Mult. Block, Pass Block, Kick, Grab
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Mult. Block, Pass Block, Kick, Grab
Hi, I could need some help to clarify some rules I feel uncertain about.
1. Multiple Block
The rules for Dauntless say that the strength is calculated before assists but after all other modifiers. I believe this aimed at Horns, but would also work for Dauntless combined with Multiple Block. So can I use Dauntless after the opponents got the +2 Strength bonus for Multiple Block, or not?
2. Pass Block
Only one player can try to intercept. Pass Block now allows a player to move not only to intercept but also to get in the tackle zone of the thrower/receiver. What I'm wondering now is how many players can use Pass Block? If I've got 11 players with Pass Block who can all reach a legal Pass Block position, are all of them allowed to move? Or is it considered as only one player may try to intercept that just as well only one player uses Pass Block?
3. Kick
Players are allowed to use Pro to re-roll a catch roll during kick-off. Can I use Pro to re-roll the kick-off, means scattering of the ball? There's nothing in the rules saying that scattering can't be re-rolled, and in this particular situation the scattering could be understood as a players action/roll as the player is actually the one kicking the ball.
4. Grab
Am I understanding it correctly that during a Blitz action the only thing Grab does is to cancel Side Step. So if my player has Grab and the opponent has no skill at all, Grab will do nothing during a Blitz action, right? At least that's what the wording of the skill emphasizes.
1. Multiple Block
The rules for Dauntless say that the strength is calculated before assists but after all other modifiers. I believe this aimed at Horns, but would also work for Dauntless combined with Multiple Block. So can I use Dauntless after the opponents got the +2 Strength bonus for Multiple Block, or not?
2. Pass Block
Only one player can try to intercept. Pass Block now allows a player to move not only to intercept but also to get in the tackle zone of the thrower/receiver. What I'm wondering now is how many players can use Pass Block? If I've got 11 players with Pass Block who can all reach a legal Pass Block position, are all of them allowed to move? Or is it considered as only one player may try to intercept that just as well only one player uses Pass Block?
3. Kick
Players are allowed to use Pro to re-roll a catch roll during kick-off. Can I use Pro to re-roll the kick-off, means scattering of the ball? There's nothing in the rules saying that scattering can't be re-rolled, and in this particular situation the scattering could be understood as a players action/roll as the player is actually the one kicking the ball.
4. Grab
Am I understanding it correctly that during a Blitz action the only thing Grab does is to cancel Side Step. So if my player has Grab and the opponent has no skill at all, Grab will do nothing during a Blitz action, right? At least that's what the wording of the skill emphasizes.
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Re: Mult. Block, Pass Block, Kick, Grab
Since no one beat me to it, I wil go first and people can just point out the fault in my logic
In addition in the FAQ, p. 79, the clarified passing sequence assuringly states on step three: Pass Blockers move if they're eligible to do so.


Cannot find any reason why not. Multiple block states that the two block are carried out individually like normal except, that the defenders strength is increased by 2. And, as you said, dauntless says the roll is made after all other modifications bar assists. Just two 3+ rolls more to do, if we assume strength 3 players involved.UncleBob wrote:
1. Multiple Block
The rules for Dauntless say that the strength is calculated before assists but after all other modifiers. I believe this aimed at Horns, but would also work for Dauntless combined with Multiple Block. So can I use Dauntless after the opponents got the +2 Strength bonus for Multiple Block, or not?
The skill does not deny multiple players using the skill, while for example diving tackle does. So go for it again, if you want to use so many skill choices for pass blockUncleBob wrote: 2. Pass Block
Only one player can try to intercept. Pass Block now allows a player to move not only to intercept but also to get in the tackle zone of the thrower/receiver. What I'm wondering now is how many players can use Pass Block? If I've got 11 players with Pass Block who can all reach a legal Pass Block position, are all of them allowed to move? Or is it considered as only one player may try to intercept that just as well only one player uses Pass Block?

Pro says that the player can re-roll one dice roll he has made. And even though it intuitively the player with Kick does the kicking, the rules on kick-off, p. 6, say that you should roll a D6, not some nominated player. So I would say no, you can't reroll the scatter with pro, but would not be a unreasonable house rule.UncleBob wrote: 3. Kick
Players are allowed to use Pro to re-roll a catch roll during kick-off. Can I use Pro to re-roll the kick-off, means scattering of the ball? There's nothing in the rules saying that scattering can't be re-rolled, and in this particular situation the scattering could be understood as a players action/roll as the player is actually the one kicking the ball.
I agree with your interpretation. The first sentence does state that you can choose any square on a Block action, and the second separate sentence that Side Step is cancelled on a Block or a Blitz. Seems quite clear to meUncleBob wrote: 4. Grab
Am I understanding it correctly that during a Blitz action the only thing Grab does is to cancel Side Step. So if my player has Grab and the opponent has no skill at all, Grab will do nothing during a Blitz action, right? At least that's what the wording of the skill emphasizes.

