Regneration and decay
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- Gazza
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Regneration and decay
Can anyone confirm that you only roll once for regen. on a player with decay, and it either heals both injuries or doesn't? You don't roll seperately for each injury?
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- Ulthuan_Express
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Re: Regneration and decay
Correct.Gazza wrote:you only roll once for regen. on a player with decay, and it either heals both injuries or doesn't
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Commish of the PWCBBL in Burton, UK. Also visit my Blog, for all things geeky, including Blood Bowl.
Teams: Dead and Gooners (Undead) • The Hart Perversion (Chaos Pact)
- Gazza
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Re: Regneration and decay
Don't have a copy of the rules with me, that's why I asked.
Cheers Ulthuan.
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- Digger Goreman
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Re: Regneration and decay
Someone got statistically lucky and actually broke khemcheese armor AND scored a casualty?! Then it's a 50-50 chance you might make timmy cry....
Decay on dumbguardians is as threatening as niggling injuries on a black orc.... Another JJJ (Jervis Johnson Joke) production...!

Decay on dumbguardians is as threatening as niggling injuries on a black orc.... Another JJJ (Jervis Johnson Joke) production...!
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Re: Regneration and decay
Especially as JJ came up with the idea all by himself.Digger Goreman wrote:Another JJJ (Jervis Johnson Joke) production...!
Oh, wait, no he didn't, it was an idea by a non-GW BBRC member.

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Re: Regneration and decay
Ah, do tell...! (And, seriously, I do want to know!) It's stuck in my mind, having got it from this forum in what I thought was seriousness, that JJ wanted a team with 5 strength 5 players....Darkson wrote:Especially as JJ came up with the idea all by himself.Digger Goreman wrote:Another JJJ (Jervis Johnson Joke) production...!
Oh, wait, no he didn't, it was an idea by a non-GW BBRC member.
Please, do let me leave the idiocy on the proper doorstep as this one is for the ages.... Pray tell, also, how did this FUBAR get through the JJ/BBRC filter...?
And, again, no sarcasm intended.... Feel free to pm me the answer, if you wish....
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Re: Regneration and decay
in ogres' team you have six, one of them is statistically bonehead every turn so there's your five.Digger Goreman wrote:Ah, do tell...! (And, seriously, I do want to know!) It's stuck in my mind, having got it from this forum in what I thought was seriousness, that JJ wanted a team with 5 strength 5 players....

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Re: Regneration and decay
Yyyyyyyyeahhhhhhh, right...
I know that was a "joke"... and feel compelled to point out that the rest of the (Ogre) team is a liability compounded by loss of tackle zones, and a much greater statistical probability that one or more boneheads will occur before a khemcheese dumbguardian is lost....

I know that was a "joke"... and feel compelled to point out that the rest of the (Ogre) team is a liability compounded by loss of tackle zones, and a much greater statistical probability that one or more boneheads will occur before a khemcheese dumbguardian is lost....
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Re: Regneration and decay
Decay on a Tomb Guardian (TG) is a serious threat and one of the best things to keep Khemri [as a team] in check.
STR5 and AV9 means that many teams have to make an effort [or get lucky] to get one down -- That's a given. Having 4 of these guys is close enough to broken that I won't argue the point.
However TGs are such targets that folks take plenty of chances at them. In addition TGs fall down on blocks so often that folks often will get ready with their kicking boots so a high AV means a lot less when half the other guys team is jumping up & down on you
From the playing that I've done with the team [in the long run] TGs suffer just a little fewer retirements than Skellys [because they're targeted by MB/Claw/PO/Block players ; fouls ; etc ...]
STR5 and AV9 means that many teams have to make an effort [or get lucky] to get one down -- That's a given. Having 4 of these guys is close enough to broken that I won't argue the point.
However TGs are such targets that folks take plenty of chances at them. In addition TGs fall down on blocks so often that folks often will get ready with their kicking boots so a high AV means a lot less when half the other guys team is jumping up & down on you

From the playing that I've done with the team [in the long run] TGs suffer just a little fewer retirements than Skellys [because they're targeted by MB/Claw/PO/Block players ; fouls ; etc ...]
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Re: Regneration and decay
Alamar wrote:Decay on a Tomb Guardian (TG) is a serious threat and one of the best things to keep Khemri [as a team] in check.

The hilarious thing is... he really believes that, folks....
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Re: Regneration and decay
I have a clue that I'm willing to sell youDigger Goreman wrote:Alamar wrote:Decay on a Tomb Guardian (TG) is a serious threat and one of the best things to keep Khemri [as a team] in check.
The hilarious thing is... he really believes that, folks....

