Passing ranges

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Old Man Draco
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Post by Old Man Draco »

zephard wrote:I place that pass ruler up to my screen, and look to where I want to pass. But my opponents say they can't see me pulling the pass ruler out of my Box and placing it up to my computer screen.
Just for that purpose I bought the smallest monitor money could buy me. I'm throwing quick passes from one side of the pitch to the other, just because my rangeruler messures it! :lol:

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Post by Jural »

Draco wrote:
zephard wrote:I place that pass ruler up to my screen, and look to where I want to pass. But my opponents say they can't see me pulling the pass ruler out of my Box and placing it up to my computer screen.
Just for that purpose I bought the smallest monitor money could buy me. I'm throwing quick passes from one side of the pitch to the other, just because my rangeruler messures it! :lol:
For the same reason, I try to have two games going at all times on my monitor. If one of the games is going bad, I throw the ball from the other game into the game I'm losing, hoping to score two TD's quickly to equalize.

It's also nice if you can get the pitches right next to each other, so Morg can walk away from helping your underdog halflings and start beating up orcs on behalf of your Dark Elves.

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Post by zephard »

Jural wrote: It's also nice if you can get the pitches right next to each other, so Morg can walk away from helping your underdog halflings and start beating up orcs on behalf of your Dark Elves.
Jural, I will have to remember not to play you often. :wink:

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Post by plasmoid »

I measured up the whole thing at some point. I was commish of a big competitive league.

AFAIK - 6 and 2 is short. 6 and 3 is long, so I disagree with the lose-o-meter.
(Love the name to be honest).

These are the key points.
The circle must be over the centre of the throwers square. (Yes, I drew on my board).
Red line must pass through the centre of the recievers quare. (Crucial, because sometimes, if you tweak it a little, you can fit an extra square under there).
If the range divider passes through any part of the recievers square, then take the longer range!

Finally, and this is messy, when using different squares, I got slightly different results in a few extreme cases. The squares on the board aren't exactly equally sized!

So - I'd ditch the ruler and go with a graph.
That just leaves the problem of how to figure out interceptions... :oops:

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sumbloke
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Post by sumbloke »

Personally, I use a graph to figure out ranges and the range ruler to figure out interceptions.

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Post by DoubleSkulls »

I think this is the graph...

Code: Select all

   0  1  2  3  4  5  6  7  8  9  10 11 12 13
0     Q  Q  Q  S  S  S  L  L  L  L  B  B  B
1  Q  Q  Q  Q  S  S  S  L  L  L  L  B  B  B
2  Q  Q  Q  S  S  S  S  L  L  L  L  B  B 
3  Q  Q  S  S  S  S  S  L  L  L  B  B  B    
4  S  S  S  S  S  S  L  L  L  L  B  B  B     
5  S  S  S  S  S  L  L  L  L  B  B  B      
6  S  S  S  S  L  L  L  L  L  B  B  B 
7  L  L  L  L  L  L  L  L  B  B  B  
8  L  L  L  L  L  L  L  B  B  B  B   
9  L  L  L  L  L  B  B  B  B  B    
10 L  L  L  B  B  B  B  B  B     
11 B  B  B  B  B  B  B      
12 B  B  B  B  B 
13 B  B   

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Post by elfman »

Are there any kind of "tool" that helps figure out who can intercept and who can't? I use that diagram above as a range ruler because of that squares on my pitch aren't same sized. Passing is easy to check but intercepting causes some problems [arguing about can or can't some intercept etc. ]. I appreciate your help :)

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Post by DoubleSkulls »

That's what you need a range ruler for.

For a look up table you'd really need to cover a huge number of options that I don't know anyone has done.

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Post by Grumbledook »

could make a to scale passing chart and overlay a range ruler using a split pin or something

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Post by Podfrey »

ianwilliams wrote:For a look up table you'd really need to cover a huge number of options that I don't know anyone has done.
40 options will cover all possible permutations. Although there are 77 unique potential target distances you can throw the ball too (after this it's just a mirror image in different directions), only 40 require an interception grid for them. After this extrapolation and/or mirroring will take care of the rest.

Might have a look at doing this now...... :-)

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Post by Podfrey »

Grumbledook wrote:could make a to scale passing chart and overlay a range ruler using a split pin or something
For travel BB I made a scale model of the lose-o-meter and put the ranges on each band (taken from the chart). Interceptions can then be checked using the width of the lose-o-meter as normal.

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khudzlin
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Post by khudzlin »

when measuring distances between players for interceptions, what's the correct way? center of square to center of square?

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Post by Mootaz »

plasmoid wrote:AFAIK - 6 and 2 is short. 6 and 3 is long, so I disagree with the lose-o-meter.
I agree. 6 and 3 is a long pass.

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Post by Digger Goreman »

Mootaz wrote:
plasmoid wrote:AFAIK - 6 and 2 is short. 6 and 3 is long, so I disagree with the lose-o-meter.
I agree. 6 and 3 is a long pass.
Disagree, just popped out a 3rd edition board and measured from a few squares and it's occasionally to the edge, on the longest diagonal, but still within short range....

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Post by Oerjan »

khudzlin wrote:when measuring distances between players for interceptions, what's the correct way? center of square to center of square?
The correct way is described on page 5 of the rule book:
..., place the "0" at one end over the cntre of the square of the player throwing the ball and the red line that runs up the middle of the ruler over the centre of the square of the player the ball is being thrown to. If the line between two passing ranges crosses any part of the recieving player's square, then you should use the higher range.
(emphasis added)

IOW, you line the ruler up from centre of square to centre of square, but you effectively measure the distance from centre of square to farthest edge or corner.

/Oerjan

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