
Do I give Sure Hands to the Runner or to a Blitzer? Do I take Sure Hands at all? Will I use Dump Off (not a fan of this)?
Since I have no access to Guard, it seems to me there´s not much I can do. Except take Sure Hands and/or hunt the Wardancer(s), which is somewhat hard to to.
With no Sure Hands I´d give the Ball to a Witch Elf with Blodge, so at least the ball carrier will hopefully be standing.
What do you do vs. Strip Ball Wardancers, when you have no Guard or Sure Hands?