Can you Fumble a pass when you roll a 6?

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

Moderator: TFF Mods

User avatar
Xeterog
Super Star
Super Star
Posts: 800
Joined: Tue Jul 29, 2003 6:58 am
Location: Texas, USA

Post by Xeterog »

khudzlin wrote:but you can make a long bomb pass in 8 TZ, in range of 11 FA players when it is very sunny... for a total modifier of -22
your left off the passer being stunty..for -23

Reason: ''
-Xeterog
Hache
Experienced
Experienced
Posts: 73
Joined: Wed Apr 21, 2004 1:20 pm
Location: France

Post by Hache »

Grumbledook wrote:how are you going to be in 9 TZ?
Cheating ? :P

Reason: ''
khudzlin
Experienced
Experienced
Posts: 119
Joined: Thu Apr 09, 2009 6:55 pm

Post by khudzlin »

with the cards, you can go even higher:

- sprinkler malfunction: -1 modifier on pass, catch and pick up rolls
- illegal substitution: a coach can field an extra player (12th FA)
- Gromskull's exploding runes: one player gets bombs with a -1 modifier on the pass roll

make the total modifier -26

Reason: ''
User avatar
daloonieshaman
Legend
Legend
Posts: 2103
Joined: Tue Jun 07, 2005 11:58 pm
Location: Pasadena California
Contact:

Post by daloonieshaman »

boy that is the great/bad thing about 6/1

simple, direct and equally a pain in the a$$ when it happens to you or your opponent

Reason: ''
Image
2014 Chaos Cup Stunty Cup
dodolulu
Rookie
Rookie
Posts: 41
Joined: Sun Jul 05, 2009 6:09 am
Location: Europe

Post by dodolulu »

plasmoid wrote:But it's not quite the same thing.
The fumble rule seems to override the normal rules for succes.

For instance, we know for a fact that when passing with an AG6 player, an accurate pass can still be fumbled instead.
(AG6 throws a long bomb. Needs a 3+. However, a 3 -2 for range = 1, and that's a fumble).

Cheers
Martin
maybe ive skipped the answer to that, but im interested in this special case.

Reason: ''
User avatar
daloonieshaman
Legend
Legend
Posts: 2103
Joined: Tue Jun 07, 2005 11:58 pm
Location: Pasadena California
Contact:

Post by daloonieshaman »

dodolulu wrote:
plasmoid wrote:But it's not quite the same thing.
The fumble rule seems to override the normal rules for succes.

For instance, we know for a fact that when passing with an AG6 player, an accurate pass can still be fumbled instead.
(AG6 throws a long bomb. Needs a 3+. However, a 3 -2 for range = 1, and that's a fumble).

Cheers
Martin
maybe ive skipped the answer to that, but im interested in this special case.
I think I have read your concern wrong

1) IF the die roll is a 1, it is always a failure: If you roll a 6 it is always successful

2)pg 12 of the rule book. Look up your AG in this case 6 on the chart and you need to roll 1 or better BEFORE modification (remember if you roll a 1 it will still be a fumble) Modify the dice roll in this case -2 for long bomb (say you roll a 5 -2 for long range = 3 which is higher than 1+ so you succeed)

In your question your AG 6 guy needs 1+, you rolled a 3.
3 -2 (for Long Bomb) = 1 (you did not roll a 1 you rolled a 3 BUT ......

3) pg 22 under fumble if
"the D6 roll for a pass is 1 or less before or after modification,
then the thrower has fumbled and dropped the ball."
So in your case because the die roll (of 3) was modified down to a 1 it is a fumble

Reason: ''
Image
2014 Chaos Cup Stunty Cup
User avatar
Rabid_Bogscum
Star Player
Star Player
Posts: 551
Joined: Sun Nov 27, 2005 6:13 am
Location: Down Under

Post by Rabid_Bogscum »

why do you guys keep adding -1 to the rolls for stunty? have the rules changed? I just thought the range was reduced i.e. a stunty cant throw a long bomb and a long pass is at -2.

Reason: ''
NAF Vice President
Come to Eucalyptus Bowl 2020
The 5th NAF Major
Image
Image
khudzlin
Experienced
Experienced
Posts: 119
Joined: Thu Apr 09, 2009 6:55 pm

Post by khudzlin »

yes, they have changed: stunty no longer increases the range, but adds a -1 modifier ; that way, stunty can throw long bombs, if they're crazy enough

likewise, strong arm doesn't reduce the range, but adds +1 to all passes longer than quick (and it's a S skill)

Reason: ''
User avatar
daloonieshaman
Legend
Legend
Posts: 2103
Joined: Tue Jun 07, 2005 11:58 pm
Location: Pasadena California
Contact:

Post by daloonieshaman »

For plasmoid's question/example there is no indication of stunty

as far as an answer to your question about the -1 for stunty

Both LRB 5 and LRB (almost 6) give a -1 to pass for stunty

LRB am6 "but must subtract 1 from the roll when they pass"
LRB 5 "but must subtract 1 from the roll when they pass."

there is no range limitation listed in either version
the listing of stunty is in wonderful members determining the maximum modifier for any given pass (what are we currently at -23?)

Reason: ''
Image
2014 Chaos Cup Stunty Cup
dodolulu
Rookie
Rookie
Posts: 41
Joined: Sun Jul 05, 2009 6:09 am
Location: Europe

Post by dodolulu »

so an agility of 6 without safe throw would be mostly useless for a thrower?!

Reason: ''
plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

Post by plasmoid »

Yes :o

Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
User avatar
daloonieshaman
Legend
Legend
Posts: 2103
Joined: Tue Jun 07, 2005 11:58 pm
Location: Pasadena California
Contact:

Post by daloonieshaman »

would accurate be the more appropriate passing skill? +1 to pass
v/s
Safe throw (no INT's)

Reason: ''
Image
2014 Chaos Cup Stunty Cup
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Post by Grumbledook »

not if you have -28 to the roll ;]

but generally accurate is more useful

Reason: ''
khudzlin
Experienced
Experienced
Posts: 119
Joined: Thu Apr 09, 2009 6:55 pm

Post by khudzlin »

safe throw is an ag roll, so it fails on a 1, even with ag6

conclusion ag6 is no better than ag5 for passing

Reason: ''
dodolulu
Rookie
Rookie
Posts: 41
Joined: Sun Jul 05, 2009 6:09 am
Location: Europe

Post by dodolulu »

with lrb5 version of safe throw, ag6 seems in fact really pointless but the experimental safe throw gives throwers at least a little incentive to go to ag6.
kinda strange since i think thats the key-stat for throwers.

Reason: ''
Post Reply