How does Multiple Block combo with Claw, Pile On or RSF?
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- Sushé Wakka
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How does Multiple Block combo with Claw, Pile On or RSF?
This is the situation. I manage to knock down both players involved in a multiple block. Then I roll for Armour. Do I:
A) Add the Claw bonus to both armour rolls?
B) Add the Claw bonus to one armour roll of my choice?
The same question for Piling On, and for Razor sharp fangs/claws (but this last reffered to Injury rolls, of course).
Any help would be appreciated.
A) Add the Claw bonus to both armour rolls?
B) Add the Claw bonus to one armour roll of my choice?
The same question for Piling On, and for Razor sharp fangs/claws (but this last reffered to Injury rolls, of course).
Any help would be appreciated.
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You can only PO on one player.
As for the others, I'd guess it would be one player only, but not 100% on that.
As for the others, I'd guess it would be one player only, but not 100% on that.
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As i see it, most skills can only be used once a turn.
So if you had a Claw, PO, MultiBlock, RSF evilevilevil player managing to block down 2 opponents you do:
-State Opponent1
-Roll armour for Opp1 (apply Claw or PO if needed)
-if Armour broken: Roll Inj for Opp1 (apply RSC if needed)
-State Opponent2
-Roll armour for Opp2 (apply Claw or PO if needed and not used before)
-if Armour broken: Roll Inj for Opp2 (apply RSC if not used before)
So if you had a Claw, PO, MultiBlock, RSF evilevilevil player managing to block down 2 opponents you do:
-State Opponent1
-Roll armour for Opp1 (apply Claw or PO if needed)
-if Armour broken: Roll Inj for Opp1 (apply RSC if needed)
-State Opponent2
-Roll armour for Opp2 (apply Claw or PO if needed and not used before)
-if Armour broken: Roll Inj for Opp2 (apply RSC if not used before)
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The rule is on pg 34 of the living blood bowl rulebook:
"1. You can't add bonuses from two or more skills/traits to modify an Armour or injury roll"
I think they were afraid of the abuse effect of Mighty Blow, RSF, and Dirty Player in a league.
"1. You can't add bonuses from two or more skills/traits to modify an Armour or injury roll"
I think they were afraid of the abuse effect of Mighty Blow, RSF, and Dirty Player in a league.
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- slackman
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since multiple block allows you to hit two players at once, it seems resonable that mb, claw, rsc could be used on both of them. however, if you were to use piling on, since you can only use that on one player, i would say that you are NOT allowed to use ANY skills on the other player. you give up the chance to inflict damage w/ your claws if you're on top of the other player. but as far as an official ruling, well, we definitely need to see one here, as the advice offered by anyone can only be speculation
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As I see it, your multiple block is still one action - the fact that it is against two players does not mean it is two. If it WAS two actions, then multiple block would be illegal within the rules (with the exception of Frenzy)
Since this is the case, I would say that all relevant skills and traits are applied to both players. E.g. if roll the "Down unless you have block" result, that applies to both players.
Although I can see your point with piling on, technical speaking I think it should be applied to both - consider it a full body check on two people if you like! Agreed that it needs official clarification - what happens if you push the players back but they don't end up adjacent?
Adding Frenzy to the mix, any skills you used on the first block can't be used on the second. This means you can't:
M.Block > use M.blow on one guy > frenzy > use m.blow on the second
as the frenzy is a specific exception to the 1 block action a turn rule.
Since this is the case, I would say that all relevant skills and traits are applied to both players. E.g. if roll the "Down unless you have block" result, that applies to both players.
Although I can see your point with piling on, technical speaking I think it should be applied to both - consider it a full body check on two people if you like! Agreed that it needs official clarification - what happens if you push the players back but they don't end up adjacent?
Adding Frenzy to the mix, any skills you used on the first block can't be used on the second. This means you can't:
M.Block > use M.blow on one guy > frenzy > use m.blow on the second
as the frenzy is a specific exception to the 1 block action a turn rule.
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not sure what you mean?Grumbledook wrote:The block dice apply to both players so you can only use mighty blow if you get pushback/pow and one of them has dodge
I reckon that you can use m.blow on anyone you knock down, but only for a single action. so if you knock both down, you can use it on both, if you knock one down, you use it on one.
what I meant was, if you then use frenzy, if you have already used a skill in that turn it can't be used again (traits can though)
have I read your reply properly or have we got all confused?!?

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