
Ogres get 1,140,000 to spend on their team.
Skills are all up front. Ogres get 220,000 to spend as follows:
Tier 1 40,000
Block, guard, dodge, mighty blow, leader etc. (the best skills)
Tier 2 20,000
Stand firm, break tackle, diving tackle, jump up, sure feet, sprint, wrestle etc. (good skills)
Tier 3 10,000
Piling on, kick off return, fend, sneaky git, strong arm etc. (weaker skills)
Doubles cost double. Stat increases cost 20k/40/80k/100k for AV/MA/AG/ST. Max two stat increases per team.
Max two of any particular skill per team i.e. three or more guard is not allowed. One skill/increase per player.
So currently I’m going for:
5 Ogres
9 Snotlings
3 RR
Apothecary
Block Ogre (80k = double/general)
2 x Diving Tackle Ogres (40k each = double/agility)
2 x Break Tackle Ogres (20k each)
1 Sure Feet Snot (20k)
=220k
Specific questions:
*Anyone think it’s worth putting in a 6th ogre and dropping RR / snotlings (could spend 80k on leader for extra RR)?
*Is it better to have 14 plus apo than 16? I think ogres will get hurt from the LOS against some teams so apothecary would be useful.
*Will 2 x diving tackle be worth it? Considered just paying 80k for another block…
*Should I pay out for a stat increase?
*Is sure feet the best way to spend 20k on a snotling?
*I think 2 x break tackle is indispensable (esp. at the price). Agreed?