I made a double on a extra-armed Pestigor, and I have trouble choosing the skill.
In the team, I've got a second extra-armed Pestigor and a Tackle one. Plus 2 Block NW.
My team is full in his positional capacity (4 Pestigors, 4 Nws, 1 NB, 6 Rotters).
So I hesitate :
- Dodge to get a Blodger, but he hasn't got Block yet and Tackle players are stacking up in the league. So wrong choice IMO.
- Sure feet to make GFI safer. But it's not increasing my movement allowance and due to my style of play it will only be useful on desperate situation (I play slowly but surely with this team).
- Sprint will get me a potential 9 squares moving player, but again, only in desperate situations, to score quickly or get that **** catcher ball handler. Not so useful for 30 kgp.
- Leader will get me a 30 kgp reroll, which is good for a team with 70 kgp ones. In addition, it will benefit all the team. Besides, I already have 3 rerolls and I will soon have enough money to buy a fourth. So with 5 rerolls it will only serves in unlucky games. And usually in unlucky games your rerolls aren't useful anyway.

- Nerves of steel, catch or Accurate will help my passing game. Which is minimal and reserved to desperate situation... Besides, 2 of my players already has Extra-Arms.
- I don't care of this double and I choose Block, Guard or Wrestle.
Leader is my favourite, followed now by Wrestle (thanks Smeborg) : I sack the Ball carrier, I clear around it, and then the turn after my Wrestle player gets up and pick the ball with Extra-Arms. That's the plan.

What would you choose ?