Waterbowl Teams

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Jimjimjimany
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Re: Waterbowl Teams

Post by Jimjimjimany »

Take the strength 4 wardancer, take him every time. He's easy enough to protect and the +ST will help with that too. Also you won't need to leap with him, 90% of the time the threat alone will do the job.

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Purplegoo
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Re: Waterbowl Teams

Post by Purplegoo »

The +MA package isn't terrible for Woodies either you know, even with the MA8 Sprint garbage, that 12 square possibility is more than handy. I loved it at Flame Bowl (where it was lovely and cheap), and for mobility based rather than OTS reasons. And that way you get a Guard. +ST is perhaps slightly less of a gimmie than I initially thought it was for the pointy eared but loveably snappable, but still of course juicy.

I think we are to assume that Joe doesn't need advice on his nailed down Vampire roster, or that his dice roll will be 1-5 'Something that looks very much like Undead, but is actually Newdead', 6 'CDs'?*





*Yes, this is my puny attempt at a rebuttle for when you used the same gag on me, Manj. ;)

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mubo
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Re: Waterbowl Teams

Post by mubo »

Pgoo wrote:The +MA package isn't terrible for Woodies either you know, even with the MA8 Sprint garbage, that 12 square possibility is more than handy.
Give it to the tree!

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Thadrin
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Re: Waterbowl Teams

Post by Thadrin »

Jimjimjimany wrote:Take the strength 4 wardancer, take him every time. He's easy enough to protect and the +ST will help with that too. Also you won't need to leap with him, 90% of the time the threat alone will do the job.

Don't listen to him. He knows nothing about Wood Elves. The Italians said so.

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Joemanji
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Re: Waterbowl Teams

Post by Joemanji »

Give your Wardancer Mighty Blow...

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Re: Waterbowl Teams

Post by thechosengobbo »

It's all about the Jump Up Treeman :lol:

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Pipey
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Re: Waterbowl Teams

Post by Pipey »

Diving Tackle on the tree. Obvious.

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Purplegoo
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Re: Waterbowl Teams

Post by Purplegoo »

All of these ideas are too sensible. Fast Trees and MB Dancers are no brainers.

Go all out weird and take Sidestep everywhere (including the Tree) for maximum pain in the backsideness :)

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WilburS
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Re: Waterbowl Teams

Post by WilburS »

Leap on the tree.

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Northernknight
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Re: Waterbowl Teams

Post by Northernknight »

Orcs (with Flings in reserve if I dont get my Orcs finished in time).

I have to stop the rot from the last two tournaments! At least with an Orc team I wont get beaten up as much.

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sann0638
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Re: Waterbowl Teams

Post by sann0638 »

Pgoo wrote:All of these ideas are too sensible. Fast Trees and MB Dancers are no brainers.

Go all out weird and take Sidestep everywhere (including the Tree) for maximum pain in the backsideness :)
If you're going to do that, play ogres!

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littlejonnyfrostbite
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Re: Waterbowl Teams

Post by littlejonnyfrostbite »

Thanks for the replies :roll: Now that Jimmy agrees I definitely won't take it! If only so he can add it his list of I told you so's...along with the Rat Ogre.

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Re: Waterbowl Teams

Post by Pug »

OK...all you fling players are just copying the HFH, "MENTAL" tactics!....next you'll be telling us that you'll be using the "Flying V formation" and the "Mortar Formation"....tut....such lack of originality!!....

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Re: Waterbowl Teams

Post by Ironjaw »

I'm taking 'give a f**k' on the :zzz: :zzz: :zzz:

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Pipey
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Re: Waterbowl Teams

Post by Pipey »

This is meaningless.

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