Record player churn with Nurgle (lament)
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Record player churn with Nurgle (lament)
Although I am starting to get some decent results with Nurgle in tourneys, it seems I am not so fortunate in a league setting. My poor team, Poetry in Motion, has gone 33 games (17 wins, 4 draws, 12 losses). In that time they have lost the following players (worth 1,420,000) to deaths and forcible retirements:
6 Warriors
3 Pestigors
13 Rotters
At the same time they have gained 421 SPPs, but have lost 271 of these, retaining just 150 (or 4.5 per game...). Only 7 out of the 13 players left on the roster have skills now (and only 3 players have more than one skill). 3 players are carrying injuries, as I cannot afford to replace them (30,000 in treasury). But I should be able to rebuild OK.
The casualties that hurt were:
- Horny, Pestigor, who died in game 20, with 61 SPPs (Sure Hands, Extra Arms, +1MA, Sure Feet). He died when Gervaise Johansen (Beast of Nurgle) failed his Really Stupid roll (with Pro) and he got blitzed. Regen failed. He was the engine room of the team on offense.
- Chuck, Rotter, who died in game 26, with 27 SPPs (+1AV, Block). Although he was destined to die, being a Rotter, it still hurt, as he was invaluable on the LOS. And he was so close, but yet so far, from his 3rd skill-up. That's as far as I've seen a Rotter get.
- Spawny, Pestigor, who retired after game 27 (-1ST), with 22 SPPs (Extra Arms, Sure Hands). Going well as the replacement Runner for the lamented Corny (above). Regen failed.
- Dicer, Nurgle Warrior, who died in game 30, with 42 SPPs (M-Blow, Claw, Block), following an incidental 1-die block from a rookie Zombie. Regen failed. He was a handy can-opener.
- Corny, Pestigor, who retired after game 33 (-1ST), with 45 SPPs (Wrestle, +AG, +AG). Opponent's didn't like him. He failed a positional dodge which would most likely have won the game. Regen failed, naturally.
Before the deaths and retirements started, the team managed an 8-game winning streak, and their FF reached the giddy heights of 13. Since then, they have lost most of their games (FF now 7). On the plus side, Gervaise Johansen, Beast of Nurgle and player-manager, has got to 54 SPPs and is starting to be handy (Break Tackle, Pro, +1ST, Stand Firm). Probably means he will die next.
It's true that I play in a very bash-heavy league, which is perhaps not the ideal environment for Nurgle. But I thought I'd just have a good cry online, as my wife doesn't understand me.
All the best.
6 Warriors
3 Pestigors
13 Rotters
At the same time they have gained 421 SPPs, but have lost 271 of these, retaining just 150 (or 4.5 per game...). Only 7 out of the 13 players left on the roster have skills now (and only 3 players have more than one skill). 3 players are carrying injuries, as I cannot afford to replace them (30,000 in treasury). But I should be able to rebuild OK.
The casualties that hurt were:
- Horny, Pestigor, who died in game 20, with 61 SPPs (Sure Hands, Extra Arms, +1MA, Sure Feet). He died when Gervaise Johansen (Beast of Nurgle) failed his Really Stupid roll (with Pro) and he got blitzed. Regen failed. He was the engine room of the team on offense.
- Chuck, Rotter, who died in game 26, with 27 SPPs (+1AV, Block). Although he was destined to die, being a Rotter, it still hurt, as he was invaluable on the LOS. And he was so close, but yet so far, from his 3rd skill-up. That's as far as I've seen a Rotter get.
- Spawny, Pestigor, who retired after game 27 (-1ST), with 22 SPPs (Extra Arms, Sure Hands). Going well as the replacement Runner for the lamented Corny (above). Regen failed.
- Dicer, Nurgle Warrior, who died in game 30, with 42 SPPs (M-Blow, Claw, Block), following an incidental 1-die block from a rookie Zombie. Regen failed. He was a handy can-opener.
- Corny, Pestigor, who retired after game 33 (-1ST), with 45 SPPs (Wrestle, +AG, +AG). Opponent's didn't like him. He failed a positional dodge which would most likely have won the game. Regen failed, naturally.
Before the deaths and retirements started, the team managed an 8-game winning streak, and their FF reached the giddy heights of 13. Since then, they have lost most of their games (FF now 7). On the plus side, Gervaise Johansen, Beast of Nurgle and player-manager, has got to 54 SPPs and is starting to be handy (Break Tackle, Pro, +1ST, Stand Firm). Probably means he will die next.
