4 blitzers (2 with side step, 1 with dodge)
2 witches (1 with block)
1 runner
4 linemen
2 RR and an Apo, TV 124
Last game I beat a Dwarf team, but only after having a lost a lineman to death and having a Blitzer permanetly injured (-AV).
That brought me to TV 124, but with 130.000 cash to patch up the team.
I'm now facing a somewhat more developed Pro Elf team with all the positionals save 1 catcher, lots of block & dodge, a kicker and an accurate thrower. TV 147.
Now I am toying with the idea of replacing the injured Blitzer even though I fully realise, that I dont have to. We do not use the miss next game rule, so he can go right back into the fray.
If I do replace him it will give me 230.000 worth of inducements. What to do with those.
We do not allow starplayers or wizards.
I have no way to deal with blodgers and especially the two sidestepping ones will be a pain. I'm toying with hiring a merc assasin (of all things). That would leave me enough to take an RR too.
On the other hand he has no way of dealing with my blodgers, so I could think proactively instead and take a merc lino with SS instead to hold the middle on defense while the SS Blitzers hold the WZ. Then none of us will want to play offense

Comments & ideas appreciated.