Is rebuilding ever the right answer?

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Grumbledook
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Re: Is rebuilding ever the right answer?

Post by Grumbledook »

Darkson wrote:
Insane_Prophet wrote:If it were me, given that the first result is recorded anyway, and the team has lost far more in value than it gained during the match (in SPPs or skills), I'd restart this team in a heartbeat. There's just nothing of value to loose.
This.
only one o in lose ;]

I've never retired or restarted a team. The latest rules have inducements to help out teams like this. He doesn't have to take the journeymen. He can hire stars (which skaven have some brilliant ones), wizard, extra apoth, extra rerolls etc.

you need a slap for even starting this thread matt!

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mattgslater
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Re: Is rebuilding ever the right answer?

Post by mattgslater »

Grumbledook wrote:you need a slap for even starting this thread matt!
Why is that? I think this has been very enlightening.

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Re: Is rebuilding ever the right answer?

Post by Insane_Prophet »

Grumbledook wrote:
only one o in lose ;]
...
you need a slap for even starting this thread matt!
I always make that mistake.

For what it's worth I think this is a valid thread. It may not be in the spirit of Blood Bowl, but there have to examples of when a coach would better off restarting a team. What is somehow every single player he could field had died, or receiving a crippling stat-bust? Surely there comes a point (especially for the competitive player) wherein rebuilding is "the right answer"?

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Grumbledook
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Re: Is rebuilding ever the right answer?

Post by Grumbledook »

it was a tongue in cheek remark, coaches can do what they want with their teams as long as it isn't cheating


i'd argue that only a new coach would restart a team

a competitive coach would easily be able to handle the adverse conditions under the current game rules

this was one of the reasons inducements were added to the rules, seems silly to me to just go back to the old way of thinking when the rules were updated to combat restarting teams

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Re: Is rebuilding ever the right answer?

Post by sunnyside »

Grumbledook wrote:
a competitive coach would easily be able to handle the adverse conditions under the current game rules

this was one of the reasons inducements were added to the rules, seems silly to me to just go back to the old way of thinking when the rules were updated to combat restarting teams
For most teams inducements do not close the gap for younger teams. By the time you're in spiraling expenses territory maybe a wizard is worth more than another 150kgp of skills and stat increases, but not for a young team.

I suppose a competitve coach could "handle" it. But they'd be more likely to lose more games against equally competative coaches if, at some threshold of damage, they don't restart their team.

Heck, you could have the hypothetical case where you don't get any CAS, TDs, or passes in your first game, and the MVP goes onto one of the dead or crippled guys. Actually I'd bet that's happened a few times.

A restarted team would be superior in every way to such a team.

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Re: Is rebuilding ever the right answer?

Post by Ullis »

I agree with Sunnyside. If a team gets busted badly and as a consequence loses its first game as well, then the spread of SPP's is likely to be low too. After a couple of games the situation is wholly different probably, but we're talking about the first game here after all.

Apart from the argument of being a better person and having a team with a nice history thing for not restarting, you also have to look at the league structure etc. If we agree that inducements don't really make up the difference, not restarting can mean not playing for the league win or at least having clearly reduced chances for that.

Let's look at this:

Khemri team's first game agains Orcs. One TG dies and another suffers -ST (since they have Decay, that's pretty plausible actually). Khemri loses 2-0, gets no SPP's (no TD's, no passes and no casualties) and the MVP goes on a skeleton (very plausible too). Winnings is 30k. Next game you're looking at inducements of around 100-200k (against other rookie teams) but only 2 TG's. The shopping list looks daunting at 2 new TG's, a blitz-ra and a thro-ra for a grand total of 360k to have all the precious positionals. The Tomb Guardians on the team are guaranteed to be very slow in developing.

You could have all the fun in the world with that team but I'd restart myself.

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Grumbledook
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Re: Is rebuilding ever the right answer?

Post by Grumbledook »

in playing ability sure they would, i'm not arguing that

in giving the team character and learning from not giving up, i whole heartedly disagree

I also disagree that inducements don't close gap, from my experience of playing rookie teams getting 900k inducements, I've had some very good games and even won them

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Re: Is rebuilding ever the right answer?

Post by rvlvr »

Grumbledook wrote:I also disagree that inducements don't close gap, from my experience of playing rookie teams getting 900k inducements, I've had some very good games and even won them
Isn't there a limit, of sorts, of maximum amount of inducements? Meaning that after a certain limit the differences are too great to manage with inducements and the game should not be allowed to be played?

Not sure if it is a rule, but I remember hearing something like that, sometime.

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Re: Is rebuilding ever the right answer?

Post by Grumbledook »

there is no limit, must have been a house rule you read somewhere

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Re: Is rebuilding ever the right answer?

Post by rvlvr »

Grumbledook wrote:there is no limit, must have been a house rule you read somewhere
Yeah, could well be.

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Re: Is rebuilding ever the right answer?

Post by mattgslater »

Funny enough, I've found that with a lot of teams it's better to be a big underdog than a small one. Two Star Players can often feed off each other, especially if one of them is a big guy.

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Re: Is rebuilding ever the right answer?

Post by voyagers_uk »

agreed Morg and Borak, or Ramtut and Drakenborg are a handful of hurt

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Re: Is rebuilding ever the right answer?

Post by Smeborg »

I agree wholeheartedly with Grum. I have never retired a side myself. I don't have a problem with rookie coaches (or inexperienced coaches with a new team) retiring their side. I just wouldn't do it myself - "character building" is too much fun.

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Re: Is rebuilding ever the right answer?

Post by sunnyside »

I think that how bad being the underdog is depends a whole lot on the two teams and the point total. Sometimes being a huge underdog works, especially when bringing in more big guys than your team should be able to have.

I think the worst match ups are teams coming in just below where they could get a good star player for the match up, or when you've lost critical players.

For example I've had success bringing in Ramtut, but I bet Ramtut without any Mummies for company just wouldn't close the gap at all.

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Re: Is rebuilding ever the right answer?

Post by Smurf »

My favourite time was WE vs Dwarves. First game (4th ed IIRC) and we rolled a 12 on kick off.

Well about half the elf team was sent to the Dug out for the rest of the game.

My mate looked and said... can we reroll that because I want decent game not a walkover.

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