Khemri and LRB 6
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Re: Khemri and LRB 6
but what progress do you usually make with them when it comes to skill? On double ofc dodge is anice option and alla stats increase is also ofc a no brainer but what ordinary skills? Is good to take mighty blow, guard or tackle? Or what do you usually chose for them?
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Re: Khemri and LRB 6
Guard as first skill is a no-brainer for me. Sure your TG's don't need really need those assists, but there are 7 other players on your team that do.
I see their role on defence as the hunters/safeties. So I'd take tackle as a second skill to stop those dodgers. I'd even consider Strip Ball.
On doubles, I'm not so sure about taking dodge - they're still only AG2. Although it's a means of keeping them on their feet whilst getting blocked, that's a situation your opponent is in control of, not you. If you intend to use him as a ball carrier, all good. Sidestep would be a better choice IMHO, it will compliment the Guard skill nicely. I'd also muse over taking sprint for extra movement - something your opponent will NOT be expecting
All stat increases are good, but I'd take MA over AV.
I see their role on defence as the hunters/safeties. So I'd take tackle as a second skill to stop those dodgers. I'd even consider Strip Ball.
On doubles, I'm not so sure about taking dodge - they're still only AG2. Although it's a means of keeping them on their feet whilst getting blocked, that's a situation your opponent is in control of, not you. If you intend to use him as a ball carrier, all good. Sidestep would be a better choice IMHO, it will compliment the Guard skill nicely. I'd also muse over taking sprint for extra movement - something your opponent will NOT be expecting

All stat increases are good, but I'd take MA over AV.
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Re: Khemri and LRB 6
Played against Ullis' Chaos Dwarves yesterday.
My team, The Khemri Rouge, took the four Tomb Guardians, one Blitz-ra and one Throw-ra route. I lost 0-1, but I did keep the CDs and Bull Centaurs eating dirt. AV9 proved to be quite a hurdle, so I got only one casualty.
Managed to do well with the lone Blitz-ra. Used him to blitz and open block options for others. Ullis did a fine job keeping his Hobgoblins out of harm's way. That meant I had to keep bashing CDs (to no avail).
Lost my scoring changes handling the ball, but that was, kinda, to be expected. Still--and I do believe this to be the case--if the opponent would've been something other than the "Armoured Assyrians", I would've netted quite a few KOs and the odd casualty. That would've made things easier for me. Against CDs the attrition game did not work and I got stuck down.
And yes, I experienced a few both downs and double skulls, but it was the non-existent ball handling skills that stopped me from advancing on offense.
A fun game, in any case. Khemri is a team far from useless.
My team, The Khemri Rouge, took the four Tomb Guardians, one Blitz-ra and one Throw-ra route. I lost 0-1, but I did keep the CDs and Bull Centaurs eating dirt. AV9 proved to be quite a hurdle, so I got only one casualty.
Managed to do well with the lone Blitz-ra. Used him to blitz and open block options for others. Ullis did a fine job keeping his Hobgoblins out of harm's way. That meant I had to keep bashing CDs (to no avail).
Lost my scoring changes handling the ball, but that was, kinda, to be expected. Still--and I do believe this to be the case--if the opponent would've been something other than the "Armoured Assyrians", I would've netted quite a few KOs and the odd casualty. That would've made things easier for me. Against CDs the attrition game did not work and I got stuck down.
And yes, I experienced a few both downs and double skulls, but it was the non-existent ball handling skills that stopped me from advancing on offense.
A fun game, in any case. Khemri is a team far from useless.
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Re: Khemri and LRB 6
I'd say a TG's first skill is Mighty Blow, it helps them earn more points.
Mighty blow, guard, standfirm
Double would be block
Second double? tackle I suppose.
Mighty blow, guard, standfirm
Double would be block
Second double? tackle I suppose.
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Re: Khemri and LRB 6
Ok, another question:
When is the best time to try to pick up the ball,khemri style?
Imagine this scenarium where you opponent kick the ball into your half. No one can catch it with kick off return or with the ball coming into your hand because it went wild. Instead your skeletons has to pick it up by themself. Should they start the turn with this (propably be a Thro-Ras) but with the option to fail and it becomes a turn over before anyone else in the team have the time to do something? Or wait to last in the turn and then try to pick it up, with the risk that something happends on the way that can cause a turn over?
When is the best time to try to pick up the ball,khemri style?
Imagine this scenarium where you opponent kick the ball into your half. No one can catch it with kick off return or with the ball coming into your hand because it went wild. Instead your skeletons has to pick it up by themself. Should they start the turn with this (propably be a Thro-Ras) but with the option to fail and it becomes a turn over before anyone else in the team have the time to do something? Or wait to last in the turn and then try to pick it up, with the risk that something happends on the way that can cause a turn over?
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Re: Khemri and LRB 6
I've been struggling with this: 4+ sucks bad, with or without a free RR. Here's my ball strategy.
If the ball falls in my formation, so I can protect it by just moving one guy, I do that first. Then I make my non-contingent movement and my blocks, then my pickup.
If the ball falls outside my formation, I try to put a forward hedge on it, then wait until after non-contingent movement and blocking to pick up. This is a little different from what I do with Orcs and Dwarfs, but only a little: instead of blocking until I've used a TRR and am out of Block or 3d, I just finish off all the blocks. Sometimes I game to lock the last man standing instead, so I can pick up before finishing on the line.
