Savage Orcs

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bubb
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Savage Orcs

Post by bubb »

Going to be playing in a new league using MBBL2 rules/teams. I opted for some savagery. Has anyone played Savage Orcs? If so, do you have any tips for success?

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Post by Grumbledook »

They look cool, well done

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Post by bubb »

Lineman (x7) 6 3 3 7 Frenzy, Tattoos
Blitzer (x2) 7 3 3 7 Frenzy, Tattoos, Horns, Block
Black Savage (x2) 5 4 2 7 Frenzy, Tattoos
Kroxigor

Here is the roster I have submitted if this helps...

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Post by Skummy »

They look like they would be a lot of fun to play. What prices would they have, and which skill access? I'm not very knowledgeable about Warhammer, but would a Minotaur fit their fluff?

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Post by bubb »

http://www.blood-bowl.net/MBBLTeams/SavageOrc.html

Take a look Skummy. I also went with 2 RR and 6 FF

Minotaurs are allowed big guys...

Here is what tattoos do for me:

Tattoos: A player with this skill is surrounded by a thin yet incredible strong personal aura created by unshakable faith. This field/aura means his AV is fixed, and cannot be modified by anything. This means Mighty Blow, Dirty Player, Claw, Fouls assists, Chainsaws, etc. have no effect for the purposes of the player's Armour roll. Skills that effect the Injury roll will still work, if the armour is penetrated.

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Re: Savage Orcs

Post by GalakStarscraper »

bubb wrote:Going to be playing in a new league using MBBL2 rules/teams. I opted for some savagery. Has anyone played Savage Orcs? If so, do you have any tips for success?
Thomas Fritz, the coach of the Crunchies, has played the team a full season in the MBBL2. He has a 4 win-2 loss record. His email is at the top of his roster. Give me a write and see what he suggests, it is your best bet for pointers.

http://www.midgardbb.com/MBBL2/Season3/TheCrunchies.htm

Galak

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Post by Skummy »

Wow - this looks like a really fun and challenging team to play. Stand Firm would be the skill of choice on doubles, eh?

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Post by bubb »

Skummy,
Being a bit wet behind the ears w/ BB, why Stand Firm?

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Post by Zombie »

Because of frenzy. So that you don't get pushed into the crowd after having done the same to an opponent. Stand firm is always the first choice to go with frenzy.

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Post by Skummy »

The linemen don't have access to Str. skills, so Sidestep could be a choice for them. This has the added advantage of possibly getting off the sideline and setting up a second person to shove off the pitch...

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Post by bubb »

Gotcha! Thanks Zombie.....obviously block would be the first "normal" skill roll......considering these guys are going to be going ballistic.. I am starting to reconsider my RR number. 2 seems a bit light considering all of the block rolls....

Wondering if I should drop the kroxigor for another RR and a savage.....or another RR and an APO with the rest thrown at FF

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Post by Skummy »

Offence could be tough with this team. If a coach has enough strength to match up with you on the front line, it may be hard for you to get the first few blocks off. If this happens, your opponent could set blocks that are designed to put you at disadvantage after the Frenzy. Getting low on people could make your life difficult, especially with your low armor.

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Post by bubb »

My main thrust will be to force my way through with the blitzers. They have block and horns which on blitzes is a pretty tough cookie. The kroxigor is going to help me with the LOS issues.

The frenzy does have me concerned. I have to follow everything up which is disadvantageous.

With a little luck the krox and my blitzers can clear the pitch off a little. The first couple of games will be tough. Once they have a few under the belt I think they should do well....

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Post by khorneskulls »

sorry,
but i thought u couldnt use the teams on B-B.net?

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Post by bubb »

You can use any team that is allowed in the MBBL2.....

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