]
It's come to my attention that some posters don't agree with what Plasmoid is trying to do here.
Fine.
However, this is how HIS league wants to play, and therefore is as valid an option as a league that wants to play vanilla LRB5.
If you don't like what Plasmoid is aiming for, DON'T POST.
Any futher borderline trolling will be deleted.
Thank you.
[mod hat off]
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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- Eternal Rookie
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Soooo, Darkson is going to start deleting his own posts now? This could get ugly.
(I noted that no mention was made of blatent trolling, this post is surely safe
)
(I noted that no mention was made of blatent trolling, this post is surely safe

Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
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I think one of the best points made was made on the first page... taking away the bashiness of Dwarves changes the entire scope of the league for the slippery teams. I know in the league I play in, my dwarves are the team that has the skaven player quaking over that much tackle. Sure, it doesn't REALLY do much but suck up a team re-roll to three per game, but it makes them sweat and think.
In fact almost every team is slippery and fast instead of bashy, and between that and their hesitant newbie play style letting me bash them without working to put up a good fight now everyone is leaning towards a bashy team next time- so I'm leaning towards skaven or Wood Elves for some OTT. The inherent problem isn't with the dwarf team. Norse and Orcs are two teams just off the top of my head that will not only give me a run for my money, but can make life difficult for me as a dwarf player.
If you really want to buff/nerf teams to provide a good league with balanced teams then randomly assign teams or something so that you don't end up with a prohibitive favorite play style. One bashy team in a world of slip and slide will be King. Likewise, one slip and slide in a world of bash will rule.
In fact almost every team is slippery and fast instead of bashy, and between that and their hesitant newbie play style letting me bash them without working to put up a good fight now everyone is leaning towards a bashy team next time- so I'm leaning towards skaven or Wood Elves for some OTT. The inherent problem isn't with the dwarf team. Norse and Orcs are two teams just off the top of my head that will not only give me a run for my money, but can make life difficult for me as a dwarf player.
If you really want to buff/nerf teams to provide a good league with balanced teams then randomly assign teams or something so that you don't end up with a prohibitive favorite play style. One bashy team in a world of slip and slide will be King. Likewise, one slip and slide in a world of bash will rule.
Reason: ''
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The first proposition I don't particularly agree with.One bashy team in a world of slip and slide will be King. Likewise, one slip and slide in a world of bash will rule.
The 2nd one I definately don't agree with! I've seen solo finesse teams in bash-heavy leagues get torn to shreds, because they start every game with injured players.
Cheers
Martin
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Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
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Heh - here's my shot at a dwarf team then
Code: Select all
Dwarf team
0- 16 Lineman 70K 4339 GS Thick Skull, Block
0- 2 Blocker 70K 4329 GS Thick Skull, Block, Tackle
0- 2 Blitzer 80K 5339 GS Thick Skull, Block
0- 2 Runner 80K 6338 GP Thick Skull, Sure Hands
0- 2 Slayer 90K 5328 GS Thick Skull, Juggernaut, Frenzy, Dauntless
ReRolls 50K, DeathRoller as normal.
Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
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I'd go for that, though I might be tempted to stick the Linemen at AG2 as well and keep the price as it is. Adding agility to the team seems a bit off.
Maybe MA5 on the Linemen instead? But then it makes the team slightly faster...
Or you could just put the roster back to normal, removing Tackle on the Blockers and giving it to the Blitzers (no price change) and keep Juggernaut on the Slayers.
~Andromidius
Maybe MA5 on the Linemen instead? But then it makes the team slightly faster...
Or you could just put the roster back to normal, removing Tackle on the Blockers and giving it to the Blitzers (no price change) and keep Juggernaut on the Slayers.
~Andromidius
Reason: ''