
I'd say give the snow troll jugger and the Ulf's block.
Regarding the Ulf.voyagers_uk wrote:I suppose the only "problem" I have with this whole guide is the requirement to start with both Ulf's or even with one. I would rather start with the Runners and Beserkers or a mixture of them. The Frenzy without Block is a bit of a nightmare. I would totally take both witch Elves on a starting DE team if I could, however they are AG 4 and will skill up fast.
You could go 5 games before the Ulf's get a skill. Let alone both of them unless you are extremely flukey
The Runners with Dauntless can man-up to any AG4/5 out there and the Beserkers are more likely to survive given Block to accompany frenzy.
As previously stated I am pretty sure I would struggle to take a thrower ever on this team, they are built to run the ball.
That's how inexperienced I am with Norsepurdindas wrote:Frenzy pieces cannot learn grab, unfortunately
I'd say give the snow troll jugger and the Ulf's block.
mattgslater wrote:Norse Throwers are underrated because they're suboptimal. But they add a really nice dimension to a Norse team on both sides of the ball. Norse can distribute the football to anybody but the Snow Troll, so a Thrower really opens up your offensive options, which accelerates your team's development. No reason you can't make him your centerpiece. Just remember, until you get Sure Hands, just because you declared a Pass doesn't mean you have to throw the ball.
You can even start a Thrower, along with a Snow Troll and 3 TRRs, and have enough left over to pick between a full suite of Runners and Berserkers or a pair of Ulfs and one Runner or Berserker (I favor 2x Ulf, 1x Runner to get a head start on skilling the Ulfs: then, whenever you hire a positional, score with him twice as fast as you can). Beginning the season with him will cause him to stand out quickly. This is an important trait for a heavily-converted model, even if he will eventually be surpassed by your stud receivers and Cas machines.