Slaan doubles on ag4 lino?

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Tkkultist
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Slaan doubles on ag4 lino?

Post by Tkkultist »

So I have been playing a bit more and have made the second skill roll for the A4 lineman on my team - and got doubles. My plan was to get guard for linemen on doubles (as I have with one other) but with A4 I wonder if im not better off getting pass or catch to turn him into team thrower or a fifth catcher of sorts?

What dyall think?

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Post by voyagers_uk »

maybe dump off, treat him as a situational ball getter and distributor

sure hands next.

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Post by Ullis »

I gave my +AG lino Guard on his next skill (on doubles of course). Haven't regretted it one bit, though he sorely needs Block. He is just so much more reliable than a catcher as a mobile Guarder and having 2 (or more) AG4 Guarders isn't a bad thing.

I think Pass would be less useful as Guard. I wouldn't take Catch. If you want to go down the catcher route I'd take NOS.

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Post by duttydave »

There's nothing wrong with Guard.

The ag4 should provide you with a more 'reliable' 2+ Leap to bring that Guard assist into an opponent's cage. Once he's in you can send in your Wrestle, Tackle, Strip Balling Catcher to 1 Dice the ball carrier.

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Post by Joemanji »

Must be Guard. Must be.

2+ leap into the cage for an assist.
3+ leap for a 2D block with another lino, or 2+ with a catcher for a 1D (2D if he has Dauntless).

You absolutely need Guard, as at higher TVs your opponent will have enough Guard himself to negate your threat.

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Post by Mad Banker »

With an AG4 lineman you have two good options:

- use him as cage breaker as ST3 leaping in on 2+ is awesome
- use him as a mobile guarder that can leap in a 2+

What I would chose depend on the rest of the team... Do you already have a guarder that can leap on a 2+ (a catcher with a double)?
If yes, I would ignore the double and go with Wrestle to have a wonderful cage breaking duo (2+ guard and 2+ blitz rocks!).
If not, I would take Guard. Don't bother with passing skills, in my experience Slann score most of their TD defensively anyway.

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Post by Craigtw »

If you were already considering Guard for the linos, then why not take it for one who has AG4? This just means that he can get where he is needed even easier!

I think Guard is a great choice.

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Post by Carnis »

Guard is the only choice.. Only contest really is taking dodge & later wrestle, but that only if you already have too much of 2+ leaping guard (is that even possible?).

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Post by SillySod »

Guard or some sort of blitzing skill.

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Post by Jural »

This player has two advantages over a catcher- he has STR 3 and AV 8. He has two disadvantages as well- lower movement and no easy access to dodge.

So the question is- is he the designated blitzer, or a mobile guard assist?

STR 3 is huge compared to STR 2 blitzing into a cage, so making him the blitzer is a good move, I would choose Wrestle or Mighty Blow (to get to Wrestle faster.)

The other option is to go guard.

In both cases, the player is taking on a risky role- it is his job to be surrounded by opponents with no block, dodge, or other skills to protect him.

Because of my playstyle, I'd probably go guard. But picking up Mighty Blow (if you are the gambling type) or block or wrestle wouldn't be silly in my mind. Calculated risk, but not silly.

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Post by Tkkultist »

thanks guys I knew in my gut guard was the way to go but it was tempting on paper to do otherwise - Ill go guard and use him to leap into the thick and spice things up

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Post by Aliboon »

I had the same decision and couldn't resist Hail Mary Pass. It was a poor choice but one I couldn't resist due to the DC catchers. I wouldn't do it again...

A lot depends on the other skills on your team, if you already have one (or two) guard catchers I would seriously consider making him your main cage busting blitzer, wrestle and then strip ball. Otherwise guard all the way. 2 + leaps are golden.

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Post by Craigtw »

Aliboon wrote:I had the same decision and couldn't resist Hail Mary Pass. It was a poor choice but one I couldn't resist due to the DC catchers. I wouldn't do it again...
An interesting choice, and one I would be tempted to take myself. Why did you find that it was a poor choice?

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Post by Joemanji »

Can't see the need for HMP. Slann have absolutley no trouble scoring, so the only use for it would be to get rid of a ball on defence. To do that you need to turn your opponent over, and you are far more likely to do that with Guard.

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Post by Aliboon »

An interesting choice, and one I would be tempted to take myself. Why did you find that it was a poor choice?
Well I've hardly ever used it, I did make a score once out of it, but my Slann offence is normally a mobile cage rather than flooding the backfield with catchers. And while it is possible geta good chance that the HMP will be able to be caught with 4 catchers, it can be quite difficult to get all the catchers in the right places and it isn't 100%.

My team has suffered from the catchers rolling no doubles, I was banking on at least one getting guard to help that mobile assist, but as yet it hasn't happened. HMP on that player would then be better because I could more reliably bust the cage and would only be a probably 2+ leap, pick-up and a 2+ HMP away from offloading the ball.

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