LBR6 - not enough changes?

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Re: LBR6 - not enough changes?

Post by lunchmoney »

Thadrin wrote:Threads like this make me glad the rules are locked down............
Bottom line however: If your league honestly believes these teams are broken then do what you want. It's your league.
agreed. should this not be in the house rules section?

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Re: LBR6 - not enough changes?

Post by Lamanzer »

It was my feedback. Too much easy to put this in house rules :wink: :cry:

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Re: LBR6 - not enough changes?

Post by GalakStarscraper »

Lamanzer wrote:It was my feedback. Too much easy to put this in house rules :wink: :cry:
Blood Bowl probably won't change again until it has its 30th anniversary come up which will be 2017 (that's my best guess for a likely date for LRB 7.0 (IF GW even ever looks at Blood Bowl again)). So any comments about changes that should be made to teams at this point really are just house rules suggestions.

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Re: LBR6 - not enough changes?

Post by Lamanzer »

Ok,
Sorry :oops:

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Re: LBR6 - not enough changes?

Post by Smurf »

A few teams have great expertise:

The elves collectively with WE being slightly better than HE, HE get safe throw and PE get Nos IIRC.

Simply these teams can be played badly and suffer. I have seen a PE team lose game after game because the coach couldn't deal with it. Another coach has done well with a PE team.

In one league my WE rocked, the worst team they faced was an Orc team because the coach was good. A Dwarf team failed because the coach did not get it.

Simple guide to taking down the WE

Defend Deep
Use skills like Tackle, Mighty Blow, Wreste, Pass Block, Grab, Standfirm, Sidestep, Fend, Guard and Kick

Attack Slowly, the more you can grind the better if you have the chance:

Go for the Thrower
Grind the Line Elves

If Attrition is to work make the Wardancers stand in places they don't want to.
Stress out the Catchers

Ignore The Treeman

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Re: LBR6 - not enough changes?

Post by stashman »

Tim wrote:Plus stacking up on Block/MB/Claw players will not help you much when facing teams with lots of blodgers. You need tackle with it to be really effective against all teams. That means several 4 skill beastmen ... talking about 50+ games teams here. This will happen in FUMBBL or the Cyanide game, but not really in table top leagues.
In our real life tabletop league we have chaos teams that hurt you badly!

Darkness of Doom (84 games, 242 TV)
Smelly Fingers (57 games, 224 TV)
Gruesome Mutants (69 games, 193 TV)

If the league continues (as our do) you will have "old veteran" teams.

Higest TV in our league is two wood elf teams, that manage to survive with the players!

Mirkwood Treehuggers (49 games, 252 TV)
Wicked Woodland Warriors (30 games ONLY!!!, 272 TV and thats the most expensive team in the league. Sick stats increases!!!)

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Re: LBR6 - not enough changes?

Post by Smurf »

Tim wrote:The only rule changes i would like to see now is AV8 on human catchers (+10k) and goblins removed from the orc roster. But that's personal preference and i know it will not happen ;)
They have got enough bonuses. AV8 catchers does not fit with the rest of move 8+ players who have 7 armour.

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Re: LBR6 - not enough changes?

Post by plasmoid »

They have got enough bonuses. AV8 catchers does not fit with the rest of move 8+ players who have 7 armour.
If everything had to be the same, this would be a boring game.
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Re: LBR6 - not enough changes?

Post by Tim »

Smurf wrote:AV8 catchers does not fit with the rest of move 8+ players who have 7 armour.
like werewolves? :P

Oh, and with that line of argument you could insist on giving human catchers AG4 as all other MA8+/ST2 players in the game have that.

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Re: LBR6 - not enough changes?

Post by someone2040 »

To be honest, I'm not sure why the Human Catcher is strength 2 compared to Amazon or Elf Catchers.
To me, Humans are supposed to tbe the all around average-guys. So that screams to me, strength 3 ag 3 armour 8 statline all around. You then fiddle with movement if they're faster (i.e Catchers, Blitzers) and skills to make the positionals.
So I've always found it odd that you don't have too many strength 2 elves (only wood elf catchers) but Humans do.

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Re: LBR6 - not enough changes?

Post by Joemanji »

There is a clear link between AV and MA. Players wear less armour in order to move faster on the pitch. It is described in various team fluffs. More armour slows you down. It is a clear trade off, and messing with that balance leaves a very bad taste in my mouth.

Every race has a basic AV7 value for armour and less-armoured. Humans are 8 with, 7 without. Look through the team lists and look at the models ... it is consistant. Orcs are 9 with, 8 without. Etc.

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Re: LBR6 - not enough changes?

Post by someone2040 »

Joemanji wrote:There is a clear link between AV and MA. Players wear less armour in order to move faster on the pitch. It is described in various team fluffs. More armour slows you down. It is a clear trade off, and messing with that balance leaves a very bad taste in my mouth.

Every race has a basic AV7 value for armour and less-armoured. Humans are 8 with, 7 without. Look through the team lists and look at the models ... it is consistant. Orcs are 9 with, 8 without. Etc.
That's not really true though. I understand where you're coming from, but your example seems a bit flawed.
Orc Throwers for example don't move any faster than Linemen, but lose a point of armour.
All blitzer types move faster, but don't lose any armour.

If it was keeping in line with a Human approach, I do wonder what it'd be like for a 7 3 3 8 Catch Dodge, Catcher. Suppose he would be a really expensive piece though, which maybe strays away too much from the Human approach in it's own way.

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