turnover 4 minute rule
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- Grumbledook
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- Digger Goreman
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Seriously... a 60+ page rulebook is not a challenge... but an agreement to reroll the block dice with the failed bone head is a problem?!
Then it is suggested that this time saving device is not for you....
Then it is suggested that this time saving device is not for you....
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- Grumbledook
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its not fair if he reolls double skulls and fails bonehead
normally you would perhaps try to reroll bonehead then he would have rolled double skulls
this way he gets to reroll the double skulls as well, or decide to just go bonehead which also ignores the double skulls
if his league doesn't mind that though it is up to them, just I wouldn't expect to be allowed to do that in other leagues/tournaments
normally you would perhaps try to reroll bonehead then he would have rolled double skulls
this way he gets to reroll the double skulls as well, or decide to just go bonehead which also ignores the double skulls
if his league doesn't mind that though it is up to them, just I wouldn't expect to be allowed to do that in other leagues/tournaments
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It sort of depends how you feel whether the dice were "fated" to be double skulls.
If you roll a 1 and double skulls and if it's an important block, you might try the loner reroll to not be RS, boneheaded etc and then you'd have to reroll the block dice (just as if you'd rolled a double POW I take it).
I can see it speeding the game up and if players are happy with it then that's fine.
If you roll a 1 and double skulls and if it's an important block, you might try the loner reroll to not be RS, boneheaded etc and then you'd have to reroll the block dice (just as if you'd rolled a double POW I take it).
I can see it speeding the game up and if players are happy with it then that's fine.
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In that case, it would just be too tempting not to reroll bone head if you see double skulls. And definetely reroll it, if there'd be double powGrumbledook wrote:its not fair if he reolls double skulls and fails bonehead

Hmm, it would be nice to abuse this system: say I'd save time and rolled armour and injury at the same time, with different color dice. Then if the result was no armor break, but a casualty would be waiting, I'd be mighty tempted to use Piling On to reroll the armour.
Just a thought
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- Digger Goreman
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IF... YOU... ROLL... BONEHEAD... I.E., "1"... THEN... IT... DOESN'T... MATTER... W... T... D... THE... OTHER... DICE... ROLLED...!
If you don't reroll the bonehead... the block ISN'T thrown... it can't be... you "stand there and do nothing".... To think otherwise is overtly... *sigh*.... If you reroll the bonehead, you MUST reroll the other dice... that's been blatantly noted in the gentleman's agreement....
Repeat, ad infinitum: IT... JUST... SPEEDS... UP... THE... PROCESS....
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Oxynot... it's not an all inclusive "system".... Obviously, gentlemen wouldn't stoop to such....
If you don't reroll the bonehead... the block ISN'T thrown... it can't be... you "stand there and do nothing".... To think otherwise is overtly... *sigh*.... If you reroll the bonehead, you MUST reroll the other dice... that's been blatantly noted in the gentleman's agreement....
Repeat, ad infinitum: IT... JUST... SPEEDS... UP... THE... PROCESS....
********************************
Oxynot... it's not an all inclusive "system".... Obviously, gentlemen wouldn't stoop to such....
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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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As above, Digger is 100% right. To clear this up: he rolls bonehead and block dice. If bonehead fails, he ignores the block dice. If he rerolls bonehead, he also rerolls the block dice (the first roll is ignored because the block never happened). Same would apply to piling on were this system to be used in that instance. There is no possibility for cheating in this system. It works by the book.
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But it would be fair if he did the same with 2 clear pows? I really don't see a problem here. He's just throwing more dice at the same time and getting the same results he will deserve.Grumbledook wrote:its not fair if he reolls double skulls and fails bonehead
Guess how frustrating this one would be:
1, Pow, Pow
I'll reroll that.
1. Pow, Pow
Shit; boneheaded with that grand result.
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I don't care if it saves time, I don't care if the odds are the same (are they?), it doesn't feel right, and I wouldn't allow it in any league or tourney I ran.
The only time I allow "rerolls" to be used at the same time is if it's a skill that, if failed, will cause a turnover, such as Sure Hands or Sure Feet (on the 2nd GFI or into the EZ).
The only time I allow "rerolls" to be used at the same time is if it's a skill that, if failed, will cause a turnover, such as Sure Hands or Sure Feet (on the 2nd GFI or into the EZ).
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- daloonieshaman
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seems like rolling the block is out of order
start your action
roll bonehead
declare action "Block"
Count up the overall strength
roll the blocking dice
The whole multiple dice things just leaves a bad taste in my mouth
If you are trying to speed up the game don't take so long deciding on what you are going to do or which player you are going to move where. The thought process of deciding to roll a die should not be dependent on the "future" you see in front of you.
You cannot get to step 2 of the flow chart until you know the options of step one
start your action
roll bonehead
declare action "Block"
Count up the overall strength
roll the blocking dice
The whole multiple dice things just leaves a bad taste in my mouth
If you are trying to speed up the game don't take so long deciding on what you are going to do or which player you are going to move where. The thought process of deciding to roll a die should not be dependent on the "future" you see in front of you.
You cannot get to step 2 of the flow chart until you know the options of step one
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Its not wrong or unfair at all.
Think of it like this. What if every time I blitz the ball carrier, I throw block dice at the same time as throwing a d8 (scatter dice). Assuming I knock the other guy down, we already know where it scatters to. If I dont knock the other guy down, the d8 is an extra dice that means nothing.
Now lets say I roll double skulls. Obviously the d8 is useless. I reroll the double skulls (along with the d8 ) and the same thing applies to the reroll. If I knock the ball carrier down, the d8 represents scatter. If I don't, then the d8 represents ABSOLUTELY NOTHING.
The same is true with digger and his block dice.
If bonehead passes, the block dice stand.
If bonehead fails, the block dice are irrelevant. They will not affect any aspect of the game, even if bonehead is rerolled. They represent nothing.
Rolling dice that have no impact on the game, has no impact on the game.
There is no problem!
Think of it like this. What if every time I blitz the ball carrier, I throw block dice at the same time as throwing a d8 (scatter dice). Assuming I knock the other guy down, we already know where it scatters to. If I dont knock the other guy down, the d8 is an extra dice that means nothing.
Now lets say I roll double skulls. Obviously the d8 is useless. I reroll the double skulls (along with the d8 ) and the same thing applies to the reroll. If I knock the ball carrier down, the d8 represents scatter. If I don't, then the d8 represents ABSOLUTELY NOTHING.
The same is true with digger and his block dice.
If bonehead passes, the block dice stand.
If bonehead fails, the block dice are irrelevant. They will not affect any aspect of the game, even if bonehead is rerolled. They represent nothing.
Rolling dice that have no impact on the game, has no impact on the game.
There is no problem!
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