turnover 4 minute rule

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daloonieshaman
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Post by daloonieshaman »

hmm
Bone-head (Extraordinary)
The player is not noted for his intelligence. Because of this you must roll
a D6 immediately after declaring an Action for the player, but before
taking the Action.

The rules seem pretty clear

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Post by bbdave522 »

daloonieshaman wrote:SO are you saying
Player declares Block
Rolls BH & block together
fails BH
chooses to re-roll BH
Then rolls block again because he decided to re-roll BH?

or are you suggesting his block stands?
I am beginning to get really confused as a number of people are posting while I am typing posts, totally skewing the order. The reason he is allowed to reroll the BH even though he already rolled the block is that he didn't actually roll a block. He may as well have rolled them randomly for no reason, as the failed BH disrupted his intent (which would be included in the gentleman's agreement which allows this), which was to immediately block upon a successful BH roll. Since the roll was unsuccessful, said sequence was disrupted. The block dice which have been rolled were not actually rolled for a block because said block never occured (due to the failed BH roll). So he is not rerolling a block. He is rerolling BH and rolling the block for the first time.

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Post by bbdave522 »

daloonieshaman wrote:hmm
Bone-head (Extraordinary)
The player is not noted for his intelligence. Because of this you must roll
a D6 immediately after declaring an Action for the player, but before
taking the Action.

The rules seem pretty clear
I'm not clear on your point. I fully agree that the action must be declared first. That's not being argued... If you are arguing about the order (BH then Block) if you bothered to read any of my posts you would find that I was actually the first one to note the proper order in which everything must occur, and that it was the key point in all of my arguments...

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Post by bbdave522 »

daloonieshaman wrote:Kickoff on the line of scrimmage lands in your catchers hands
he catches it right next to the opponent BIG murphy
if he rerolls his catch it may bouces offsides and the thrower nice and safe in the back may get the ball handed to hm by the refs

second frenzy block with push-push (it is a success but maybe you want the guy down)

I have no answer at this time why you would want to re-roll a successful TRAIT roll
First point: I don't even see how this is relevant... If you want to fail roll one at a time.

Second point: Not entirely clear on the specifics but I get the gist- you cant roll both Frenzy blocks together. I'm not advocating that suddenly all of the rolls for your turn should be rolled together... Just that this specific case is clear-cut and fair.

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Post by Digger Goreman »

Let it go BBDave.... There are three indomitable forces on TBB: Nuffle, Obtuse and Obstinate....

At least Nuffle gives in once in a while! :lol:

Thanks for the support....

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Post by Stout Youngblood »

Digger Goreman wrote:Let it go BBDave.... There are three indomitable forces on TBB: Nuffle, Obtuse and Obstinate....

At least Nuffle gives in once in a while! :lol:

Thanks for the support....
I agree. There are those that will understand what you are saying and those that won't.

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Post by Xeterog »

bbdave522 wrote:
GorTex wrote:no, it is not fair at all.

Say I am blocking with bonehead..I roll the dice together and get

3, SKULL, SKULL

I passed the BH roll, but I see that i'm going to go down..so I decide to try and ReRoll the Bonehead roll, thus RR'ing the Block dice as well...because no matter what I roll, it won't be worse than what I already have....
No, you would reroll the block dice... Just as though you had rolled the bonehead first and then rolled the double skulls. You do not get to reroll multiple rolls at once. The reason both the Bonehead and the block dice get rerolled is because the original block dice roll was irrelevant, as I have explained previously.
I don't think you understood what I was saying (or I don't understand what you are saying).

If I understand correctly..when you roll both bonehead and the block dice at the same time, and decide to Re-Roll the Bonehead roll, you would also re-roll the block dice..right?

So, if I roll a 3 on the Bonehead (passing bonehead) but Double skulls on the block dice and I decide to re roll the Bonehead roll, the Block dice would be rerolled as well (since they have not happened yet).

So, I give myself a decent chance of avoiding the Double Skull turnover by Re-rolling the Successful Bonehead roll...on a 1, being boneheaded is better than double skulls..on a 2-6, the Re-rolled block dice only come up double skulls again 1 out of 36 times. (granted, I'm not counting loner in this at all, even tho most boneheaded players are loners)

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Post by Grumbledook »

they wouldn't be rerolling the succesful bonehead...

I still don't like it and the time saving is minimal

you must be playing very slowly for it to make a difference ;o

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Post by bbdave522 »

I can't believe we have argued so much over this... I'm leaving this thread now (while everyone is civil).

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Post by daloonieshaman »

GorTex
I understand your point

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Post by Fassbinder75 »

daloonieshaman wrote:GorTex
I understand your point
That makes two I guess :-?

Any gains I would have made rolling BH with Block have been well and truly wasted reading and replying to this thread. Pointless.

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Post by Heff »

Back to four minute rule.

I have never played it but it might work to my advantage. My regular opponent spends his time sucking his teeth and thinking. Then moving slowly, then shouting at the dice to roll what he wants and when doing the casualty roll either yelling 12 12 12 as he does it or if it comes in above 10 yelling SERIOUS INJURRRRYY!!

I need to find a club!

Most of the time he calls me on IP's (Normally to no purpose because he is ahead anyway) If I had not known him for 23 years I would probably have to kill him!

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Post by lerchey »

Heff,

I feel for you. We have a similar player in our games, minus the teeth sucking. ;)

He takes what at least seems to be forever to make any decision at any time. Now that said, just about everyone in our group does some level of "dice chanting" - for us that's part of the fun of the game. We don't, and never have played the 4 minute rule, but there are times when I really want to go grab an egg timer...

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Post by Heff »

On the up side I am getting better and miss my IP's less often now. but still..

Also last game I lost by my usual 2 nil but did put four of his in hospital and one in the morgue. (Which I apologised for as I am a gentleman) He was sucking his teeth for England!

Newby chaos no skills V dark Elves. Fouling was the only way to go. :lol:

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Post by Wanchor »

We use the four-minute rule. Automated timers with a beep are best and the Class Timer works well when there's a computer handy. Otherwise, it's down to chronometers and close attention. As an important point, it's more common than not to have a third person act as timekeeper and referee since most games are played on one big night. The ref also gets final say on which players get awarded MVP in order to cut down on unwarranted skill farming (and because random MVP awards make no sense).

Now that I'm on the topic, I'll mention here as well that we don't roll on the Casualty Table until the drive has ended, just as a time-saving measure concerning the four-minute rule, and that when a rules debate breaks out, the clock is usually paused while the rulebook or some kind of other FAQ is sought.

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