Hi, just a quick thought thrown out to you lot;
Sure Feet, in addition to giving GFI-players a re-roll might give the same re-roll to Leap & Right Stuff Stunties landing after a TTM.
Might read something like this;
"...in addition, a player may re-roll either a failed Leap attempt or a failed landing roll, but not both during the same turn".
Just an idea to make Sure Feet a bit more attractive option; especially for slow moving Stunties like 'flings or 'snots, whom also are subjected to TTM every now and then as well. It also works well from a 'skill-in-practicality' standpoint as a player that is sure-footed may very well be better at landings (via leap or TTM) as well.
Opinions?
Sure Feet re-work?
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Leap doesn't need any help. Elves are overpowered as-is.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Perfect Landing (Agility): Players with Perfect Landing are not likely to stumble after an awkward return to the earth. Consequently, if a player with Perfect Landing rolls a 3 or higher on any landing or Leap roll, the attempt is automatically considered to be successful, regardless of what number would normally be required.
If you're Jervis and hate institutionalized 3+ rolls (after all, 4+ rolls at +1 are so much more intuitive
), then...
Perfect Landing (Agility): Players with Perfect Landing are not likely to stumble after an awkward return to the earth. Consequently, a player with Perfect Landing may re-roll any failed Leap or landing roll, unless the die result was a "1".
I like the first one better: it doesn't improve the odds for a Wardancer, but makes Leap a bit more of an option for A-access AG3 players. +1 is also better than a re-roll for Stunties, who frequently have a TRR available.
If you're Jervis and hate institutionalized 3+ rolls (after all, 4+ rolls at +1 are so much more intuitive

Perfect Landing (Agility): Players with Perfect Landing are not likely to stumble after an awkward return to the earth. Consequently, a player with Perfect Landing may re-roll any failed Leap or landing roll, unless the die result was a "1".
I like the first one better: it doesn't improve the odds for a Wardancer, but makes Leap a bit more of an option for A-access AG3 players. +1 is also better than a re-roll for Stunties, who frequently have a TRR available.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.