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While I don't have "thousands" of games of experience I have kept track of the forced retirements in my 40+ games with Khemri.
I did a close count. [Currently] I have retired as many TGs as EVERY OTHER POSITION on my team(s) counting Skeletons, Blitz-Ras, and Thro-Ras. All STR3 and with less AV than a TG.
While 40+ games isn't a large enough sample set [I'd like 1000+ to feel good] to make firm predictions my personal experience is that DECAY is deadly. If you also add to that that TGs are targeted more than other positionals gives you a formula for constant turnover at that position.
When teams build up a little and skills like Dauntless, Guard, MB, Claw, PO, Dirty Player, etc. are "common enough" you'll see plenty of Decay-aided turnover at the postion.
I'd be interested in any logical arguements that you have to rebut my contentions ....
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Re: Regneration and decay
I am familiar with Decay, having played Nurgle for 4 seasons. In that time, only 3 Rotters have got to 2 skills (one of them with a limp), none have got to 3 skills.
I am also familiar with Regen and its impact on skill retention, especially for players that skill up slowly (Nurgle Warriors for example). Unlike an Apothecary, Regen is a coin toss, it works "actuarially" over the whole team, but it cannot be relied upon to protect players who have been killed or permanently injured. When it comes to protective inducements, an Igor is poor value compared to a Wandering Apothecary, and I have not seen many coaches take an Igor, let alone on a regular or systematic basis (whereas Wandering Apoths are common).
Decay increases the chance of a Rotter being killed or seriously injured from 1/3 to 5/9. In the case of Tomb Guardians the equation is different (because of Regen and because -1AG has no effect). But the increase is still from 5/32 to 135/512. The revised chance of being killed or permanently injured is 1.69 times that of a Mummy, or 2.37 times that of any "normal" player with an Apothecary. This is not a favourable equation for skill retention.
Extrapolating from my own observation of Decay and Regen (albeit not combined), I am inclined to agree with Alamar's well presented, experience-based argument. Or in Digger's words, I really believe him.
All the best.
I am also familiar with Regen and its impact on skill retention, especially for players that skill up slowly (Nurgle Warriors for example). Unlike an Apothecary, Regen is a coin toss, it works "actuarially" over the whole team, but it cannot be relied upon to protect players who have been killed or permanently injured. When it comes to protective inducements, an Igor is poor value compared to a Wandering Apothecary, and I have not seen many coaches take an Igor, let alone on a regular or systematic basis (whereas Wandering Apoths are common).
Decay increases the chance of a Rotter being killed or seriously injured from 1/3 to 5/9. In the case of Tomb Guardians the equation is different (because of Regen and because -1AG has no effect). But the increase is still from 5/32 to 135/512. The revised chance of being killed or permanently injured is 1.69 times that of a Mummy, or 2.37 times that of any "normal" player with an Apothecary. This is not a favourable equation for skill retention.
Extrapolating from my own observation of Decay and Regen (albeit not combined), I am inclined to agree with Alamar's well presented, experience-based argument. Or in Digger's words, I really believe him.
All the best.
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Re: Regneration and decay
We'll have to agree that Decay is at best (digger's argument) a dent, and at most a real problems for the guardians.
It is a skill most coach playing Khmeri (yeah you three in the corner) would rather not have on the roster considering how difficult it can be already to manage the low AG.
I think Khmeri is one of these teams which has potential later in the game and little at the start.
Once you get your team skilled up and reasonably beefed up it is holding together better. The idea to introduce decay slows down (the amount is the source of the argument I believe) this progression and keep the exceptional players of the team in check.
Now to agree on how much of a problem it is, all we currently have is Alamar's small sample. Any other source is welcome, but I think we can already agree that decay will in the long run bring earlier retirement.
It is a skill most coach playing Khmeri (yeah you three in the corner) would rather not have on the roster considering how difficult it can be already to manage the low AG.
I think Khmeri is one of these teams which has potential later in the game and little at the start.
Once you get your team skilled up and reasonably beefed up it is holding together better. The idea to introduce decay slows down (the amount is the source of the argument I believe) this progression and keep the exceptional players of the team in check.
Now to agree on how much of a problem it is, all we currently have is Alamar's small sample. Any other source is welcome, but I think we can already agree that decay will in the long run bring earlier retirement.
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Re: Regneration and decay
I respect Smeborg's analysis, but the example is on Rotters who will, with lower AV, naturally suffer much more....
If you discount the game he got niggled in, and the missed game, Yin-Yang the Black Orc survived 25 games (and counting) with a niggling injury.... That comes from 9 Av.... Niggling is not a problem till you beat the armor.... Same with Decay... not a problem till you beat the armor....
Number wise, if someone has them in their pocket, you have the armor break (10+), multiplied by the chance to kill (?+, however that's factored in twice, i.e., you get two shots to kill), squeezed in half by regen....
Snowball's chance in a furnace.... Oh, it'll happen from limited time, to limited time... but not nearly enough for the ludicrous contention that it even reasonably limits the team....
If you discount the game he got niggled in, and the missed game, Yin-Yang the Black Orc survived 25 games (and counting) with a niggling injury.... That comes from 9 Av.... Niggling is not a problem till you beat the armor.... Same with Decay... not a problem till you beat the armor....
Number wise, if someone has them in their pocket, you have the armor break (10+), multiplied by the chance to kill (?+, however that's factored in twice, i.e., you get two shots to kill), squeezed in half by regen....
Snowball's chance in a furnace.... Oh, it'll happen from limited time, to limited time... but not nearly enough for the ludicrous contention that it even reasonably limits the team....
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"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"