GalakStarscraper wrote:
1 skill is around 7 ... 2 skills is around 14. In theory 3 skills would be around 21% but its 31% since Piling On has you go Prone that ups its multipler. I'm assuming that you are still talking only about the Claw interaction.
... diminishing returns is the key word for happy balance friends.
GalakStarscraper wrote:
If the 3 skill combo is a problem in your league invest in Fend ... it removes the ability to use Piling On and then you can be happy.
We'd all be happy if it was always league specific and you'd know all the other teams you are going to go up against ... but my play experience has mainly been a series of one off games, you never know who is going to beat you to pulp next time.
GalakStarscraper wrote:
My Slann LOS take Wrestle than Fend as their first two skills. The rest of the team ... I don't because if I'm playing correctly these LOS 3 skill killers don't get to hit me other than a blitz action.
sure, they are happy campers ... but do you take fend on your treeman? CWs, longbeards, BOrcs and mummies? ... those are the targets over the course of the game rather than those sacrificial dummies you put on the LOS.
Yes, its an investment ... beasts or mino at 4 skills (block/jugger) and they do set themselves up for a foul next turn. Considering you can't use claw, MB or PO for the foul ... you have less % chance of causing the cas (adding the risk of being ejected - about the same iirc if you take away the ejection and add the blocking action for the prone guy)
Without the claw you still have 31% cas rate (after blocking) against AV7 people (thats 2 skills for an increase of x4 ...)
What the balance here is about is the SPP gain and the blood in blood bowl. You want people to die, good and fine and all... and you want to keep a fair balance between getting SPPs for TDs and CASs.
So, the question is, what SHOULD the cas% be? ... if its the current %, factoring everything into the mix then fine (my main objection is the imbalance claw creates between bashing teams - meaning I am lobbying for any armor roll of 9+ OR Claw can not be used with MB)
Other ideas might be: replace 1d for armor OR injury rolling with a d8 - this means you have to decide before you roll if you want MB to affect armor or injury, claw would do the same but i'd always just replace one of the armor dice with a d8

(it's just an idea ... haven't done the %) ... but like I say it all about what you want the % to be.