Lizardmen/Skaven suggestions?
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Lizardmen/Skaven suggestions?
Hi all.
Newbie starting up in Bloodbowl.
Starting leezards@$1,090,000.
My other team is Skaven@$960,000
Any suggestions for starting out? Those teams are etched in stone now, all mine, and the $$figures are locked..
Thanks in advance.
Newbie starting up in Bloodbowl.
Starting leezards@$1,090,000.
My other team is Skaven@$960,000
Any suggestions for starting out? Those teams are etched in stone now, all mine, and the $$figures are locked..
Thanks in advance.
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- DoubleSkulls
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- Harleqin
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Well, getting an opponent is always a good choice
I have only played against the lizards so I don't have any advice there. With Skaven I can recommend not using the Rat Ogre, getting two StormVermin, a thrower and an Apothecary from the start. With that few money you might want to gamble and start without Gutter Runners though I would normally take 1-2 at the start and then flesh the team out with rerolls, linerats and fanfactor.
I can't remember how my old Skaven team started, but it was definately one thrower, two vermin and 2 GR. I think I went with enough linemen to go up to 12 players and then delayed the apo for a match or two.

I have only played against the lizards so I don't have any advice there. With Skaven I can recommend not using the Rat Ogre, getting two StormVermin, a thrower and an Apothecary from the start. With that few money you might want to gamble and start without Gutter Runners though I would normally take 1-2 at the start and then flesh the team out with rerolls, linerats and fanfactor.
I can't remember how my old Skaven team started, but it was definately one thrower, two vermin and 2 GR. I think I went with enough linemen to go up to 12 players and then delayed the apo for a match or two.
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You can gamble and not take a apo in the first match so you can take enough linerats to fill up you ranks (when rats get KO and hopefully for not injured). Never use a rat ogre in the beginning he will cause lots of turnovers
. I recommend to take at least 2 storm vermin for some hitting 1 thrower should be enough in the beginning and 2 gutter runners and of course linerats and RR and FF. Make sure to keep your team alive in the first matches and don't let the gutter runners do all the scoring so the linerats and storm vermin can also progress
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LOCO



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LOCO
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Just to counter what some of these guys are saying, I think a Rat Ogre can be the cornerstone of a good skaven team.
There is NO denying that the Rat Ogre will cause some turnovers and that a smart opposing coach can use him against you some times. That being said, if you are a good coach, you can minimize this effect, and bask in the incredible value that the RO represents. Simply put, there is no better defender in the game than a RO in your backfield. I think the biggest mistake skaven teams make is to put him on the line for a kickoff - that lets the opposing team set the matchups and virtually assures you of a bad matchup with your RO - that's what leads to the all of the turnovers.
Anyhow, there's a good discussion of the plusses and minuses of the RO in other threads here. Check them out.
here's one:
http://www.talkbloodbowl.com/phpBB/view ... sc&start=0
There is NO denying that the Rat Ogre will cause some turnovers and that a smart opposing coach can use him against you some times. That being said, if you are a good coach, you can minimize this effect, and bask in the incredible value that the RO represents. Simply put, there is no better defender in the game than a RO in your backfield. I think the biggest mistake skaven teams make is to put him on the line for a kickoff - that lets the opposing team set the matchups and virtually assures you of a bad matchup with your RO - that's what leads to the all of the turnovers.
Anyhow, there's a good discussion of the plusses and minuses of the RO in other threads here. Check them out.
here's one:
http://www.talkbloodbowl.com/phpBB/view ... sc&start=0
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Ok I agree with you, Matsu if RO are used right, then there pretty powerfull, they're fast and hard hitting and even a pretty agile. But a good player can use a RO against you, by cornering the RO and that causes almost anytime a RR. Like I said if you know how to play a RO well there's no harm done, but if you don't!!!! Lets keep it on this RO are good but risky!!!
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LOCO
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LOCO
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I agree completely, Locos.
I think it comes down to this: New players should NEVER take a rat ogre because they'll get abused. Highly skilled players that can avoid/prevent their opponents from getting a huge team-up against the RO can and *should* take a RO because he's such a great value and can be a devestating force for a mostly small team.
2 other quick RO thoughts:
1. If you're going to take the Rat Ogre, you MUST start game 1 with him. You'll need to get him block and Pro as quickly as you can to keep his turnovers to a minimum.
2. If your RO gets 'caged' (surrounded by your opponent in order to create turnovers), remember that he's only a liability when he's standing. You can leave him on the ground if you want to. Worst case scenario - you lose every 2nd turn at the cost of tying up 3-5 of your opponent's players. In that situation, I think it's actually in your favor to leave him on the ground. You're tying up 150-300 thousand dollars worth of players with your 120k Rat Ogre... a pretty good trade-off. And if they've only got 5-6 players to deal with the rest of your rats, you should be able to score VERY quickly.
-Matsu
I think it comes down to this: New players should NEVER take a rat ogre because they'll get abused. Highly skilled players that can avoid/prevent their opponents from getting a huge team-up against the RO can and *should* take a RO because he's such a great value and can be a devestating force for a mostly small team.
2 other quick RO thoughts:
1. If you're going to take the Rat Ogre, you MUST start game 1 with him. You'll need to get him block and Pro as quickly as you can to keep his turnovers to a minimum.
2. If your RO gets 'caged' (surrounded by your opponent in order to create turnovers), remember that he's only a liability when he's standing. You can leave him on the ground if you want to. Worst case scenario - you lose every 2nd turn at the cost of tying up 3-5 of your opponent's players. In that situation, I think it's actually in your favor to leave him on the ground. You're tying up 150-300 thousand dollars worth of players with your 120k Rat Ogre... a pretty good trade-off. And if they've only got 5-6 players to deal with the rest of your rats, you should be able to score VERY quickly.
-Matsu
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