Mordor Marauders an Underworld Creepers Team
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- JaM
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Re: Mordor Marauders an Underworld Creepers Team
You cant go wrong with claws on a goblin, apart from 2 heads. Espescially combined with sneaky git...
Frenzy on one of the stormvermin ehm... blitzers would be good, if only for the fear-factor (sidelines).
Just be sure to have a guarder next to him and... etc.
Depending on the league, you might want to look into disturbing presence... espescially if you freed up a ball. And I have a lot of fun using prehensile tails on my chaos team in the cyanide game.
Tentacles on a gobbo si rubbish, of course. But just think about the modelling opportunities !!
Have fun, and good luck painting ! Please post pictures too...
oh, and it's marauders, not maruaders... right ?
edit: forgot: nice team-background fluff. Good job !
Frenzy on one of the stormvermin ehm... blitzers would be good, if only for the fear-factor (sidelines).
Just be sure to have a guarder next to him and... etc.
Depending on the league, you might want to look into disturbing presence... espescially if you freed up a ball. And I have a lot of fun using prehensile tails on my chaos team in the cyanide game.
Tentacles on a gobbo si rubbish, of course. But just think about the modelling opportunities !!
Have fun, and good luck painting ! Please post pictures too...
oh, and it's marauders, not maruaders... right ?
edit: forgot: nice team-background fluff. Good job !
Reason: ''
- cyagen
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Re: Mordor Marauders an Underworld Creepers Team
You got th Troll rigth for the skills.
I would do 2 killer blitzers (MB, Claws, Tackle, Horns)
You need block on the linos. You need them on their feets (Block, Horns/claws)
Extra arms got to be the first skill for both throwers, it gives you 2 reliables ball pickers/catchers I am a fan of block for the second skill
Gobos should get 2 heads as a first skill, this is the optimal skill 2+ and dodge gives you a lot of options.
Remember the bashing teams are the ones that are going to cause problem so you should develop your team accordingly.
I would do 2 killer blitzers (MB, Claws, Tackle, Horns)
You need block on the linos. You need them on their feets (Block, Horns/claws)
Extra arms got to be the first skill for both throwers, it gives you 2 reliables ball pickers/catchers I am a fan of block for the second skill
Gobos should get 2 heads as a first skill, this is the optimal skill 2+ and dodge gives you a lot of options.
Remember the bashing teams are the ones that are going to cause problem so you should develop your team accordingly.
Reason: ''
Kick off return was my idea :)
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
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Re: Mordor Marauders an Underworld Creepers Team
You last line is what I have been thinking about. With 3 players with ST and M access, you can make 3 killers with Claw and mighty blow. Perhaps one with piling on.cyagen wrote:You got th Troll rigth for the skills.
I would do 2 killer blitzers (MB, Claws, Tackle, Horns)
You need block on the linos. You need them on their feets (Block, Horns/claws)
Extra arms got to be the first skill for both throwers, it gives you 2 reliables ball pickers/catchers I am a fan of block for the second skill
Gobos should get 2 heads as a first skill, this is the optimal skill 2+ and dodge gives you a lot of options.
Remember the bashing teams are the ones that are going to cause problem so you should develop your team accordingly.
So I would go with a troll with
Claws / Guard / Tentacle
Blitzer 1 Mighty Blow / Claw / Piling on (pure killer). Frenzy or tackle next
Blitzer 2 may be Mighty Blow / Claw / and then guard or Horns.
I love the wrestle skill and I see it being of more use on the line rats. With one skill I have a decent ball hunter.
Reason: ''
Rimmer @ Thunderbowl
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Atropabelladonna @ MBBL
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Re: Mordor Marauders an Underworld Creepers Team
I have my schedule. I updated the game reports accordingly. To summarize, it is
1. Orcs
2. Human
3. Khemri
4. Nurgle
5. Norse
6. Goblins
7. Undead
8. Lizardmen
9. Norse
10. Dark Elf
I think I am most worried about the Norse due to all that block. They will murder my goblins. At least they are AV 7. I hope to foul them to death! Orcs is also not a good starting matchup either. At least I face them right away so no mighty blow (aside from a troll if he has one) or tackle.
Overall, I think it is a decent schedule. No dwarves of any kind is always a plus!
1. Orcs
2. Human
3. Khemri
4. Nurgle
5. Norse
6. Goblins
7. Undead
8. Lizardmen
9. Norse
10. Dark Elf
I think I am most worried about the Norse due to all that block. They will murder my goblins. At least they are AV 7. I hope to foul them to death! Orcs is also not a good starting matchup either. At least I face them right away so no mighty blow (aside from a troll if he has one) or tackle.
Overall, I think it is a decent schedule. No dwarves of any kind is always a plus!
Reason: ''
Rimmer @ Thunderbowl
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Atropabelladonna @ MBBL
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Re: Mordor Marauders an Underworld Creepers Team
I have enjoyed reading this post but I do feel that your most challenging opponent will be Game 10
Reason: ''
Bloodbowl Teams for Sale
- cyagen
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Re: Mordor Marauders an Underworld Creepers Team
I am not a fan of PO on non-bashy teams. Remember, the blitzers on an Underworld team are your key playmakers, you should never willingly put them prone.atropabelladonna wrote: You last line is what I have been thinking about. With 3 players with ST and M access, you can make 3 killers with Claw and mighty blow. Perhaps one with piling on.
