Skill Bands
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- Da Cynic
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Skill Bands
we all know the current rules are the most balanced set yet for longer leagues (Darkson do not mention LRB 4 please)
I do have one issue though (ok I probably have mor ethan one but one that I always come back to)
Skill Bands
In 3rd Edition you could build towards 7 skills and creating your own star player.
This led to Super players who were able to single handedly win you a game, even in leagues where star players were banned.
This led to the Appearance fee rules to prohibit or at least hinder their creation because the handicap system was terrible.
but sometime in the evolution of the rules we are only able to get 6 skills now
I would not hesitate to go back to a system where we copuld gain 7 skills now, especially as things are levelled off on costs.
Currently
6
16 (difference 10)
31 (difference 15)
51 (difference 20)
76 (difference 25)
176 (difference 100, which you must admit is a bit of a jump)
suggested
6
16 (difference 10)
31 (difference 15)
51 (difference 20)
76 (difference 25)
126 (difference 50)
201 (difference 75)
you would be slightly more likely to see a star with 6 skills and on rare occasions a 7 star player would arise. Whereupon every team in the league would place Bounties on his head and try to take it off his shoulders.
The way things are currently it is not difficult to get to 5 (even with Chaos or Dwarves who skill slowly), but at that point team progression stalls.
Is there not a place in the LRB world for a little 7th Circle of Hell love.
Next league I run / participate in I would like to see these bands installed.
I do have one issue though (ok I probably have mor ethan one but one that I always come back to)
Skill Bands
In 3rd Edition you could build towards 7 skills and creating your own star player.
This led to Super players who were able to single handedly win you a game, even in leagues where star players were banned.
This led to the Appearance fee rules to prohibit or at least hinder their creation because the handicap system was terrible.
but sometime in the evolution of the rules we are only able to get 6 skills now
I would not hesitate to go back to a system where we copuld gain 7 skills now, especially as things are levelled off on costs.
Currently
6
16 (difference 10)
31 (difference 15)
51 (difference 20)
76 (difference 25)
176 (difference 100, which you must admit is a bit of a jump)
suggested
6
16 (difference 10)
31 (difference 15)
51 (difference 20)
76 (difference 25)
126 (difference 50)
201 (difference 75)
you would be slightly more likely to see a star with 6 skills and on rare occasions a 7 star player would arise. Whereupon every team in the league would place Bounties on his head and try to take it off his shoulders.
The way things are currently it is not difficult to get to 5 (even with Chaos or Dwarves who skill slowly), but at that point team progression stalls.
Is there not a place in the LRB world for a little 7th Circle of Hell love.
Next league I run / participate in I would like to see these bands installed.
Reason: ''
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- Da Cynic
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- Da Cynic
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- Darkson
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Re: Skill Bands
Hey, don't get me wrong, I totally agree that LRB5/6 is the most balanced ruleset for longer leagues.voyagers_uk wrote:we all know the current rules are the most balanced set yet for longer leagues (Darkson do not mention LRB 4 please)
I just disagree with the fact it needs to be balanced.
And I also agree with your idea on skills - I have no idea why it was limited to 7, and would be happy to houserule your idea in.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- mattgslater
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I've always thought it should go by 5s, then 25s, then by 100s, then by 100s in a fib sequence: 6, 16, 31, 51, 76, 126, 201, 301, 501, 801, 1301, 2101... forever.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Da Cynic
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Cheap shot
I certainly remember JJ prefacing it with a lot of "oooh look, it's all good because one coach likes it".
Not my finest hour I admit
But it was a bit of diplomacy really. I figured if the gold edition (terrible as they were) were set in stone, I might as well try to get some major kinks ironed out.
(Or, to put it in another way: If I was having a turd for dinner, I was asking for a cold beer to go with it
)
But I still think BB plays a heck of a lot better at 150TV than at 250TV
Cheers
Martin

I certainly remember JJ prefacing it with a lot of "oooh look, it's all good because one coach likes it".
Not my finest hour I admit

But it was a bit of diplomacy really. I figured if the gold edition (terrible as they were) were set in stone, I might as well try to get some major kinks ironed out.
(Or, to put it in another way: If I was having a turd for dinner, I was asking for a cold beer to go with it

But I still think BB plays a heck of a lot better at 150TV than at 250TV
Cheers
Martin
Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
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- Da Cynic
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- Da Cynic
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we have that, it is called inducements and spiraling expenses.mattski wrote:Horrible to balance but an overall skill limit of so many per team might be interesting. That way a coach would have to choose to concentrate on a few very good players or spread out over more players.
it is unlikely you would ever get to more than 1 player at Legend Level (201+)
if you managed 2 and suffered some casualties, you would have to retire them to get any cash to rebuild.
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- Da Cynic
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Re: Skill Bands
we are in sync there, but as we are stuck with it, I like this as a house rule. tbh given the current rules I would give SPP's for crowd pushes as well to encourage taking of skills like Frenzy and Juggernaut. (not fouls though).Darkson wrote: I just disagree with the fact it needs to be balanced.
Reason: ''
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