Our league has a no-journeymen-if-you-can-afford-a-lineman rule but it's only effective if the missing players are dead (i.e. you'd only not get a journeyman if you've got fewer than 11 living players but have enough cash to buy a lineman). Personally I dislike the rule but have to admit it does seem to work out ok.GalakStarscraper wrote:The problem is that it also hurts teams who are just trying to replace what they've lost.GuppyShark wrote:I actually really like reservoirelves' selection from the previous thread, which doesn't force a player to purchase a lineman, it just stops them using journeymen if they do. Teams that are struggling to stay afloat still get the journeymen assistance, it's the players choosing to hoard cash for special players that don't.
I have a Human team with 12 players. After a brutal game, I have 2 Lineman MNG and my Ogre dies. I have 60k in the bank. I really don't need more linemen on my team. Instead I really want to use the 60k to save to replace my Ogre. If reservoirelves' suggestion was in force than I would be forced to play my next game with 9 players because of that decision.
In the above scenario you don't have a team hording cash but is being pentalized pretty severely just because they don't want to be FORCED to buy a lineman.
Galak
In your example the team still has 11 living players so would get two journeymen for the next game. Had one of the linemen died rather than MNGed then you'd only get one journeyman.