Need ideas for buffing Khemri - round 4: Proposal2

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Which buff is most appropriate for Khemri?

Decay off the Tomb Guardians
20
51%
1 Big guy added to the roster
2
5%
Thick skull for free on ThroRas and BlitzRas
9
23%
ThroRas get AG3, but ST2
8
21%
 
Total votes: 39

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mattgslater
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Post by mattgslater »

I voted "Thick Skull Free" but really I mean "Thick Skull Free and do something about TGs." Dump Decay, add 10k, add G access? If they don't start with a damage skill, they're not really Big Guys, regardless of ST.

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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
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Post by Pug »

Big guy..Undead Ogre....Stone golem....Egyptian god of some sort etc etc

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Post by Andromidius »

Tough choice, I quite like #1, 3 and 4. Though removing Decay is probably the best option.

While I did suggest a while back that Mummies should get Decay, I think removing Mighty Blow at the same time was harsh. And considering no-one wants Mighty Blow back (and frankly, I don't blame you!), removing Decay again is the smart move. Now at least they can develop more easily over time.

Thick Skull on the Blitz-Ras and Throw-Ras would be nice as well. And considering they are skilled Skeletons, it kind of makes sense as well. As it is now it seems like having a Dwarf positional who suddenly loses Thick Skull themself.

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Post by plasmoid »

A thoroughly unpopular poll, compared to the others.

Perhaps removing Decay is just a too clear and sensible favourite?
Runner up is still tied between the AG3 ThroRas and Thick Skull for free on ThroRas and BlitzRas.

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Post by plasmoid »

So, the tie has been broken :D
I think both runner-up options have merit. I love the thick-skull bonus because of the symmetry and the fact that it makes the pricing make more sense. And as you know, I like aestaetics.

On the other hand, the AG3 thing will be a bigger bump. Probably launching them into tier 1. Gotta love that!

So, without further ado:

Code: Select all

0-16 40K Skeletons  5327 G   Regen, Thick Skull
0-2  60K ThroRas    6237 GP  Regen, Pass, Sure Hands
0-2  90K BlitzRas   6328 GS  Regen, Block
0-4 100K TombGuard  4519 S   Regen
Say - should Tomb Guardians be 110K when the Decay is off?
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Joemanji
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Post by Joemanji »

But AG3 thro-ras is coming 3rd in the poll.

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Post by Tripleskull »

I dont like the AG 3 players. Maby Im just paranoid, but I think it makes the team to good. Takes away to much of the teams weekness, even though they will struggle with leapers. With a throwerwith accurate, they would move the ball a stunning 15 squares on 3+, 3+ with pass on the first roll.

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Post by Carnis »

The ag3 throwers didn't win the poll btw, and also that would break JJ's theme of "all AG2 pieces".

110k or 100k on the TGs does not make a difference.

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Post by Tripleskull »

Carnis wrote: 110k or 100k on the TGs does not make a difference.
I disagree. I find it tough to start a kemri team. At 110 k I think you would have to cut a TG compared to the normal starting Cockerel. Thats a big deal.

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Post by plasmoid »

Hi Joe,
when I posted this evening, AG3 was 2nd. Thick skull and AG3 are neck and neck.

Tripleskull, I don't see it. Might make them tier 1. Perhaps even good tier 1. But broken... Nah.
If khemri are encouraged to use the lose-o-meter more by making some passes, then I think that's kind of cool. They've certainly lost quite a bit of sting in the bashing department.

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Post by Tripleskull »

But if your gonna give the TGs general acces you might wonna jusp to 120-130 k :D

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Post by plasmoid »

True. Got me. Monster Typo :oops:

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Post by Tripleskull »

I just got an idea. ?!? Take G acces of the blitzers and make them 80 k, hell maby even 70 k. That would get the team a good start, but limit tackle and frenzy to skellies and doubles. I know its late but, what do you say?

Still dont like the ST 2 thrower - maby just for aestaetic reasons...

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Post by Joemanji »

IMO General access is a mistake. It wasn't the combination of MB and Block that was the issue, but rather the combination of ST5 and Block. Just look how effective a big guy with Block is even with Loner.

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Post by plasmoid »

OK - setting the record straight here.

Nothing is settled until I've got 50 votes (or voting stops). Naturally, I'll switch back to the thick skull solution, unless AG3 gets in the lead again.

Carnis - I go with the poll here. I couldn't care less about JJ's concept, since the voters don't seem to care either.

Tripleskull - cute, but it is too late for what I've been doing here.

Joemanji - G was a typo. My mistake.

Cheers
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