Tentacles on a S4 chaos warrior?
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Tentacles on a S4 chaos warrior?
Hi guys,
firstly, sorry about the 2 skill choice topics. I've got a league final coming up, and got skills on 2 stars and really want to get it right.
Here's my Chaos Team http://bloodbowl-ireland.org/team/id/43
I have a S4 Chaos Warrior with Block, Guard, Mighty Blow. I find the more agile teams, elves and skavens, the hardest to play against with Chaos, so I've put on some anti-elf skills.
Tentacles on the minotaur - this is fantastic.
3 tackle players, 1 is a killer with Block/MB. One is Wrackle with prehensile tail, and the other is a claw,mb,warrior.
I'm seriously considering giving him Tentacles. Here's my reasoning:
S4 means a S3 guy needs a 7 to exit, that's a 42% chance of failure. It doesn't cause a turn-over but it can completely wreck someones plans for the turn. If they don't get away, I can hit them some more, or stop them legging it with the ball. And if they re-roll it, it makes the rest of the turn riskier.
S2 needs an 8 to exit. That's a 58% chance of failure. That's not nice. And Gutter Runners, and Wood-elf, or Slaan catchers are a pain.
He has no negatrait, unlike my Mino, so I can walk him over to tentacle someone, without having to use the blitz.
Negatives:
He is a bit slow, at speed 5, to always get his tentacles on someone. However he's not a loner, so can GFI if needed.
Tentacles are less good on him than on a big-guy. However, they never go away, (unlike a beast of nurgle for example).
Opportunity cost of a different skill like tackle or prehensile tail.
I want more anti-Skaven/Anti-elf skills. So, my options, I think, are tackle, prehensile tail, stand-firm, or piling-on.
Tackle, I have 3 of. And gutter-runners and elves are a 2+ dodge anyway. It'd work better on somebody with prehensile tail - like my wrackle/PT beastman.
Prehensile tail - nobody who naturally dodges on a 3+ really causes much hassle for me, so it's the 2+ guys I'm concerned with. They move to a 3+, with a dodge re-roll a lot of the time. I've tried it on the aforementioned beastman, and they usually don't even notice and just roll high enough. Plus this warrior doesn't have tackle. Tail is ok, but I think tentacles could be better.
Stand-firm strikes me as better versus bash, and I don't have trouble with bash.
Piling-on is kind of an anti-elf skill, as combined with mighty blow and S4 is can help those gutter runners off the pitch. However, this player has guard, which I think combo's really badly with piling on.
Am I daft to want to give him tentacles?
firstly, sorry about the 2 skill choice topics. I've got a league final coming up, and got skills on 2 stars and really want to get it right.
Here's my Chaos Team http://bloodbowl-ireland.org/team/id/43
I have a S4 Chaos Warrior with Block, Guard, Mighty Blow. I find the more agile teams, elves and skavens, the hardest to play against with Chaos, so I've put on some anti-elf skills.
Tentacles on the minotaur - this is fantastic.
3 tackle players, 1 is a killer with Block/MB. One is Wrackle with prehensile tail, and the other is a claw,mb,warrior.
I'm seriously considering giving him Tentacles. Here's my reasoning:
S4 means a S3 guy needs a 7 to exit, that's a 42% chance of failure. It doesn't cause a turn-over but it can completely wreck someones plans for the turn. If they don't get away, I can hit them some more, or stop them legging it with the ball. And if they re-roll it, it makes the rest of the turn riskier.
S2 needs an 8 to exit. That's a 58% chance of failure. That's not nice. And Gutter Runners, and Wood-elf, or Slaan catchers are a pain.
He has no negatrait, unlike my Mino, so I can walk him over to tentacle someone, without having to use the blitz.
Negatives:
He is a bit slow, at speed 5, to always get his tentacles on someone. However he's not a loner, so can GFI if needed.
Tentacles are less good on him than on a big-guy. However, they never go away, (unlike a beast of nurgle for example).
Opportunity cost of a different skill like tackle or prehensile tail.
I want more anti-Skaven/Anti-elf skills. So, my options, I think, are tackle, prehensile tail, stand-firm, or piling-on.
Tackle, I have 3 of. And gutter-runners and elves are a 2+ dodge anyway. It'd work better on somebody with prehensile tail - like my wrackle/PT beastman.
Prehensile tail - nobody who naturally dodges on a 3+ really causes much hassle for me, so it's the 2+ guys I'm concerned with. They move to a 3+, with a dodge re-roll a lot of the time. I've tried it on the aforementioned beastman, and they usually don't even notice and just roll high enough. Plus this warrior doesn't have tackle. Tail is ok, but I think tentacles could be better.
Stand-firm strikes me as better versus bash, and I don't have trouble with bash.
Piling-on is kind of an anti-elf skill, as combined with mighty blow and S4 is can help those gutter runners off the pitch. However, this player has guard, which I think combo's really badly with piling on.
Am I daft to want to give him tentacles?
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- Grumbledook
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Love your team. Obviously building up that team has taken commitment and hours and hours of planning and gaming.
I think you may need to develop your elf-lover, and possibly make an elf-lover #2 as well (who will take piling on, before tackle).
Tentacles will (sometimes) work, especially if you can combine it with one of your three tackles, meaning the opponent needs to succeed both rolls with one reroll.
I think you may need to develop your elf-lover, and possibly make an elf-lover #2 as well (who will take piling on, before tackle).
Tentacles will (sometimes) work, especially if you can combine it with one of your three tackles, meaning the opponent needs to succeed both rolls with one reroll.
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- Storch
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One thing to keep in mind that a lot of people overlook is that prehensile tails don't say anything that precludes you from using the tails on multiple player like it does for diving tackle.
In other words, if a player is in the tackle zones of three players with prehensile tails he is at -3 to dodge (unless I am reading the rule totally wrong).
42% failure rate is nice, but you'll start to really see them sweat when mister "I dodge on a 2+" is now looking at a 5+.
Now you did mention slann, so tentacles does have a leg up there as it works on the leap as well, but the tails are nice en mass.
In other words, if a player is in the tackle zones of three players with prehensile tails he is at -3 to dodge (unless I am reading the rule totally wrong).
42% failure rate is nice, but you'll start to really see them sweat when mister "I dodge on a 2+" is now looking at a 5+.
Now you did mention slann, so tentacles does have a leg up there as it works on the leap as well, but the tails are nice en mass.
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thanks for the feedback, Grumbledook, Carnis, Storch.
I definitely agree about getting piling-on on Elf-Lover, or elf-lover #2. That's in the plan, but I've got to get 31 points onto a newbie beastman, who is really only there because of the slim risk of ending short-handed
I was planning on giving piling on to the block,claw,MB warrior, but was going up against an all-blodging, very bashy, lots of guard, amazon team in the quarter finals, and figured a third, more resilient, tackle would pretty much seal the deal.