So I would go with a troll with
Claws / Guard / Tentacle
Blitzer 1 Mighty Blow / Claw / Piling on (pure killer). Frenzy or tackle next
Blitzer 2 may be Mighty Blow / Claw / and then guard or Horns.
I love the wrestle skill and I see it being of more use on the line rats. With one skill I have a decent ball hunter.
Looking at your opponents, you should plan to have one MB, Tackle blitzer by game 6 (Gobo), Claws is going to be useless in Games 7 and 9 (except on Ulfs and STroll). I would aim for MB, Claw and MB Tackle by game 6 on both blitzers.
Wrestle on the Rats is not a bad choice but since I tend to use them like blitzers 3 and 4, I found that Block is better on them. I do not like my St3 players to go prone for any reason.
I pray to Nuffle for a double on a Gobo to give him Wrestle.
Finally, remember, Throwing a Gobo at a cage will never result in a TO, even if the troll eats him. I never managed to TTM effectively on defense, but it is fun to see the look in your opponents face
Reason: ''
Kick off return was my idea :)
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
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Re: Mordor Marauders an Underworld Creepers Team
It gets a heck of a lot more effective if you throw something with jump up + dauntlessI never managed to TTM effectively on defense, but it is fun to see the look in your opponents face
Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
- cyagen
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Re: Mordor Marauders an Underworld Creepers Team
Yes plasmoid but you still need
2+
2+
2+
4+
With loner on the first 3 rolls. Still not an optimal tactic to stop an opponent.
2+
2+
2+
4+
With loner on the first 3 rolls. Still not an optimal tactic to stop an opponent.
Reason: ''
Kick off return was my idea :)
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
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Re: Mordor Marauders an Underworld Creepers Team
True.
But sometimes it's all you've got.
And it isn't a turnover, so it is sometimes worth a shot.
And with jump up, you just need to land next to a corner of the cage to block the corner off, and then blitz into the cage with someone else. Not great. Not that bad.
But sometimes it's all you've got.
And it isn't a turnover, so it is sometimes worth a shot.
And with jump up, you just need to land next to a corner of the cage to block the corner off, and then blitz into the cage with someone else. Not great. Not that bad.
Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
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Re: Mordor Marauders an Underworld Creepers Team
I think Piling on is effective when used in moderation, especially on a team like this. I usually only use it on dead turns and to reroll stuns. I know that aggressive use of the skill can get you more casualties but I also like to keep my players standing. And Mightyblow / claw / PO is so good. I am still debating on if I need one or two, but I will be getting one (eventually).cyagen wrote:
I am not a fan of PO on non-bashy teams. Remember, the blitzers on an Underworld team are your key playmakers, you should never willingly put them prone.
Looking at your opponents, you should plan to have one MB, Tackle blitzer by game 6 (Gobo), Claws is going to be useless in Games 7 and 9 (except on Ulfs and STroll). I would aim for MB, Claw and MB Tackle by game 6 on both blitzers.
Wrestle on the Rats is not a bad choice but since I tend to use them like blitzers 3 and 4, I found that Block is better on them. I do not like my St3 players to go prone for any reason.
I pray to Nuffle for a double on a Gobo to give him Wrestle.
Finally, remember, Throwing a Gobo at a cage will never result in a TO, even if the troll eats him. I never managed to TTM effectively on defense, but it is fun to see the look in your opponents face
Tackle may be a luxaury I can't afford. That is why I like wrestle. It does the job of block and tackle for one skill (mostly). Remember, I am using some silly restictions on skill choices (half of skills must be stat increases and mutations). This is bound to screw me over at times, but it will be fun!
I am also looking forward to the TTM plays. We shall see how they go!
Reason: ''
Rimmer @ Thunderbowl
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Atropabelladonna @ MBBL
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Atropabelladonna @ MBBL
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Re: Mordor Marauders an Underworld Creepers Team
A quick update.
A change in game 2, it will be against Humans rather than Dark Elves. I don't think that changes much for me.
Also, I am almost done painting my starting line up. It should be ready for tomorrows games. I will take some pictures of them in action!
A change in game 2, it will be against Humans rather than Dark Elves. I don't think that changes much for me.
Also, I am almost done painting my starting line up. It should be ready for tomorrows games. I will take some pictures of them in action!
Reason: ''
Rimmer @ Thunderbowl
Thunderbowl Home Page www.thunderbowl.ca
Thunderbowl Data base www.thunderbowl.ca/tbsn
Atropabelladonna @ MBBL
Thunderbowl Home Page www.thunderbowl.ca
Thunderbowl Data base www.thunderbowl.ca/tbsn
Atropabelladonna @ MBBL
- Blammaham
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Re: Mordor Marauders an Underworld Creepers Team
This team must be sucking the hind tit! The Thunderbowl is into week 5 and still not ONE game reported. Comon Deadly nightshade get with it! S.
Reason: ''
Outstanding painting. Spike 2009!
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Re: Mordor Marauders an Underworld Creepers Team
When we going to see some game reports, I ask as I have really enjoyed reading your posts.
Reason: ''
The Southfarthing Pie Baker's. Not only are they great cooks, but also not a bad blood bowl team. Halfling Team's are the way forward.
Make the sacred sign of the Pie
Make the sacred sign of the Pie