Bring back a different version of IGMEOY
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- daloonieshaman
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The second system allows you vast incentive to:
Carry Coaches, and Cheerleaders (oops forgot the -1 to be caught of cheerleader)
The coaches roll probably need some tweaking (that is what this forum is for so make suggestions)
It give a reason to take SG
It gives a HUGE reason to use the models you have
The double roll is just plain daft with no objection unless you get a bribe or 3 in inducements. Sneaky Git is totally useless unless you are a lone player against a down AV9-10 and looking to die if you fail, being still on the field.
(I am sure someone here has the numbers on rolling doubles)
Make suggestions on how you can roll the ref, please (instead of just saying
Carry Coaches, and Cheerleaders (oops forgot the -1 to be caught of cheerleader)
The coaches roll probably need some tweaking (that is what this forum is for so make suggestions)
It give a reason to take SG
It gives a HUGE reason to use the models you have
The double roll is just plain daft with no objection unless you get a bribe or 3 in inducements. Sneaky Git is totally useless unless you are a lone player against a down AV9-10 and looking to die if you fail, being still on the field.
(I am sure someone here has the numbers on rolling doubles)
Make suggestions on how you can roll the ref, please (instead of just saying
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The AV7 on the ground for every1 would make fouling more "even", if you wanted to change the current system. Still would have problems with thick skull& stunty. I actually thought up the exact same system (xcept, every1 could get assists) some time ago, we never implemented it though. I don't really like it that in the current system a dwarf on the ground is nigh unkillable, AND the ref is watching JUST as keenly as against a nearly dead halfling that your mean dwarves are stomping.
If you leave out positive assists though, AV7 on the ground means you are on average doing almost nothing when fouling. The stats are about 31% for KO+ and 25% for ejection, not very reassuring.
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The second system proposed here IS better than the first proposed system, but imo not better than the current system.
The 2nd system would actually give you incentive to successfully foul three times (first armor break = 58% chance of KO++ vs ~18% odds of ejection), 2nd = 58% & 36% and finally 3rd 58% & 50%.
It's a bit flawed though, in that at the end your ejection chance goes up to 100%/armorbreak ?.
If you leave out positive assists though, AV7 on the ground means you are on average doing almost nothing when fouling. The stats are about 31% for KO+ and 25% for ejection, not very reassuring.
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The second system proposed here IS better than the first proposed system, but imo not better than the current system.
The 2nd system would actually give you incentive to successfully foul three times (first armor break = 58% chance of KO++ vs ~18% odds of ejection), 2nd = 58% & 36% and finally 3rd 58% & 50%.
It's a bit flawed though, in that at the end your ejection chance goes up to 100%/armorbreak ?.
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- daloonieshaman
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Well, it is an illegal move, after all. There has to be some degree of risk involved. Still, it makes Dirty Player more useful (although Sneaky Git becomes a little less effective).Carnis wrote:The AV7 on the ground for every1 would make fouling more "even", if you wanted to change the current system. Still would have problems with thick skull& stunty. I actually thought up the exact same system (xcept, every1 could get assists) some time ago, we never implemented it though. I don't really like it that in the current system a dwarf on the ground is nigh unkillable, AND the ref is watching JUST as keenly as against a nearly dead halfling that your mean dwarves are stomping.
If you leave out positive assists though, AV7 on the ground means you are on average doing almost nothing when fouling. The stats are about 31% for KO+ and 25% for ejection, not very reassuring.
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Sneaky git would still work on double 1/2/3s.Wanchor wrote:Well, it is an illegal move, after all. There has to be some degree of risk involved. Still, it makes Dirty Player more useful (although Sneaky Git becomes a little less effective).Carnis wrote:The AV7 on the ground for every1 would make fouling more "even", if you wanted to change the current system. Still would have problems with thick skull& stunty. I actually thought up the exact same system (xcept, every1 could get assists) some time ago, we never implemented it though. I don't really like it that in the current system a dwarf on the ground is nigh unkillable, AND the ref is watching JUST as keenly as against a nearly dead halfling that your mean dwarves are stomping.
If you leave out positive assists though, AV7 on the ground means you are on average doing almost nothing when fouling. The stats are about 31% for KO+ and 25% for ejection, not very reassuring.
like the Av7 idea once players are prone (no assists should be counted) still getting ejected on a double is easy to remember.
No, they are to influence brilliant coaching result on the kick off table (used to add +1 to the "argue the toss" roll if i remeber correctlythat is what coaches are for

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I'd like to test the Eye in a different format.
Instead of the 6+ then 4+ format, reset after opo fouls or half ends as it was, I would go 6+, 5+, 4+, 3+, 2+, (1+) after fouls to be sent off. This would go up by one if the opo fouled back and when the half ends.
Sneaky Git takes 1 off the roll (still always sent off on a 6, never on a 1).
It would be easy enough to keep track of with an upturned die showing what you would need to roll to be sent off on.
You would still be able to Arge the Call (which was pretty cool).
