
Looking for Chaos Pact advice
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Re: Looking for Chaos Pact advice
"Kill his rat" is being handed out as advice to my opponents.
His days are numbered!

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Re: Looking for Chaos Pact advice
I like the idea of an 8447 player, and would be inclined to take the +1MA (but I am not a Chaos Pact coach currently).
In our league, the Skaven and Gobbo renegades seem to have a short life expectancy. I am not sure there is any way around this problem, as they are very active players, and equally obvious targets.
In our league, the Skaven and Gobbo renegades seem to have a short life expectancy. I am not sure there is any way around this problem, as they are very active players, and equally obvious targets.
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Smeborg the Fleshless
- purdindas
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Re: Looking for Chaos Pact advice
I say make him into mini Griff with 7448
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Scottish Blood Bowl Vice Captain
Scottish Blood Bowl Vice Captain
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Re: Looking for Chaos Pact advice
Took Block and it came in handy multiple times last game, so $$$. Next question: I only have two skilled Marauders so far, they both have Block. I got a skill-up on one of the block fellas and rolled a 10. My next opponents are all AV8+ (most likely Dwarves then HEs) and was considering claw (I'd normally want MB first, but only a few games left till next season). Having one clawer worth it? Also considering MA+, guard, MB or maybe you fellas have a better suggestion.
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- mattgslater
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Re: Looking for Chaos Pact advice
MB over Claw. MB as an alternative to Guard isn't terrible. +MA would be good, as you'd have two MA7 Block players.
How do you only have two skilled Marauders? Step on it, fella. Your team will be a lot better once you've skilled everybody.
How do you only have two skilled Marauders? Step on it, fella. Your team will be a lot better once you've skilled everybody.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Looking for Chaos Pact advice
The always fail me when I try to score with them, and up till recently CASs had been pretty light 

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- mattgslater
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Re: Looking for Chaos Pact advice
Keep choppin' wood. That's always the answer for what to do when Nuffle starts bossing you around.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Looking for Chaos Pact advice
6 CAS in my last game, 4 were from Marauders.
Oh and Renegades+Big guys had been hogging all the MvPs. Good and bad I reckon, Guard Troll made for a tough line.

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- purdindas
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Re: Looking for Chaos Pact advice
Blocking up the marauders seems to be a good tactic.
I plan on blocking all my marauders up on their first skill in future.
I plan on blocking all my marauders up on their first skill in future.
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- cyagen
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Re: Looking for Chaos Pact advice
Block is the best first skill for a Marauder, it combines perfectly with anything else and make for a flexible career development.
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Kick off return was my idea :)
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
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Re: Looking for Chaos Pact advice
After seeing how tricky you can get with two str 3 players on the wing with just one Guard player, I'm going to build two Block+Guard Marauders asap. I don't think any of the teams in my up coming playoffs have any guard. The rest will mostly be Killers with a couple utility guys.
Also, how effective do you folks think a Grab Marauder near the sidelines would be paired up with a Mino. Seems like it could be a Surf engine till people learned to steer clear.
Also, how effective do you folks think a Grab Marauder near the sidelines would be paired up with a Mino. Seems like it could be a Surf engine till people learned to steer clear.
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Re: Looking for Chaos Pact advice
i really like the idea to be honest.
and even when people to learn to steer clear, you'll have them so petrified of the sidelines that you'll have a clear run all the way up to score
and even when people to learn to steer clear, you'll have them so petrified of the sidelines that you'll have a clear run all the way up to score

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- mattgslater
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Re: Looking for Chaos Pact advice
Not only that, but on offense, he'll be able to feed your mino, so the mino can chain your Ogre, or your Rat, or a Block guy, into a backfield block or deep route. The key to minimizing the impact of your low AV (as bash teams go) and lack of skills (by any standard) is to get in as many blocks as mutantly possible, and to build your formations at midfield, where you can flow to the weak spot rather than having to bust a hole. Grab is just awesome for that.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Looking for Chaos Pact advice
My current season is starting to draw to a close and so I'm looking ahead for my next team I want to play. I think I'm going to try Chaos Pact. Our season is 7 games long (unless we get a massive amount of more people) and broken down into divisions. Our house rules that are prevalent:
One player is your team captain and gets a progression roll, regardless of the result it will only add 20k on to his value.
Big Guys can also remove a neg skill if doubles is rolled on them (50k to their value, unless it's the captain roll)
I'm thinking of starting my team like this.:
-7 marauders
-1 Goblin Renegade
-3 big guys
-3 Rerolls.
I'd took the all the big guys so more games = more spp= more chances for block/neg remover. If there's anything horribly wrong with my build let me know, but I kind of feel like the marauders in all of their evershifting glory are the real stars of the team because of their skill access. With that being said, I'm pretty sure I'm going to just make one of the marauders my captain, or should I put it on a big guy in hopes of the fabled double roll? I took the goblin because I want someone to hold the troll's hand and be ready to be flung if necessary, as well as the fact that I cannot take anything else without going over the 100k starting value.
How do you develop your marauders, do you do it in pairs to make a team of blitzers, safteys, etc?
I'm of the opinion that I'd rather take block over the neg remover on a big guy (I just did on my snow troll
), am I wrong?
Purchase schedule at this point would probably be an apoth, and then fill out the rest of the renegades.
Is there anything I need to know before stepping into the chaos? Any help or tips would be greatly appreciated.
Thanks!
One player is your team captain and gets a progression roll, regardless of the result it will only add 20k on to his value.
Big Guys can also remove a neg skill if doubles is rolled on them (50k to their value, unless it's the captain roll)
I'm thinking of starting my team like this.:
-7 marauders
-1 Goblin Renegade
-3 big guys
-3 Rerolls.
I'd took the all the big guys so more games = more spp= more chances for block/neg remover. If there's anything horribly wrong with my build let me know, but I kind of feel like the marauders in all of their evershifting glory are the real stars of the team because of their skill access. With that being said, I'm pretty sure I'm going to just make one of the marauders my captain, or should I put it on a big guy in hopes of the fabled double roll? I took the goblin because I want someone to hold the troll's hand and be ready to be flung if necessary, as well as the fact that I cannot take anything else without going over the 100k starting value.
How do you develop your marauders, do you do it in pairs to make a team of blitzers, safteys, etc?
I'm of the opinion that I'd rather take block over the neg remover on a big guy (I just did on my snow troll

Purchase schedule at this point would probably be an apoth, and then fill out the rest of the renegades.
Is there anything I need to know before stepping into the chaos? Any help or tips would be greatly appreciated.
Thanks!
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- Mr. Zlurpee
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Re: Looking for Chaos Pact advice
Removing the negative skills is one of the worst house rules out there IMO.
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