Bull Centaur 3rd skill?

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Kamikaze Rudy
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Bull Centaur 3rd skill?

Post by Kamikaze Rudy »

Any suggestions for my Bull Centaur's 3rd skill?

He has Block, Stand Firm already...Keep in mind that he is 5 points away from his 4th skill also.(Big Game against woodies 4CA, 1TD, and the MVP)

My other centaur has Block, Mighty Blow.

My best hobgoblin(sure hands, accurate) was killed twice in this game(thanks Amon242). Apothecary could only heal him once though. Bad thing about it was, he was killed on a fluke single die block from a wood elf catcher. How degrading is that?

So my main ball carrier/distributor is gone. Sure Hands is one possibilty for the Bull Centaur. Break Tackle is another. I don't want Pro as I already have 4 team Rerolls. Just looking for some ideas.

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Post by DoubleSkulls »

Break Tackle, then you can actually move him.

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Post by los_locos »

Sure hands would be nice, but break tackle is also very good, I would go for break tackle and for his 4th skill I wouls take guard and on a double dodge, Block dodge is a good combo, pretty hard to get a BC with dodge and block to the ground

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Post by sean newboy »

Like they said Break Tackle.

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Post by Skummy »

Break tackle is a good way to go, and you can follow it up with tackle on a regular roll. He can quickly become a roving safety in your backfield, and pesky Wardancers had better watch themselves.

BTW, nice job Amon! :wink:

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Post by Amon242 »

You would probably be best off getting Sure Hands as you really have no ball carrier(although you might as well give him catch the way you were flinging the ball around). Give him BT as his finishing skill and user your other guy as your basher, as it seemed to work fine.

One side note, he killed one of my WE catcher so I guess it was a wash, but it is always nice to see a skilled hobo bite the dust repeatedly.

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Post by Kamikaze Rudy »

Well, I ended up taking Break Tackle and boy, am I glad now. For his 4th skill roll, he DID roll doubles. This guy is a machine. Hall of Fame material.

Block, Dodge, Stand Firm, Break Tackle, Sprint, Sure Feet, & Thick Skull make it really hard to get him off the pitch, which is why I took those skills.

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Post by Skummy »

Wow, that is good. I'm guessing you'll take Guard on the 5th skill, if/when he gets there.

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Post by kaboom »

break tackle

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