Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Pippy wrote:It obviously depends on what teams you are up against in your league.
In a tackle-heavy environment I would probably go with the MA. Otherwise dodge is better on balance.
I agree with this.
I was initially thinking that Leap would be a poor choice, but really it can be seen as a movement booster as well. Also, with the AG4 already he is doing it well and should be scoring without too much difficulty which means that you can get to the next Skill soon and have your eyes set firmly on Very Long Legs!
Reason:''
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Craigtw wrote:I was initially thinking that Leap would be a poor choice, but really it can be seen as a movement booster as well. Also, with the AG4 already he is doing it well and should be scoring without too much difficulty which means that you can get to the next Skill soon and have your eyes set firmly on Very Long Legs!
If you take Leap now and VLL at 51, get Pass Block at 76. With all that Disturbing Presence... how can you go wrong?
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Thanks for all of the feedback. I'm still torn between MA+1 and Dodge. They each have advantages, and either one would make the player pretty good.
7 3 4 8 Horns, Block, Regeneration
or
6 3 4 8 Horns, Block, Dodge, Regeneration
are both good builds.
Leap was my third choice. Not so much for now, but how it would be once I picked up Very Long Legs.
6 3 4 8 Horns, Block, Leap, Very Long Legs, Regeneration
is a pretty nice player - leap on a 2+ and blitz as ST 4.
Hmmm, question on this. On a non ball carrier, I'd say dodge would have the advantage of keeping the player alive. Which is especially useful due to having already rolled +AG.
However with a dedicated ball carrier, I wonder if dodge will just make the process of a putting them down take longer, since the opponent will continue to focus attention on them until they either score, get rid of the ball, or get taken down.
My impression would be that MA will win more games, but dodge will keep them alive longer, even if some of that time is spent watching a strip balling wardancer run off with his ball.
As a nurgle player I feel the biggest weakness by far is MA, dodge you can pick up later on a double & I dont feel its that necessary.
Ma7/Ag4 makes for an almost-elven level ballcarrier.. Follow up with tackle for a blitzer/ballcarrier dualrole & get Block/Surehands on some other guy for those silly WDs.
Carnis wrote:As a nurgle player I feel the biggest weakness by far is MA, dodge you can pick up later on a double & I dont feel its that necessary.
Ma7/Ag4 makes for an almost-elven level ballcarrier.. Follow up with tackle for a blitzer/ballcarrier dualrole & get Block/Surehands on some other guy for those silly WDs.
My other Pesitgors:
Extra Arms, Block, Sure Hands
MA7, Block, Tackle
Block, Frenzy, Tackle
The Beast has Block, Break Tackle, Stand Firm
3 Warriors have Block; one also has Mighty Blow
1 Rotter has Wrestle, another has Dirty Player; the rest have nothing
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Craigtw wrote:I was initially thinking that Leap would be a poor choice, but really it can be seen as a movement booster as well. Also, with the AG4 already he is doing it well and should be scoring without too much difficulty which means that you can get to the next Skill soon and have your eyes set firmly on Very Long Legs!
I'm sure I wouldn't be able to control my self in your shoes.
AG4 Leap, Block and Horns is a combo that your opponent won't be able to ignore. He'll be a constant threat to any cage.
And the possibility of a future VLL is just too much fun!