Blood Bowl without squares
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Blood Bowl without squares
Hello fellas,
yesterday i had a strange idea.
What about a Blood Bowl without the restriction of playing on these rectangular squares? One could translate the MA of the players into Inches and play on a really blank field. Ever player has a 3 inch thick-round-base (to represent tackle zones).
Did somebody try this before?
I think it would add some more tactical options to the game and would be worth a try.
yesterday i had a strange idea.
What about a Blood Bowl without the restriction of playing on these rectangular squares? One could translate the MA of the players into Inches and play on a really blank field. Ever player has a 3 inch thick-round-base (to represent tackle zones).
Did somebody try this before?
I think it would add some more tactical options to the game and would be worth a try.
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www.tabletopsachsen.de
- Grumbledook
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would take longer to play
having big bases like that to represent tackle zones would make moving miniatures either a real pain, or no one would ever dodge
how far an overlap of TZ do you determine if a you need to make 1 or 2 dodge rolls
also with a base attacked like that you can't line players up to each other which causes all sorts of problems
measuring players movement will cause arguements as well, especially if it is close for a throwing range or being close for a touchdown
in order for it all to work you would have to change a fair few rules too
having big bases like that to represent tackle zones would make moving miniatures either a real pain, or no one would ever dodge
how far an overlap of TZ do you determine if a you need to make 1 or 2 dodge rolls
also with a base attacked like that you can't line players up to each other which causes all sorts of problems
measuring players movement will cause arguements as well, especially if it is close for a throwing range or being close for a touchdown
in order for it all to work you would have to change a fair few rules too
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- mattgslater
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I once knew this one coach who would, with a straight face, insist that the rules were written in Ruritanian, and that he alone could translate them. He'd argue everything ad nauseam, regardless of whether his "interpretation" made any sense prima facie. We didn't invite him back for the next season.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Not to go even further off the original topic but we've done this for a few three player matches (2 balls and 3 teams, each trying to reach an endzone exactly opposite and between the other two teams) and it works out surprisingly well. For passing ranges, we just counted spaces and used the rulers to determine interception attempts.JaM wrote:I've always wanted a (roundish) field with hexes, if only to play Rat Ogre Ball.
First pass we used 7s teams and it was slightly too open. Second time around, we used full rosters and it was arguably a bit too crowded. One of the big discoveries from the first game was that you really want to put some "walls" in a few spaces in from the corners. Without them, it's a bit too direct to just cut across for the score.
Here's an updated version of the map. The hexes might be a bit small, still.
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A fantasy football game with a round pitch featuring hexes..JaM wrote:I've always wanted a (roundish) field with hexes, if only to play Rat Ogre Ball.
..and walls? Hmm. Wonder where we can find one of those.BadMrMojo wrote:put some "walls" in
Wonder if we could have one of those with Valkyries on the cover of the rulebook, even? That'd be ace!
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Considering this is in house rules, boy is everyone negative! I think it's not that complex, just make a ring with a hole in the middle to put over the miniature. If a model is in the ring, he is in the tackle zone.
I think it would be cool to try. Some obvious drawbacks:
1) low speed teams would get worked without the ability to drop back. Wood Elves would probably be nigh unstoppable.
2) it would take more time
3) ton of room for assists, fouls, etc (balanced by making it more difficult to recover from bunching up.)
Sounds fun for a one off, orcs vs. humans would be good (those catchers would be much better.)
I think it would be cool to try. Some obvious drawbacks:
1) low speed teams would get worked without the ability to drop back. Wood Elves would probably be nigh unstoppable.
2) it would take more time
3) ton of room for assists, fouls, etc (balanced by making it more difficult to recover from bunching up.)
Sounds fun for a one off, orcs vs. humans would be good (those catchers would be much better.)
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I thought a bit about this back in the day. I wanted to combine BB with a necromunda like set-up: Towers, ruins, jumping from building to building, while trying to score TDs.
Nice!
IMO, like Jural said, use some sort of a round blast marker as the TZ marker.
Move players by laying out a piece of string of the proper length.
Let the blast marker have an outer circle or an inner circle.
If the string just touches the outer circle, make a dodge roll.
If it touches the inner circle, make 2 (or 1, but harder).
Cheers
Martin
Nice!

IMO, like Jural said, use some sort of a round blast marker as the TZ marker.
Move players by laying out a piece of string of the proper length.
Let the blast marker have an outer circle or an inner circle.
If the string just touches the outer circle, make a dodge roll.
If it touches the inner circle, make 2 (or 1, but harder).
Cheers
Martin
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Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
- JaM
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Hey, thanks ! Didnt think about walls, but perhaps that's something to look for.BadMrMojo wrote:Not to go even further off the original topic but we've done this for a few three player matches (2 balls and 3 teams, each trying to reach an endzone exactly opposite and between the other two teams) and it works out surprisingly well. For passing ranges, we just counted spaces and used the rulers to determine interception attempts.JaM wrote:I've always wanted a (roundish) field with hexes, if only to play Rat Ogre Ball.
First pass we used 7s teams and it was slightly too open. Second time around, we used full rosters and it was arguably a bit too crowded. One of the big discoveries from the first game was that you really want to put some "walls" in a few spaces in from the corners. Without them, it's a bit too direct to just cut across for the score.
Here's an updated version of the map. The hexes might be a bit small, still.
I might use "chickenwire" wich is more or less hex-shaped if I ever want to make a field and spray paint. But printing something like that is a good way too.
Now where did I put that cardboard...

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