blitz result
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- grotemuis
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blitz result
after two throwing blitz for the second time in a row Istarted feeling sorry for my opponent. Maybe blitz is to good a result.
so here's my suggestion: Change whole teamturn to you can use 3, D4, D3, or D6 players in an extra turn before the other team.
so here's my suggestion: Change whole teamturn to you can use 3, D4, D3, or D6 players in an extra turn before the other team.
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and with one sigh he managed to expres his total hatred for everything that's mankind
marvin
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Yea u dont see me crying over it in my Rabbl game do ya. The fact that your online and im not (relatively speaking) isnt the point
. Snots is 100% blitzes happen deal with it and hope that next time u do it to him *mutters about that damn volante and his daisy eating elves*.

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Blitz turns can be devastating, yes, but I think they have their place in the way that a coach cannot simply overlook the situation that what if the defence moves first... Overcommit your offence to pure offence and a well-placed blitz turn ruins your drive. Commit your players a bit more conservatively, and a blitz turn won't be a complete catastrophe and can be recovered from.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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- Bevan
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The possibility of Blitz!
I agree that the possibility that a Blitz result may occur is important. I always try to set up so that if a Blitz does happen it will be inconvenient but not devastating. So if it happens then maybe I'll take 3 turns to score rather than only 2.Mestari wrote:Blitz turns can be devastating, yes, but I think they have their place in the way that a coach cannot simply overlook the situation that what if the defence moves first... Overcommit your offence to pure offence and a well-placed blitz turn ruins your drive. Commit your players a bit more conservatively, and a blitz turn won't be a complete catastrophe and can be recovered from.

If a Blitz (or perfect defence) could not occur then the attack can be set up much more strongly because nothing can go wrong.

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- gallowin
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The other night my opponent starting going over the kick off table after 1 perfect defense & 2 blitz results in that game.
Although the chances of rolling a 4 or a 10 are less than rolling an 8 (Quick Snap), it did make me wonder why there are more defensive kick off results than offensive. I've also noted in the past two seasons that I score more on defense than offense.
Do you score more on defense than offense? Or is it just me?
Although the chances of rolling a 4 or a 10 are less than rolling an 8 (Quick Snap), it did make me wonder why there are more defensive kick off results than offensive. I've also noted in the past two seasons that I score more on defense than offense.
Do you score more on defense than offense? Or is it just me?
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- GalakStarscraper
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Actually, that is the exception normally. The defense is at the disadvantage ... if defense had the advantage, folks would ask to kick in Overtime ... never seen this happen myself in all my years of BB.gallowin wrote:The other night my opponent starting going over the kick off table after 1 perfect defense & 2 blitz results in that game.
Although the chances of rolling a 4 or a 10 are less than rolling an 8 (Quick Snap), it did make me wonder why there are more defensive kick off results than offensive. I've also noted in the past two seasons that I score more on defense than offense.
Do you score more on defense than offense? Or is it just me?
The Kick-off table favors the defense for this reason. I have zero problem with the Kickoff table myself or any of its results.
Galak
Reason: ''
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In our league, we thought that Blitz and Pitch Invasion we're too devastating. Now when we get the Blitz result, only one player may Blitz, and on a Pitch Invasion Result, only 1d3 person get hit.
We also made a completely new Kick-Off Result Table with a percentile dice and a lot of new situation. Sometimes a meteorites fall from the sky or a Berserk Trollslayer jump from the crowd to kick some players ass. What we changed the most is that they are less negatives result and more good one. We figured out that it's more fun to know who get a Lover in the Crowd than getting is team destroyed by an invasion.
We also made a completely new Kick-Off Result Table with a percentile dice and a lot of new situation. Sometimes a meteorites fall from the sky or a Berserk Trollslayer jump from the crowd to kick some players ass. What we changed the most is that they are less negatives result and more good one. We figured out that it's more fun to know who get a Lover in the Crowd than getting is team destroyed by an invasion.
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