It has, but it's really been a lot of fun. I get bored with a team once I feel it's developed, even if it's very good at that stage, so Chaos have kept my interest way longer than any other team. I still feel there's loads of skills to add, although TV is getting borderline ridiculous at this stage.Carnis wrote:Love your team. Obviously building up that team has taken commitment and hours and hours of planning and gaming.
I think you may need to develop your elf-lover, and possibly make an elf-lover #2 as well (who will take piling on, before tackle).
I definitely agree about getting piling-on on Elf-Lover, or elf-lover #2. That's in the plan, but I've got to get 31 points onto a newbie beastman, who is really only there because of the slim risk of ending short-handed

Good point, Storch. This is for the next match, the final, and as I only have one tail ,so I'm not sure only one more would be enough yet - especially as I typically don't want the current tail guy to be a corner of my cage, he's Mr 'Give Me The Ball', so he's lacking guard. I must mass either more tail, or more tentacles in the future. Either could be amusingStorch wrote: One thing to keep in mind that a lot of people overlook is that prehensile tails don't say anything that precludes you from using the tails on multiple player like it does for diving tackle.

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To my shock, I'll be facing Orcs not Skaven in the final, so it's become a simple choice. Claw.
I'm definitely getting either more tentacles, or more prehensile tail after the final though.
And, dirty player Carnis... I just don't like it in lrb6 with expensive players. 80k for a DP beastman, who then is a weak point on the pitch because he has no block or guard. If I give him those then I'm fouling with a 120k piece. Even against a wardancer or a leaping witch-elf, I prefer to rely on a S4 sure-hands ball-carrier surrounded by guard.
I find I can just bash people off the pitch, fouling I'm not such a fan of, not from a moral standpoint, don't worry
I'm definitely getting either more tentacles, or more prehensile tail after the final though.
And, dirty player Carnis... I just don't like it in lrb6 with expensive players. 80k for a DP beastman, who then is a weak point on the pitch because he has no block or guard. If I give him those then I'm fouling with a 120k piece. Even against a wardancer or a leaping witch-elf, I prefer to rely on a S4 sure-hands ball-carrier surrounded by guard.
I find I can just bash people off the pitch, fouling I'm not such a fan of, not from a moral standpoint, don't worry

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