
How to make a Renegade Dark Elf more annoying?
- antipixi
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Re: How to make a Renegade Dark Elf more annoying?
Personally, with that name and skillset, I would go with pass block. You won't get much more annoying than that for restricting your opponents options! 

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Re: How to make a Renegade Dark Elf more annoying?
Dodge allows re-rolls but suffers from diving tackle, prehensile tail, and tackle. However, improving your dodging lets you get in and out again. Only being able to use leap once per turn is a restriction just as big as dodging can suffer from (such as a solid line of players).Tim wrote:Um ... why take two heads to make an AG5 dodge into 2 tacklezones a 2+ and 3 tacklezones a 3+ (4+ into 4, etc.) when leap gets you there on a 2+ regardless of tacklezones and requires only 1 roll where often 2 dodges are needed. OK, the dodge can be RRed with dodge skill, but still ...SillySod wrote:Personally I wouldnt bother with leap when two heads
The performance boost of each skill is roughly the same but I prefer two heads because of the way I play. Faster players probably make better use of two heads. Big handed players probably make better use of leap.
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Re: How to make a Renegade Dark Elf more annoying?
Having played a slann catcher with both +AG, Leap and dodge I'll say that getting in is often the harder part. After you got the ball, it's fairly straightforward to dodge out with AG5 (you're almost guaranteed to find 1-2 squares with juts 1-2 TZs for 2+ or 3+ dodges.. The problem is, you're MA6, so if your opponent has strip ball your efforts are all but wasted. So you'll need to take that surehands either right now or at 176.
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- mattgslater
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Re: How to make a Renegade Dark Elf more annoying?
AG5 = Extra Arms + VLL + 2 Heads + Accurate. With Leap, Dodge and a TRR, you can Leap into two TZs, one with DT, pick up the ball, and get out 3/4 of the time (60/81), with on average half a TRR (40/81). This is functionally the same as picking up the ball with a Bull Centaur in the clear, less about 1.25%.
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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Joemanji
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Re: How to make a Renegade Dark Elf more annoying?
I think the best development path for a Pact DE is some from: Horns/Leap/Wrestle/Tackle/Strip Ball/VLL.
AG5 has saved the generic development path you've taken with your guy, and I think you need to bite the bullet and take Leap. This gives you so much potential to get the player where he needs to be. I can't see the value in anything else.
AG5 has saved the generic development path you've taken with your guy, and I think you need to bite the bullet and take Leap. This gives you so much potential to get the player where he needs to be. I can't see the value in anything else.
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- mattgslater
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Re: How to make a Renegade Dark Elf more annoying?
Save the gimmick skills for Marauders. Of course, don't give Pass Block to a Marauder... but save the gimmick AG5 skills for the elf teams.antipixi wrote:Personally, with that name and skillset, I would go with pass block. You won't get much more annoying than that for restricting your opponents options!
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- antipixi
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Re: How to make a Renegade Dark Elf more annoying?
I honestly don't see it as a gimmick at all. I have it on my D.Elf for my Chaos Pact team (along with dodge and disturbing presence). He has been an absolute pain to my opponents, with the exception of the nurgle team who never activate the skill for obvious reasons.mattgslater wrote: Save the gimmick skills for Marauders. Of course, don't give Pass Block to a Marauder... but save the gimmick AG5 skills for the elf teams.
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- Joemanji
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Re: How to make a Renegade Dark Elf more annoying?
Pass Block would be such a huge waste. >50% of the teams never pass, or can play quite happily without doing so. Sure, a 4+ interception is great. But if I playing against such a player I would just play round him. Not really that hard to do ... just pass in the deep or midfield out of PB range and then hand off with the second guy.
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- mattgslater
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Re: How to make a Renegade Dark Elf more annoying?
I play in a pass-happy league, and my High Elves are good at pinning deep, so I've had 4 int attempts in as many games (yes, I know how rare that is). So far this season I'm 0-for-2 on 5+ Ints with Catch (=5/9, better than 4+ with nothing), and 1-for-2 on 6+ unskilled Ints. Pass Block forces a certain percentage of your opponents to game a little, but if I faced PB with my High Elves (and I may soon), I'd just chuck with the Safe Throw Thrower and game to force a mistake with Pass Block. You can hurt yourself with that skill....
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: How to make a Renegade Dark Elf more annoying?
I would go for Extra Arms and then Leap...
the mutation is so cool and with his name.. that is what arms do, why not have more than 2.....
the mutation is so cool and with his name.. that is what arms do, why not have more than 2.....
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Re: How to make a Renegade Dark Elf more annoying?
Thanks for all the feedback guys. Sure Hands was tempting as most of my divisional opponents are in the 200+ TV range with strip ball. But, in the end (snicker), I gave Reacharound Leap for the reasons mentioned above. Reacharound's goal is not really to score so much as to "threaten" to score, so while tempted by Sure Hands, I decided on Leap as another tactical screwball for my opponents to consider when dealing with the Dark Elf.
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Re: How to make a Renegade Dark Elf more annoying?
Oh good, now he has leap. I'll have to up the bounty on him to two beers now.Warpstone wrote:Thanks for all the feedback guys. Sure Hands was tempting as most of my divisional opponents are in the 200+ TV range with strip ball. But, in the end (snicker), I gave Reacharound Leap for the reasons mentioned above. Reacharound's goal is not really to score so much as to "threaten" to score, so while tempted by Sure Hands, I decided on Leap as another tactical screwball for my opponents to consider when dealing with the Dark Elf.
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- purdindas
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Re: How to make a Renegade Dark Elf more annoying?
Hey Warpstone,
Leap would be good but perhaps you shouldn't ignore 2 heads. Thats an extra +1 to dodge. You'll be dodging into a cage on a 3+ with a reroll which is better than the 2+ on the leap. Leap would be more useful against dwarves though.
Leap would be good but perhaps you shouldn't ignore 2 heads. Thats an extra +1 to dodge. You'll be dodging into a cage on a 3+ with a reroll which is better than the 2+ on the leap. Leap would be more useful against dwarves though.
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Re: How to make a Renegade Dark Elf more annoying?
Purdindas, I'd consider the two heads if my division wasn't so bash-heavy and at a high TV. Our league divides teams into seasoned and rookie divs. So I'm playing against other teams where 180TV is considered low and there is plenty of tackle on bashers and diving tackle on the Elves.
Not much tentacles though, so leap seems handy so far.
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Re: How to make a Renegade Dark Elf more annoying?
I don't care about that guy. He goes down on the first hit.
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