A change to Pro
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Would it help if it were you can not reroll if any of the dice are 1s/skulls, but a player with Pro can never use a team reroll?
This would work for 1, 2, or 3 dbs. Even though less of a chance to reroll on a 3db, it suits the Pro as he already did the pro like thing to begin with and blocked with 3 dice...
This would work for 1, 2, or 3 dbs. Even though less of a chance to reroll on a 3db, it suits the Pro as he already did the pro like thing to begin with and blocked with 3 dice...
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I'm not really a fan of skills which potentially make a player worse... although it might be an interesting line to take if you want to add power to the skill.funnyfingers wrote:but a player with Pro can never use a team reroll?
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Barney is a clever dog.
- Joemanji
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I like the MBBL2 skill "Bless" as an alternative Pro:
"The player can add +1 to any of his on-pitch rolls except Armour, Injury, and Block. The skill can only be used once per a turn and MUST be declared before the dice roll. If you reroll a failed Blessed dice roll, the reroll also gets the +1 bonus."
"The player can add +1 to any of his on-pitch rolls except Armour, Injury, and Block. The skill can only be used once per a turn and MUST be declared before the dice roll. If you reroll a failed Blessed dice roll, the reroll also gets the +1 bonus."
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I don't see that much of a problem with this...a defender with dodge could choose not to use it and fall over from a "defender stumbles", thus preventing the attacker's use of pro (assuming the defender was trying to avoid a "both down" result). I can't see a situation where Ian's suggestion wouldn't work. Something like:Oxynot wrote:Ruleswise it would be difficult to word that Po could only be used on blocks that resulted in a pushback where both players stand, since the use of Dodge is optional.
But changing it to affect only pure push back results, not defender stumbles, might work.
"A block may be re-rolled with Pro if the block would result in the defender being pushed back but not knocked down"
seems unambiguous.

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going back to the original post, you say it seems like an overly useful skill, and at a glance might seem so, but in reality isn't taken very often and doesn't make such a big difference in practice.
the "Bless" skill looks too strong: would give humans AG4 for any important rolls and we'd see more 2+ leaper elves.
the "Bless" skill looks too strong: would give humans AG4 for any important rolls and we'd see more 2+ leaper elves.
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Stormmaster, in fact I was claiming that it is not a good skill, I don't think I've chosen it many times.
My main gripe with it is the 50-50 chance that it does nothing. That in mind my goal is to change it so that is remains versatile, yet worse than a specialized re-roll like Catch.
So in essence I want to maintain approximetely the same amount of usefulness, but lose the unnecessary randomness without making the new version overtly complex.
I also like the idea that the skill would not benefit those who can accomplish things on a 2+ already, but give a leg up to more risky attempts. Hence no re-rolling 1s.
My main gripe with it is the 50-50 chance that it does nothing. That in mind my goal is to change it so that is remains versatile, yet worse than a specialized re-roll like Catch.
So in essence I want to maintain approximetely the same amount of usefulness, but lose the unnecessary randomness without making the new version overtly complex.
I also like the idea that the skill would not benefit those who can accomplish things on a 2+ already, but give a leg up to more risky attempts. Hence no re-rolling 1s.
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- duckwing
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Why would a defender ever chose to fall on a "defender stumbles" rather than on a "both down"?Melipone wrote:I don't see that much of a problem with this...a defender with dodge could choose not to use it and fall over from a "defender stumbles", thus preventing the attacker's use of pro (assuming the defender was trying to avoid a "both down" result). I can't see a situation where Ian's suggestion wouldn't work. Something like:Oxynot wrote:Ruleswise it would be difficult to word that Po could only be used on blocks that resulted in a pushback where both players stand, since the use of Dodge is optional.
But changing it to affect only pure push back results, not defender stumbles, might work.
"A block may be re-rolled with Pro if the block would result in the defender being pushed back but not knocked down"
seems unambiguous.
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If it was a 2 or 3 dice block and the ball carrier w/o block getting pushed back and knocked over means the ball is more likely to land in a secure position near your players. Something tactical like that. It's the only situation I can think of where the use of the dodge skill has an impact on the "push back only" proposition for the skill.duckwing wrote:Why would a defender ever chose to fall on a "defender stumbles" rather than on a "both down"?
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Ok, returning to the subject after absorbing the feedback, I came up with this simplification:
Pro
A player with this skill is a hardened veteran and such players do not make small mistakes: they either win big or lose big. To represent this, once per turn, you can re-roll any one dice that did not result in a natural 1 or attacker down. You cannot use Pro to re-roll armour, injury or casualty dice.
So now instead of re-rolling a whole roll, you only re-roll one dice. Feels like a nice and simple solution. Do you see any obvious flaws? Do you find it more or less appealing than the original Pro?
Pro
A player with this skill is a hardened veteran and such players do not make small mistakes: they either win big or lose big. To represent this, once per turn, you can re-roll any one dice that did not result in a natural 1 or attacker down. You cannot use Pro to re-roll armour, injury or casualty dice.
So now instead of re-rolling a whole roll, you only re-roll one dice. Feels like a nice and simple solution. Do you see any obvious flaws? Do you find it more or less appealing than the original Pro?
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Somewhere you would also need to clarify that re-rolling one dice as part of a 2 or 3 dice block means that the whole roll (or the other non-rerolled dice for that matter) cannot be rerolled.
I've seen many posts here from people asking if it's possible to reroll just one dice from a roll involving 2 or 3 dice...I'm not a massive fan of changing that convention and making it possible in some circumstances. Another thing you might want to consider...how would this work for Tentacles/Shadowing? Right now Pro forces a re-roll of both dice used.
I've seen many posts here from people asking if it's possible to reroll just one dice from a roll involving 2 or 3 dice...I'm not a massive fan of changing that convention and making it possible in some circumstances. Another thing you might want to consider...how would this work for Tentacles/Shadowing? Right now Pro forces a re-roll of both dice used.
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- mubo
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That's a lot better than pro, it is almost a situational extra arms/two heads...Joemanji wrote:I like the MBBL2 skill "Bless" as an alternative Pro:
"The player can add +1 to any of his on-pitch rolls except Armour, Injury, and Block. The skill can only be used once per a turn and MUST be declared before the dice roll. If you reroll a failed Blessed dice roll, the reroll also gets the +1 bonus."
Could AG4 players take this as well?
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Don't like the idea of being able to reroll one of a set of dice either.
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How about: when this player uses a TRR, on a 4+ the TRR is not expended?
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My initial reaction is positive towards this suggestion, since it accomplishes my original goal: it makes Pro players at least as reliable as a regular player.mumbojumboist wrote: Don't like the idea of being able to reroll one of a set of dice either.
How about: when this player uses a TRR, on a 4+ the TRR is not expended?
On the other hand this version is useless if you are out of TRR. In a bad game you'd have a skill that you can't use at all for half the match. I have to ponder about this a bit more.
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