It's true that I play in a very bash-heavy league, which is perhaps not the ideal environment for Nurgle. But I thought I'd just have a good cry online, as my wife doesn't understand me.
All the best.
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Smeborg the Fleshless
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Re: Record player churn with Nurgle (lament)
Brother... I totally feel your pain....Smeborg wrote:.... I thought I'd just have a good cry online, as my wife doesn't understand me.
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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
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I'm not sure, as I havent seen the rest of the team, but it seems to me that you are avoiding a lot of the hurt-minimizing skills (Block, Guard, Dodge, Wrestle).
I see 2 dead pesties with 2-4 skills and no block, 3 doubles & 0 dodge (even the beast has pro over block), 0 guards in all the dead guys.. I'm fairly sure you could avoid a lot of the lamentation over dead guys by focusing on the dull and oh so old guard-block spam.
To me, nurgle with 5 AV9 and 9 regen + claw access seems like a perfect team for a long-lasting bash-oriented league (coming maybe just right after chaos dwarves, with 8 AV9 and claw access). My nurgle's been lucky, only lost one skilled rotter in about 8-10 games. I've mostly been dishing it out though, and all the really hurty kills have regen'd (A block warrior has 'died' thrice now).
I see 2 dead pesties with 2-4 skills and no block, 3 doubles & 0 dodge (even the beast has pro over block), 0 guards in all the dead guys.. I'm fairly sure you could avoid a lot of the lamentation over dead guys by focusing on the dull and oh so old guard-block spam.
To me, nurgle with 5 AV9 and 9 regen + claw access seems like a perfect team for a long-lasting bash-oriented league (coming maybe just right after chaos dwarves, with 8 AV9 and claw access). My nurgle's been lucky, only lost one skilled rotter in about 8-10 games. I've mostly been dishing it out though, and all the really hurty kills have regen'd (A block warrior has 'died' thrice now).
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I think I might agree with Carnis on this.
While pro helps make a beast actually do anything. Block can keep them alive when it's the opponents turn to hit them with Claw+MB.
Same deal for some of the other players. Also, while it isn't clear how much this is the case. You have to be wary of piling too many SPPs on a single player. Or if you do be careful with them. Both Horney and Corney were blitz and foul magnets.
Still, rough luck. In my league (mbbl, which keeps stats for the races), Nurgle suffers 1.41 casualties per game, of which between regen and the injury roles a little less than 1/6th of those should cause a death or retirement if on non rotters though rotters get wiped nearly half the time.
So maybe expect to lose a rotter every three games and a different player every nine. That'd be something like
3 warriors
2 pesties
11 rotters
And you've suffered worse.
Er wait. I think that casualty number only counts casualties that result in SPPs, not chainsaws, crowd pushes, or fouls. Which probably account for a fair number as well.
Maybe you're actually about par for the course after so many games. How are the other teams in your league doing?
Also thinking about that I'm appreciating my APO move vs regen teams. While you can only use them once a game, their odds of generating a non dead/retired injury are higher because you can shrug off "miss a game" results, and depending on the player maybe half the permanent injury results.
While pro helps make a beast actually do anything. Block can keep them alive when it's the opponents turn to hit them with Claw+MB.
Same deal for some of the other players. Also, while it isn't clear how much this is the case. You have to be wary of piling too many SPPs on a single player. Or if you do be careful with them. Both Horney and Corney were blitz and foul magnets.
Still, rough luck. In my league (mbbl, which keeps stats for the races), Nurgle suffers 1.41 casualties per game, of which between regen and the injury roles a little less than 1/6th of those should cause a death or retirement if on non rotters though rotters get wiped nearly half the time.
So maybe expect to lose a rotter every three games and a different player every nine. That'd be something like
3 warriors
2 pesties
11 rotters
And you've suffered worse.
Er wait. I think that casualty number only counts casualties that result in SPPs, not chainsaws, crowd pushes, or fouls. Which probably account for a fair number as well.
Maybe you're actually about par for the course after so many games. How are the other teams in your league doing?
Also thinking about that I'm appreciating my APO move vs regen teams. While you can only use them once a game, their odds of generating a non dead/retired injury are higher because you can shrug off "miss a game" results, and depending on the player maybe half the permanent injury results.
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Thanks guys. Yes, I am sure my team development and playing style have contributed in part to the high death and retirement rate. This is not a worry, as I know the obvious things to do next season to remedy this (if I want to!).