If I can't put up a good hedge on the ball, or if I'm up against an agility team, getting the ball into the cage is really important. In that case, I still probably won't do it right away, because of the 75% thing. So I'll block until I've TRR'ed, then get the ball and cage it.
If the ball falls in my formation, so I can protect it by just moving one guy, I do that first. Then I make my non-contingent movement and my blocks, then my pickup.
If the ball falls outside my formation, I try to put a forward hedge on it, then wait until after non-contingent movement and blocking to pick up. This is a little different from what I do with Orcs and Dwarfs, but only a little: instead of blocking until I've used a TRR and am out of Block or 3d, I just finish off all the blocks. Sometimes I game to lock the last man standing instead, so I can pick up before finishing on the line.
If I can't put up a good hedge on the ball, or if I'm up against an agility team, getting the ball into the cage is really important. In that case, I still probably won't do it right away, because of the 75% thing. So I'll block until I've TRR'ed, then get the ball and cage it.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Khemri and LRB 6
I'd go Mighty Blow first, too.Smurf wrote:I'd say a TG's first skill is Mighty Blow, it helps them earn more points.
Mighty blow, guard, standfirm
Double would be block
Second double? tackle I suppose.
But what about the Blitz-ras and Throw-ras?
Mighty Blow for a Blitz-ra? Or Tackle? Kick-off Return for the Throw-ra? I Doubt I'll go Dodge ever, for Khemri.
Skeletons, barring doubles, could use Dirty Player.
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Re: Khemri and LRB 6
I would go with MB on blitzers too. Get the carnage machine up and running.
Also it helps these players to gain more points. Something which will be a problem for the team.
Doubles for thro ras? Anthing that you think is great. Sure feet would allow a sudden dash.
Also it helps these players to gain more points. Something which will be a problem for the team.
Doubles for thro ras? Anthing that you think is great. Sure feet would allow a sudden dash.
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Re: Khemri and LRB 6
I don't think Mighty Blow serves the Blitz-Ra's that well. For my Blitz-Ra's I had a tackle on one and frenzy on the other. My tackle Blitz-Ra also got AG+ before the Grand Final (This was back in LRB 5), which turned out to be a nice asset as he could dodge around somewhat to get the blitz in.
I think you need some tackle, and you Tomb Guardians don't have the mobility to put it where it's needed, and skeletons level up too randomly (And probably need more block rather than tackle straight off the bat).
So I wouldn't take it as a first skill on a BLitz-Ra. Maybe number 2 or 3 depending on how you're building them up.
I think you need some tackle, and you Tomb Guardians don't have the mobility to put it where it's needed, and skeletons level up too randomly (And probably need more block rather than tackle straight off the bat).
So I wouldn't take it as a first skill on a BLitz-Ra. Maybe number 2 or 3 depending on how you're building them up.
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Re: Khemri and LRB 6
Who in the team takes MB+Piling on then? The TGs clearly cant with MA4 / ST5..someone2040 wrote:I don't think Mighty Blow serves the Blitz-Ra's that well.
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Re: Khemri and LRB 6
Doubles for the Blitz-Ras would be Jump Up for me, specifically so I could then put PO on them. Or at least one of them. I like MiB, Tackle on one and MiB PO, JU on the other depending on which one (if either) rolls doubles first. I love JU for the free stand-up, the 'free' Block (not so free with 2 AG) is icing.
Block, KOR, Leader on the the Thros. Dodge on doubles but I liked the Sure Feet suggestion made earlier. Strong Arm, would help an eventual Pass, Acc, Dump-Off Thro-Ra but that is asking a LOT.
I agree 100% with the earlier TG suggestion - MiB, Guard, StF in that order with doubles being Block. Second doubles might be Frenzy or even Dodge because it works with BT and few Tacklers match up with 5-ST monsters.
I'm playing these guys next season and can't wait!
Block, KOR, Leader on the the Thros. Dodge on doubles but I liked the Sure Feet suggestion made earlier. Strong Arm, would help an eventual Pass, Acc, Dump-Off Thro-Ra but that is asking a LOT.
I agree 100% with the earlier TG suggestion - MiB, Guard, StF in that order with doubles being Block. Second doubles might be Frenzy or even Dodge because it works with BT and few Tacklers match up with 5-ST monsters.
I'm playing these guys next season and can't wait!
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Re: Khemri and LRB 6
For throw-ras i went block, kick of return and then tackle (as i always keep the throw-ras in the back field so they can stay away from the action with their 7 armour and can tackle the dodgers who make it into the back field)
Bltiz-ras i would take tackle eventually but building the mighty blow killer pieces mainly (got jump up on a double for one which is a big help for mobility as well as for PO) and have mighty blow, guard so far on the other
Bltiz-ras i would take tackle eventually but building the mighty blow killer pieces mainly (got jump up on a double for one which is a big help for mobility as well as for PO) and have mighty blow, guard so far on the other
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Re: Khemri and LRB 6
How would you set up against a Chaos Pact team w/ all the Big Guys (defense and offense)?
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Re: Khemri and LRB 6
Do you know how the Chaos Pact team tend to set their lines up?rvlvr wrote:How would you set up against a Chaos Pact team w/ all the Big Guys (defense and offense)?
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Re: Khemri and LRB 6
The team likes a big front, but they were cut down quite badly.mrmojoz wrote:Do you know how the Chaos Pact team tend to set their lines up?rvlvr wrote:How would you set up against a Chaos Pact team w/ all the Big Guys (defense and offense)?
But yeah: usually the big guys on the LOS.
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