your left off the passer being stunty..for -23khudzlin wrote:but you can make a long bomb pass in 8 TZ, in range of 11 FA players when it is very sunny... for a total modifier of -22
Can you Fumble a pass when you roll a 6?
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with the cards, you can go even higher:
- sprinkler malfunction: -1 modifier on pass, catch and pick up rolls
- illegal substitution: a coach can field an extra player (12th FA)
- Gromskull's exploding runes: one player gets bombs with a -1 modifier on the pass roll
make the total modifier -26
- sprinkler malfunction: -1 modifier on pass, catch and pick up rolls
- illegal substitution: a coach can field an extra player (12th FA)
- Gromskull's exploding runes: one player gets bombs with a -1 modifier on the pass roll
make the total modifier -26
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maybe ive skipped the answer to that, but im interested in this special case.plasmoid wrote:But it's not quite the same thing.
The fumble rule seems to override the normal rules for succes.
For instance, we know for a fact that when passing with an AG6 player, an accurate pass can still be fumbled instead.
(AG6 throws a long bomb. Needs a 3+. However, a 3 -2 for range = 1, and that's a fumble).
Cheers
Martin
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I think I have read your concern wrongdodolulu wrote:maybe ive skipped the answer to that, but im interested in this special case.plasmoid wrote:But it's not quite the same thing.
The fumble rule seems to override the normal rules for succes.
For instance, we know for a fact that when passing with an AG6 player, an accurate pass can still be fumbled instead.
(AG6 throws a long bomb. Needs a 3+. However, a 3 -2 for range = 1, and that's a fumble).
Cheers
Martin
1) IF the die roll is a 1, it is always a failure: If you roll a 6 it is always successful
2)pg 12 of the rule book. Look up your AG in this case 6 on the chart and you need to roll 1 or better BEFORE modification (remember if you roll a 1 it will still be a fumble) Modify the dice roll in this case -2 for long bomb (say you roll a 5 -2 for long range = 3 which is higher than 1+ so you succeed)
In your question your AG 6 guy needs 1+, you rolled a 3.
3 -2 (for Long Bomb) = 1 (you did not roll a 1 you rolled a 3 BUT ......
3) pg 22 under fumble if
"the D6 roll for a pass is 1 or less before or after modification,
then the thrower has fumbled and dropped the ball."
So in your case because the die roll (of 3) was modified down to a 1 it is a fumble
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For plasmoid's question/example there is no indication of stunty
as far as an answer to your question about the -1 for stunty
Both LRB 5 and LRB (almost 6) give a -1 to pass for stunty
LRB am6 "but must subtract 1 from the roll when they pass"
LRB 5 "but must subtract 1 from the roll when they pass."
there is no range limitation listed in either version
the listing of stunty is in wonderful members determining the maximum modifier for any given pass (what are we currently at -23?)
as far as an answer to your question about the -1 for stunty
Both LRB 5 and LRB (almost 6) give a -1 to pass for stunty
LRB am6 "but must subtract 1 from the roll when they pass"
LRB 5 "but must subtract 1 from the roll when they pass."
there is no range limitation listed in either version
the listing of stunty is in wonderful members determining the maximum modifier for any given pass (what are we currently at -23?)
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