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You cannot re-roll the scatter on a kick - you can just decide on wheter to use the Kick skill on the distance or not. The Kick skill has no bearing on the direction (scatter) or the rolled (D6) distance - all it can do is halve the result, so there's nothing to reroll.
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Right there's nothing to re-roll with kick, but what about re-rolling the scattering in general. I mean the rules for re-rolls say that only player actions/rolls can be re-rolled and this particular scattering is actually a players action or resulting from one. One could say that the players ability decides how well or bad the kick-off was. So by plain sense it sounds like a roll that could be re-rolled. Unless the rules overwrite it but I can't find anything in the rules about it.
The only thing is what Oxynot said, that the rules don't specificly say that a certain player should be nominated as kicker and it's therefore probably not intended to be.
Although the moment a player has kick he must be nominated.
Catch 22.
About the rest it's probably exactly as Oxynot put it and Lictor confirmed it.
Thanks.
The only thing is what Oxynot said, that the rules don't specificly say that a certain player should be nominated as kicker and it's therefore probably not intended to be.
Although the moment a player has kick he must be nominated.
Catch 22.
About the rest it's probably exactly as Oxynot put it and Lictor confirmed it.
Thanks.
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Actually one can argue that.
Who else than a player is kicking that ball? And that the scattering roll is actually the roll to determine how well the ball was kicked is underlined by the skill kick which allows to half the roll and therefore making the kick more accurate.
This all sounds like a player roll.
Who else than a player is kicking that ball? And that the scattering roll is actually the roll to determine how well the ball was kicked is underlined by the skill kick which allows to half the roll and therefore making the kick more accurate.
This all sounds like a player roll.
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Nowhere is it implied that the coach must select a player to kick the ball. Hence Pro cannot be used during the kick-off sequence as there aren't any players involved, as per the rules. Don't know why the rules are written this way (on purpose, accidental, other), but that's how it is.UncleBob wrote:Actually one can argue that.
Who else than a player is kicking that ball? And that the scattering roll is actually the roll to determine how well the ball was kicked is underlined by the skill kick which allows to half the roll and therefore making the kick more accurate.
This all sounds like a player roll.
Doing anything differently would involve house rules.
Having said that, if a player has the kick skill and is in a position to use the skill, it is pretty obvious that he kicked the ball. Following on that, a league could easily develop a bunch of kick related house rules, which could be interesting. But again, any rules that would involve selecting a player to do the kicking and all the "special" rules that could ensue are strictly house rules.
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Sorry, but that isn't entirely correct as the player with the skill kick must be nominated as the skill won't work when the player is at the line of scrimmage or in one of the wide zones, or given if several players have that skill.
Only when no player has kick, then the ball scatters without nominating a player.
Still someone must be kicking that ball.
And if someone is kicking that ball, than this player might use pro, to re-roll the scattering.
If this player might use pro then he must be nominated.
And the rules don't forbid to nominate a player, they don't cover it.
So what am I going to do?
Only when no player has kick, then the ball scatters without nominating a player.
Still someone must be kicking that ball.
And if someone is kicking that ball, than this player might use pro, to re-roll the scattering.
If this player might use pro then he must be nominated.
And the rules don't forbid to nominate a player, they don't cover it.
So what am I going to do?
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As I said eariler, and as Cramy clarified it more, I at least would say you can't use Pro to re-roll scatter if you follow the rules stricktly. You don't nominate a player to kick the ball.
Otherwise, following the same logic, it would become possible to re-roll the scattering of inaccurate passes with Pro (if for some reason you did not choose to re-roll the failed pass with it). Or do the same with THrow Team Mate, where this could actually be useful, if the poor bugger would start to scatter in the wrong direction. Even though you could then only re-roll one of the three scatter die.
So the rules strongly suggest no.
Otherwise, following the same logic, it would become possible to re-roll the scattering of inaccurate passes with Pro (if for some reason you did not choose to re-roll the failed pass with it). Or do the same with THrow Team Mate, where this could actually be useful, if the poor bugger would start to scatter in the wrong direction. Even though you could then only re-roll one of the three scatter die.
So the rules strongly suggest no.
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The way I see it, fluff-wise there's a player who's kicking the ball but rules-wise there isn't. And that's the big difference. Same with scatters from inaccurate passes - fluff-wise there's an argument that the player could influence the direction, but rules-wise it's not the player's roll so he can't.
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Actually, that is not a valid argument. If something is not in the rules then you cannot do it. Just because the rules do not say that you can't do something does not mean that you can. The rules tell you everything you can do, they do not eliminate everything you can't. You can do only what the rules say, so if the rules do not say you can do something, then you can't. Period. For example, I do not believe the rules state anywhere that I cannot keep a second ball hidden under my armor, to be revealed when I cross the endzone. That does not mean that I can, even though logically I would think that quite a few teams, especially goblins, would try it. The answer is no, you cannot use pro to reroll the scatter rolls, nor can you nominate a player to do the kicking. It sounds like an interesting house rule, thoughUncleBob wrote:And the rules don't forbid to nominate a player, they don't cover it.

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The use of Pro on the kick has already been asked (over a year ago now) and Galak agreed, you can't do it, not even if you have a player with Kick and Pro, who would obviously be the guy kicking. It's just not covered.
Consider the anti-fluff point that if you're kicking but have only three players left on the pitch, all three must be on the LoS, so none of them are kicking.. but the ball still gets kicked. That's a "proof" that noone is actually kicking the ball, at least rules-wise.
Consider the anti-fluff point that if you're kicking but have only three players left on the pitch, all three must be on the LoS, so none of them are kicking.. but the ball still gets kicked. That's a "proof" that noone is actually kicking the ball, at least rules-wise.
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Indeed that's the way it is.sumbloke wrote:The way I see it, fluff-wise there's a player who's kicking the ball but rules-wise there isn't. And that's the big difference. Same with scatters from inaccurate passes - fluff-wise there's an argument that the player could influence the direction, but rules-wise it's not the player's roll so he can't.
Imagine you have one player left and he has no kick. But he does have pro. Now he HAS to stand on the LoS. It's in the rules. The opponent has all his players and has put them up front as well. So your player to kick the ball stands in 3 tackle zones.
Because kick is an out of sequence play of the game you do NOT get a -3 modifier to your kick roll. Where's looking at it fluff wise, you should. You should be able to fumble the kick, because, how would you ever get through that wall of players.
But instead, you are allowed to put the ball in the middle of the pitch, as safe as possible before scatter.
It's just an example to show that kick itself is totally out of sequence so a reroll can NOT be used, nor pro.
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