But I made this post because the team is obviously not a lucky one. It fails 2 in 3 Regeneration rolls. The skilled players seem to die largely on random incidental events (the best Warrior being killed by a one die block from a rookie Zombie is typical). And a goodly proportion of the deaths have been from Fireballs, to which Nurgle are particularly vulnerable. While I have "only" lost 3 Pestigors, it has, again typically, been the 3 most skilled ones.
Every time I seek to spread the SPPs around, it seems only to contribute to the death of a skilled player. But in any case, spreading SPPs around is the least of my worries now, as after 33 games, only one player has more than 20 SPPs.
The bashiness of my opponents has undoubtedly been a factor. My regular opponents are 1 Dwarf, 2 Orcs, 1 Undead, 2 Necro, 2 Skaven (even the Skaven have lots of Claw/M-Blow). The team coped for the first 19 games, but after that the development lag combined with the loss of skilled players took an obvious toll. It is my experience (whether for or against) that Nurgle and Chaos take a lot of casualties, even when built to bash. That's hardly surprising in teams with no starting Block, no Dodge, and a majority of players with AV8. While the lack of Block can be overcome eventually, the consequent pricing handicap in 5th/6th Editions cannot (this is not a complaint - Nurgle and Chaos are not for the faint-hearted). Even when they are performing well, Nurgle gain fewer SPPs per game than most other teams (1-0 victories, for example).
I have a policy of putting Rotters on the LOS in defense. Since I have lost 6 Warriors already, I shudder to think how many I would have lost if I were to put them on the line! Warriors cannot avoid being hit, while Pestigors, being the playmakers, are always a target.
To give an interesting comparison, my all-Hobgoblin team in the very same league is doing just fine, with few deaths or permanent injuries. I miss having a plain old Apothecary. Regen seems relatively weak, as well as overpriced, on the Nurgle team (again, not a complaint, that's just how it is). Let's see how things go next season!
All the best, and thanks, guys, for your concern.
But I made this post because the team is obviously not a lucky one. It fails 2 in 3 Regeneration rolls. The skilled players seem to die largely on random incidental events (the best Warrior being killed by a one die block from a rookie Zombie is typical). And a goodly proportion of the deaths have been from Fireballs, to which Nurgle are particularly vulnerable. While I have "only" lost 3 Pestigors, it has, again typically, been the 3 most skilled ones.
Every time I seek to spread the SPPs around, it seems only to contribute to the death of a skilled player. But in any case, spreading SPPs around is the least of my worries now, as after 33 games, only one player has more than 20 SPPs.
The bashiness of my opponents has undoubtedly been a factor. My regular opponents are 1 Dwarf, 2 Orcs, 1 Undead, 2 Necro, 2 Skaven (even the Skaven have lots of Claw/M-Blow). The team coped for the first 19 games, but after that the development lag combined with the loss of skilled players took an obvious toll. It is my experience (whether for or against) that Nurgle and Chaos take a lot of casualties, even when built to bash. That's hardly surprising in teams with no starting Block, no Dodge, and a majority of players with AV8. While the lack of Block can be overcome eventually, the consequent pricing handicap in 5th/6th Editions cannot (this is not a complaint - Nurgle and Chaos are not for the faint-hearted). Even when they are performing well, Nurgle gain fewer SPPs per game than most other teams (1-0 victories, for example).
I have a policy of putting Rotters on the LOS in defense. Since I have lost 6 Warriors already, I shudder to think how many I would have lost if I were to put them on the line! Warriors cannot avoid being hit, while Pestigors, being the playmakers, are always a target.
To give an interesting comparison, my all-Hobgoblin team in the very same league is doing just fine, with few deaths or permanent injuries. I miss having a plain old Apothecary. Regen seems relatively weak, as well as overpriced, on the Nurgle team (again, not a complaint, that's just how it is). Let's see how things go next season!
All the best, and thanks, guys, for your concern.
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Smeborg the Fleshless
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Regen is definedly overpriced on the nurgle team, it's on par with woodies on playercost. However I disagree about the 1-0 wins/low SPP. My last win against a grudge holding dwarf coach was 4-0, and regularily you can score a bunch of casualties as well.. It's just the start that is hard. Foul app, Dis presence and horny mb/piling on blitzers make a bunch of SPP and dictate a lot of how your oppos can play against you.
I believe on the long run nurgle will regularily outperform orcs, who start out with 4 more blocking players & don't suffer from the horrible price inflation as much as nurgle&chaos do..
I use the standard orc LOS, 2 liners & troll (2 rotters & beast). Even though my beast has block (skipped a +ST for it) & guard..
