6 + 4 on a Dwarf Longbeard, What to do?

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Aliboon
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6 + 4 on a Dwarf Longbeard, What to do?

Post by Aliboon »

Hello, I've just rolled the above for a rookie dwarf team (only 2 other guarders thus far, a MB Slayer and a block Runner).

I normally like +MA, but not on an AG2 player and MA5 isn't exactly going to make him a terror in my opo's backfield... AV10 looks pretty cool, but probably isn't all that useful.

Should I just go for the dull but effective guard route?

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Post by Andromidius »

Yeah, boring old Guard.

Only stat Longbeards can really use is +ST.

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Post by Fondu77 »

good roll? not for beardman

Mighty blow or guard.

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Post by Mr_lemon »

small hijack, what to do with a 6+4 on a trollslayer on a rookie dwarf team? MA, AV or a normal skill?

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Post by Gaixo »

Any of the above. MA would probably be my top choice. I've also taken MA for Longbeards, though, so I'm not to be trusted.

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Post by PubBowler »

+MA for the Troll Slayer, Blitzer or Runner.

Guard on a Blocker

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Post by Aliboon »

Thanks, guard it is.

I'd probably go for the +MA on the slayer too, but there really isn't a bad option there i don't think - slayers are good as they are, don't "really" need skills (although a few help, MB is prob the best), but they are a target too, so that extra AV is nice.

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Post by stashman »

I would have taken +AV and always use him to stand on LOS.

4 3 2 10 Block is great on LOS, then Stand Firm.

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Post by AswanJaguar »

I rolled a 6+4 on a MB PO Slayer last night (LRB 4).

I took the +MV, so that he can chase/threaten postionals better, but I'm not all that psyched about it, unlike most +stats I get. Under LRB 5, I would have taken AV and been happy, but I dunno... I started as a Dwarf coach, so I'm already in the habit of planning long term with positioning to overcome my short-leggedness. We'll see how it goes :P

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Post by Gandalug »

If you already have a couple of guard, mighty blow could be interesting.

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Post by spubbbba »

MA is nice if you already have some guard and MB. Just adds some variety to an otherwise boring skill choice for longbeards.

But if the team is newish then guard all the way.

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Post by Smeborg »

With Chaos Dwarfs (somewhat different, I know) I have tried both +1MA and +1AV.

I regretted both choices, and if faced with the same decision again, I would take the normal skill instead.

Hope this helps.

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Post by Joemanji »

Smeborg wrote:With Chaos Dwarfs (somewhat different, I know) I have tried both +1MA and +1AV.

I regretted both choices, and if faced with the same decision again, I would take the normal skill instead.
Same here. Skill is always better (unless you already have plenty).

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Post by Tarp »

both chaos dwarf and (boring) dwarf needs 4guard blockers before any fancy skills, if they want to win atleast

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Post by Sizzler »

How about multiple block? With all the guard that's going to appear on the team, it could give him two one dice blocks. Or, gasp, two two dice blocks. :o

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