Gutter runner mutated...again!
- Ixnatifual
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Gutter runner mutated...again!
I have a gutter runner who rolled a double and took Very Long Legs as his first skill rolling. Was planning on taking Sprint as his second skill, but he rolled doubles again. What should I chose? I'm putting off Sprint, since he can get that later. I'm thinking of either Foul Appearance or Two Heads. Two Heads will give him 2+ dodge rolls almost anywhere, but Foul Appearance will once in a while help him to not get blocked, plus will be hell of annoying for opposing ballhandlers.
Any advice?
Any advice?
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- Grumbledook
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well seeing as you are turning him into a 1 turner he isn't that likely to get blocked and the extra +1 for dodging will be more useful for him. Or with vll you can make him into a great bass blocker. Taking nerves of steel or foul appearence will help with this, then you can get pass block and catch on normal rolls. Though i am not 100% that nerves of steel works for interception catches as well. So its up to you which you want to groom him into really.
Personally i would have gone along the dauntless then horns route with the fella, far more useful than a one turner is.
Personally i would have gone along the dauntless then horns route with the fella, far more useful than a one turner is.
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Now that FA "officially" works when prone I'd take it like a shot.
3-4 of these babies(?) on a skaven team is gonna ruin anyone's passing game.
3-4 of these babies(?) on a skaven team is gonna ruin anyone's passing game.
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HORNS HORNS HORNS HORNS HORNS.
You can now blitz with your stupidly fast GR. You don't need help dodging because you already get 2+ dodges a fair bit of the time AND you have dodge.
Take Block or Shadowing as his "first" skill or - God forbid - Dauntless on a double. You just got yourself a brilliant Safety.
Dauntless+Horns+MA10? suits you sir....
You can now blitz with your stupidly fast GR. You don't need help dodging because you already get 2+ dodges a fair bit of the time AND you have dodge.
Take Block or Shadowing as his "first" skill or - God forbid - Dauntless on a double. You just got yourself a brilliant Safety.
Dauntless+Horns+MA10? suits you sir....
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Go for 1 turn
I would go for the 1 turn scorer no matter that you have rolled doubles (assuming you haven´t got one allready). If you can wait a bit take stunty - it will come in handy later. Otherwise just take sprint.
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- GalakStarscraper
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Re: Go for 1 turn
Stunty can no longer be taken on doubles by anyone. You have to be born with Stunty to have it as a skill.Dinsdale wrote:I would go for the 1 turn scorer no matter that you have rolled doubles (assuming you haven´t got one allready). If you can wait a bit take stunty - it will come in handy later. Otherwise just take sprint.
Galak
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