Nurgle's Rot vs. Raise the Dead

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Grendel
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Nurgle's Rot vs. Raise the Dead

Post by Grendel »

I have a question regarding the difference between the two.
I tried a search but didn't find the answer.

So: Raise the Dead (the special skill of a HEad Coach of the various Undead temas) is instantaneous. The moment you kill a guy you get a free Zombie.
Nurgle's Rot only gives you a free Rotter after the game (when your opponent remoes the dead guy from his list).

Is that correct?

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Post by PubBowler »

Correct.

Zombie appears in Reserves box when opponent goes to Dead & Injured

Rotter appears when opponent removes him from roster in post game.

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Grendel
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Post by Grendel »

Cool.

Thanks.

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AlRonno
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Post by AlRonno »

But what does the sentence in the rulebook mean :
his Strength cannot exceed 4, and he cannot have
the Decay, Regeneration or Stunty skills.(Nurgles Rot)

I thouht it will be a new rookie Rotter. So why such addition?

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Post by Teydyn »

AlRonno wrote:I thouht it will be a new rookie Rotter. So why such addition?
They talk about the killed player.

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Re: Nurgle's Rot vs. Raise the Dead

Post by Digger Goreman »

Grendel wrote:.... Raise the Dead (the special skill of a HEad Coach of the various Undead temas) is instantaneous. The moment you kill a guy you get a free Zombie. Is that correct?
Mostly.... You do have to await results of Apothecary, if any.... In essence, if the dead one isn't coming back, you get the Zombie....

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Post by khudzlin »

there are other differences

raise the dead can be used on any dead player, no matter how he died, while Nurgle's rot only works on a player directly killed by a player with the skill

however, raise the dead can only be used once per game, while Nurgle's rot can be used multiple times

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Post by Wylder »

AlRonno wrote:But what does the sentence in the rulebook mean :
his Strength cannot exceed 4, and he cannot have
the Decay, Regeneration or Stunty skills.(Nurgles Rot)

I thouht it will be a new rookie Rotter. So why such addition?
Fluff mostly. Big guys (ST5) and small guys (stunty) are too big/small to be a regular human sized zombie. Decay is out because the corpse would decompose rapidly on death preventing a zombie from being created. Regen assumes that if there was a semi-intact corpse it would have regenerated anyway. The only way to kill a regen player would be to mash the corpse past where it could be regenerated, and probably past where it would be useful as a zombie.

So yeah, fluff.

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Post by khudzlin »

Wylder wrote:Fluff mostly. Big guys (ST5) and small guys (stunty) are too big/small to be a regular human sized zombie. Decay is out because the corpse would decompose rapidly on death preventing a zombie from being created. Regen assumes that if there was a semi-intact corpse it would have regenerated anyway. The only way to kill a regen player would be to mash the corpse past where it could be regenerated, and probably past where it would be useful as a zombie.

So yeah, fluff.
you can use Raise the dead on a player with decay
LRB5 wrote:Instead of purchasing an Apothecary, Necromantic and Undead teams use the services of a Necromancer. The Necromancer is free to the team and allows the team once per a match to ‘Raise the Dead’. If a player on the opposing team with Strength 4 or less that does not have Regeneration or Stunty is killed during the match (after Apothecary attempt if any) then the team may immediately place a new Zombie player in the Reserves box of their dugout (this may cause a team to have more than 16 players for the remainder of the match). During Step 5 of Updating Your Team Roster (see page 29), you may add this player to your roster for free if you have less than 16 players on the team. A free Zombie still counts at full value towards the team value.
what you can't do is infect such a player

players with decay are either rotters (already infected) or tomb guardians (who have regen anyway) -- fluffwise, you could also say that the player isn't resilient enough to survive the infection

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Post by Wylder »

Fair enough.

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