Now, from what the skill description says the claw skill effectively treats all players like they have AV 7 (that have higher AV) ... having no effect on AV 7 players basically.
Adding MB to the mix means all your opponents effectively have AV 6 (let's not go halfling here). Considering this skill is limited to Chaos, skaven, nurgle and CD (skaven and CD needing a double) this makes those teams (chaos and nurgle more so) very effective at the killing game.
Would it be terribly unbalanced to have claw only treat players like they have AV8? ... this means claw only affects high AV players (9 or 10) ... all orcs, longbeards, CW, most big guys ... still a sizable portion of the BB player population.
Lets do some stats on that:
Players affected currently:
Treeman, Vampire, Mummy, Wight, Zombie, Rat ogre, Storm vermin, orc lineman, orc blitzer, BLorc, orc thrower, ogres, Nurgle beast, nurgle warrior, prestigors, rotters, snow troll, ulfwerner, werewolves, Flesh golems, Saurus, krox, Blitz-ra, human blitzers, human throwers, human lineman, high elf blitzers, high elf linman, high elf thrower, trolls, elf blitzers, death roller, longbeards, dwarf blitzers, runners, troll slayers, DE blitzers, DE lineman, Mino, Bull cent, CD blockers, CW, beasts
total affected: 43 player positions - 54%
total not affected: 36
If claw was AV8 instead of AV7 this would change to:
total affected: 18 player positions - 23%
total not affected: 61
This makes the skill a more tactical skill to get rather than a generic skill and also evens up the game between bashing teams a tiny bit. Skaven vs chaos for example... chaos claws wouldn't touch any skaven player but the skaven claws (aquired by a double) would only affect the CW's
Right, the MB skill affects 100% of the player positions ... why shouldn't claw be at least half as effective?
My answer to that is because their use can be combined. If Claw would exclude the use of MB (choice based) and MB respectively would exclude the use of Claw then the current setting for Claw would be perfectly balanced imo. The fact that they can be combined is ... too deadly to allow only two teams ready access to those two skills (without doubles).
So, in effect by excluding MB and Claw to be used for the same armour/injury roll means MB is effective for getting through AV7 armour (roll of 7 on the dice) while Claw would penetrate everything rolled higher. This means that 7 on the dice excludes the use of MB on the injury but adds a 16,7% chance higher of getting the injury roll over having just claw.
... seems "right" to me
