Slann in a short 110k tournament

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Ullis
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Slann in a short 110k tournament

Post by Ullis »

Hello!

I'm considering taking part in a short tournament using the LRB6 rules(we don't get too many here in Finland) and I'd like to take Slann. The rules in short:

- 110k for teams
- 2 normal skills or 1 double after each match
- Only one skill per player throughout the tournament
- No inducements for Slann
- 4 games

Now, I'm considering the following roster:

4 catchers
7 linemen
1 Kroxigor
4 rerolls
2 FF (don't have models for coaches or cheerleaders)

Skillwise, I'm looking at:

Game 1: Wrestle and Strip Ball on linemen
Game 2: Guard on a catcher OR 2xDodge on catchers
Game 3: Depending on opponent, perhaps Guard on the Krox

Does this sound reasonable? What other skills should I be looking at? Sure Hands on a catcher or a lineman, especially if paired against woodies?

My main question concerns the Kroxigor? Most tournament rosters seem to suggest taking it, but why? He bashes and can get Guard, but on a short tournament he'd only get Guard after game 3 at the latest. Or should I take Guard on the kroxigor after game 2 and some other normal skill on someone else? If I ditched the Kroxigor, I'd get a fifth reroll and a blitzer or a lineman and an apo. I don't think 5 rerolls is too much for Slann.

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PubBowler
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Re: Slann in a short 110k tournament

Post by PubBowler »

Ullis wrote: My main question concerns the Kroxigor? Most tournament rosters seem to suggest taking it, but why? He bashes and can get Guard, but on a short tournament he'd only get Guard after game 3 at the latest.
A lot of tournies front load skills so he could start with Guard.

Although I think really he is there to slow cages, tie up players and take blocks on the LOS.

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Post by SillySod »

Looks good. Personally I'd try to go for more linmen and fewer catchers but all the other Slann coaches seem to disagree with me :)

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Ullis
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Post by Ullis »

Thanks for the replies. I've been stumped for ideas so everything is good.

The teams only get skills after games so the first game will be played without any additional skills at all.

Sillysod, I was thinking of getting more linemen myself. Now that you mention it, 4 catchers might be a bit too much. They're fragile and I don't think I really need 4 on either offence or defence. Granted, 4 would mean that I can afford a few casualties in a game (resurrection tournament), but if I can squeeze in one more lineman it could be worth dropping a catcher.

The one thing I'm not sure about is the rerolls. I'm set on 4 as my skilled slann team needs that many but 5 could be over the top.

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Post by Carnis »

Having only played league slann, I would consider something like this:

Game1: Wrestle lineman, Dodge catcher
Game2: Wrestle lineman, Sure Hands catcher
Game3: Guard (or PO) kroxi, Dodge catcher (or block liner)

I really suggest going with the 4 catchers though, especially with dodge they make or break your team. Going with less than 4 means less options open..

Kroxi could go piling on if you're facing low-AV teams.

I really dont consider slann a strong tournie team though, too little useful starting skills (esp. in your format, which has no stars or skills at all up front). I would not know how useful a strip ball with AG3 would be, a skilled opponent will tie him down every turn, which means you need more than one, which is an awful big investment if your opponent then has surehands (like many teams start with).

Guard catcher is tempting, but then remember you are investing everything in that one combination of 2+ leap, 3+ leap, 2die wrestle block, lucky scatter + pickup + dodge.. Can be done more easily in a league where you get plenty of rerolls to go with that (dodge, surehands, ag increases). Can be countered too easily in a tournament by taking 2 guards as first skills, and using a surehands runner.

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Ullis
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Post by Ullis »

Well, the tournament was yesterday. I'd been working a lot on getting all 12 slann figures from kroot sprues and green stuff done on time. All the conversions were done on thursday morning and I spent all my spare time on thursday and friday on painting them. Then I had a hard time choosing whether to take a Kroxigor or 2 blitzers. In the end I took figures for both options with me but ended up choosing the blitzers while cycling to the tournament on Saturday morning.

At 9.30 registration started and to my horror I heard that we'd be playing LRB5 so the slann roster wasn't available! Well, since a friend had decided to come along at the last minute who hadn't played any BB for quite some years and I had thought up a pro elf roster with him, I thought I'd take pro elves as well and used my frog figures as proxies for elves. I'm glad that I did because I won the whole thing and didn't concede a single touchdown in four matches while scoring eleven myself.

I had 2 blitzers, 3 catchers, 1 thrower, 6 linos and 3 rerolls. As skills I took:

1st match (with 2nd match against Dwarves): Kick for a lino and Wrestle on a catcher

2nd match (with 3rd match, semi-final, against Norse): Wrestle on a catcher and Leap on blitzer

3rd match (with last match, the finals, against Orcs): Wrestle on the last catcher and Dauntless on the other blitzer

My skill choices were somewhat poor. I didn't use Dauntless even once (and actually forgot about it at times) and only leapt once (and ended up going splat with my blitzer). Wrestle was ok on the catchers but mainly meant that they avoided knock downs due to having it. Kick was, as expected, golden.

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