I believe on the long run nurgle will regularily outperform orcs, who start out with 4 more blocking players & don't suffer from the horrible price inflation as much as nurgle&chaos do..
I use the standard orc LOS, 2 liners & troll (2 rotters & beast). Even though my beast has block (skipped a +ST for it) & guard..
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Carnis - I play what I call the "wall of Nurgle" defense, with the Beast in the second line, along with the Warriors and 2 Pestigors (1 other Pestigor behind the Beast). This is to give the best possible chances of spoiling a 2-turn offense, by (a) making it difficult to penetrate the backfield, and (b) putting all the Disturbing Presence players in positions where they threaten to mark opposing receivers on my first turn of defense. With Break Tackle as his first normal skill, the Beast acts as a mobile threat which the opponent has to deal with.
I like Wrestle as the first normal skill on 3 of the Pestigors. I develop just one Pestigor Runner, who has the option of sitting out on defense.
I prefer leaving the Warriors to inflict damage, if any, with the Pestigors being hunter/seekers, designed to go after the ball. Since most opponents will try and consign the Pestigors to the dugout (which is not overly difficult with their AV8), having 3 Pestigors with a similar build is nice (Wrestle, Fend, Tackle, with perhaps one taking Kick as second skill).
This style of play and team development work well for me in tournaments and at the beginning of leagues. Typically, as many as half my games might be 1-0 victories (scoring more than 2 is rare). I accept that in a league of 20 games or more, the development plan may have its flaws.
A major problem (for me at least) is that being an expensive team, Nurgle often concede a Wizard to the opposition. Of all the teams I have played, Nurgle seem the most vulnerable to Wizards, and I haven't worked out a defense against them yet. Some of my worst results in the current league have been when conceding a Wizard. And I try to keep my TV as lean as possible (14 players, 3 Re-rolls, no coaching staff). In contrast, other expensive teams (Wood Elves are the archetype) are fast and agile, and hence are much more likely to recover from a Wizard attack.
All the best.
I like Wrestle as the first normal skill on 3 of the Pestigors. I develop just one Pestigor Runner, who has the option of sitting out on defense.
I prefer leaving the Warriors to inflict damage, if any, with the Pestigors being hunter/seekers, designed to go after the ball. Since most opponents will try and consign the Pestigors to the dugout (which is not overly difficult with their AV8), having 3 Pestigors with a similar build is nice (Wrestle, Fend, Tackle, with perhaps one taking Kick as second skill).
This style of play and team development work well for me in tournaments and at the beginning of leagues. Typically, as many as half my games might be 1-0 victories (scoring more than 2 is rare). I accept that in a league of 20 games or more, the development plan may have its flaws.
A major problem (for me at least) is that being an expensive team, Nurgle often concede a Wizard to the opposition. Of all the teams I have played, Nurgle seem the most vulnerable to Wizards, and I haven't worked out a defense against them yet. Some of my worst results in the current league have been when conceding a Wizard. And I try to keep my TV as lean as possible (14 players, 3 Re-rolls, no coaching staff). In contrast, other expensive teams (Wood Elves are the archetype) are fast and agile, and hence are much more likely to recover from a Wizard attack.
All the best.
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Smeborg the Fleshless
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Hate wizzies as well. I've not got a simple solution. I guess a layered cage & outnumbering is the name of the game there. Your oppo wont be passing, that's for sure.. so tents near the ballcarry or heavily spread out play so the oppo cant punish without dodging heavily after the ball goes loose.
I play this as a standard defence..
Pe = Pesti, Nw = Nurgle war, Rr = Rotter, Bb = Beast
Alter a dp rotter instead of one of the mid-pesties often on defence. Sometimes I swap the sideline NWs and pesties to make charging through harder (vs elves).
Edit: Been focusing on damage causing skills almost universally (Block, Guard, Piling on, MB, DP).. so I can at least get 7 useful skills for that wizard..
I play this as a standard defence..
Code: Select all
-- -- -- --|-- -- Rr Bb Rr -- --|-- -- -- --
-- -- Nw --|-- Nw -- -- -- Nw --|-- Nw -- --
-- Pe -- --|Pe -- -- -- -- -- Pe| -- -- Pe --
Alter a dp rotter instead of one of the mid-pesties often on defence. Sometimes I swap the sideline NWs and pesties to make charging through harder (vs elves).
Edit: Been focusing on damage causing skills almost universally (Block, Guard, Piling on, MB, DP).. so I can at least get 7 useful skills for that wizard..
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