
Are Lizardmen REALLY THAT luck dependant? Because the last match I lost, against Underworld (a sound 0-3) really got me thinking. Or are they supposed to be pretty lousy when unskilled? My main playground, apart from off friendlies, is a 6-10 games league, therefore if at least they're a slow diesel team, I know I won't bring them. But every single push/both down roll I make, makes me wonder. Moreover, I find it hard to defend a ST2 ball handler with immoble linemen (and I try to free a saurus every time I can, but it's just TOO easy to mark them).
Last games I lost were against UW (well, dice rolls were pretty bad. First turn, I advance with skinks and wide saurus, cover the ball with one skink, and start blocking: both down, I chose to avoid rerolling on turn 1, my saurus goes KO. 3 turns later, he has a goblin in the box, I've got a bh skink and 2 more ko skinks. Well, whatever), Amazons (0-4. I broke armor 2 times, he killed two skink and two saurus), and Dwarves (what am I supposed to do there?! Concede as soon as the match starts ?

So... basic tips with Lizardmen? Or, "you've got to be a man, take your early losses and hope for the best", which means getting break tackle early? Or can they actually win the first couple of matches without depending almost only on dice?