I haven't playtested this, but I reckon it would work because it:
a) gets rid of the old problem of the Eye giving one "free" foul per half and then a fouling team only having a 50% chance of getting sent off per foul. A fouling team (if not fouled against themselves) would soon be losing players on a 2+ which would be a deterent (a 4+ wasn't enough of one with some teams).
b) would allow two teams who wanted to foul the crap out of each other to do it (only being sent off on a 6) whilst still allowing a team who didn't want to get into a foul war to be able to have the Eye protect them (whilst still giving them the oportunity to have an occasional tactical foul which wouldn't completely reset the Eye)
c) would allow teams probably 4 "worthwhile" fouls per game if the opo didn't foul back-would make them more tactical and would hopefully prevent teams from being destroyed from fouling.
I would also add bring back the +1 to AV roll for commiting the foul and probably make DP +1 to both AV and INJ. (I reckon +2 to INJ is too much for anything).
It would take a bit more bookeeping than the present system, but I reckon it would be worth it.
Instead of the 6+ then 4+ format, reset after opo fouls or half ends as it was, I would go 6+, 5+, 4+, 3+, 2+, (1+) after fouls to be sent off. This would go up by one if the opo fouled back and when the half ends.
Sneaky Git takes 1 off the roll (still always sent off on a 6, never on a 1).
It would be easy enough to keep track of with an upturned die showing what you would need to roll to be sent off on.
You would still be able to Arge the Call (which was pretty cool).
I haven't playtested this, but I reckon it would work because it:
a) gets rid of the old problem of the Eye giving one "free" foul per half and then a fouling team only having a 50% chance of getting sent off per foul. A fouling team (if not fouled against themselves) would soon be losing players on a 2+ which would be a deterent (a 4+ wasn't enough of one with some teams).
b) would allow two teams who wanted to foul the crap out of each other to do it (only being sent off on a 6) whilst still allowing a team who didn't want to get into a foul war to be able to have the Eye protect them (whilst still giving them the oportunity to have an occasional tactical foul which wouldn't completely reset the Eye)
c) would allow teams probably 4 "worthwhile" fouls per game if the opo didn't foul back-would make them more tactical and would hopefully prevent teams from being destroyed from fouling.
I would also add bring back the +1 to AV roll for commiting the foul and probably make DP +1 to both AV and INJ. (I reckon +2 to INJ is too much for anything).
It would take a bit more bookeeping than the present system, but I reckon it would be worth it.
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I am really curious why IGMEOY is a better system. There are threee major changes from LRB 4--> 5. Which one is the problem, really?
1) Fouling is weakened (fouler no longer adds +1.)
2) A fouler now compared to a LRB 4 fouler without the eye is more likely to be send off.
3) A fouler now compared to a LRB 4 fouler WITH the eye is less likely to be sent off.
Is the problem that fouling isn't effective enough now, or is it the problem that the teams who don't want to foul no longer have protection?
In LRB 4, I can't count the number of games I played where one side fouled and the other side never retaliated all half in an effort to keep the eye on the opponent! Surely that isn't what everyone is hoping to have back again?
1) Fouling is weakened (fouler no longer adds +1.)
2) A fouler now compared to a LRB 4 fouler without the eye is more likely to be send off.
3) A fouler now compared to a LRB 4 fouler WITH the eye is less likely to be sent off.
Is the problem that fouling isn't effective enough now, or is it the problem that the teams who don't want to foul no longer have protection?
In LRB 4, I can't count the number of games I played where one side fouled and the other side never retaliated all half in an effort to keep the eye on the opponent! Surely that isn't what everyone is hoping to have back again?
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The LRB4 rules had the great advantage for me to make the referee mini usefull in the game. There is no point to have a refereee miniature now. This is for me the main point were i prefered the lrb4 rules so we could have some great sculpting referees and put them proudly on the table. The other point is the tactical-non-fouling which is useless now.Jural wrote: In LRB 4, I can't count the number of games I played where one side fouled and the other side never retaliated all half in an effort to keep the eye on the opponent! Surely that isn't what everyone is hoping to have back again?
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- mattgslater's court jester
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Re: Bring back a different version of IGMEOY
IGMEOY should come back.
So should Oi Ref too.
IGMEOY can be used as usual. Foul is spotted on a double...
If the player with IGMEOY, then the Foul is spotted on anything bu the double...
Oi ref, to either save the player and an IGMEOY. Needs a 6, any 1 thrown then the Coach is ejected, unless using assistant coaches. You can lose a Max of 3 assistant coaches (note loss for kick off results), the 4 ejection is 'you' and therefore you can no longer Oi ref.
Bribes should be used too.
So should Oi Ref too.
IGMEOY can be used as usual. Foul is spotted on a double...
If the player with IGMEOY, then the Foul is spotted on anything bu the double...
Oi ref, to either save the player and an IGMEOY. Needs a 6, any 1 thrown then the Coach is ejected, unless using assistant coaches. You can lose a Max of 3 assistant coaches (note loss for kick off results), the 4 ejection is 'you' and therefore you can no longer Oi ref.
Bribes should be used too.
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The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)