Mighty Blow werewolf rolls double 1's
- Darkson
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Re: Mighty Blow werewolf rolls double 1's
Two months is not evil thread necromancy - maybe slightly naughty thread necromancy...
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- mattgslater
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Re: Mighty Blow werewolf rolls double 1's
I agree. I don't think there's a two-month statute of limitations on the question "what do you do on second doubles with a Werewolf?" That question has parallels on several other teams, and exploring it further is good for the game. But unless you get that second doubles, or get MB on two different Weres (so you have some reason to speculate) you probably wouldn't create your own post for it, especially not if there's a two-month old thread at the bottom of the page that you'd rather weigh in on.
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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Mighty Blow werewolf rolls double 1's
I still advocate the MB+PO combo on a wolf. It's just so good and so much fun at the same time! Juggernaut would be a good pick against certain teams but Claws and MB+PO works like a treat every time I knock somebody down. With high movement a werewolf is great for a sweeper role, which helps deny the opponent fouling opportunities.
A necromancer team only has the wights to build into killers but they work a treat with Guard too. The team also benefits from outnumbering the other team. The Claws means that orcs and dwarfs, two popular teams that don't like having less than 11 guys on the pitch, are pretty easy to remove from the pitch.
A necromancer team only has the wights to build into killers but they work a treat with Guard too. The team also benefits from outnumbering the other team. The Claws means that orcs and dwarfs, two popular teams that don't like having less than 11 guys on the pitch, are pretty easy to remove from the pitch.
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Re: Mighty Blow werewolf rolls double 1's
Since we're discussing threadromancy here, I thought I'd bring this up again.
My beautiful wolf Esmerelda just died. She had just sacked a ball carrying hobgoblin. She didn't use Piling On to reroll a stun to exert a TZ on the ball. That was my last move for the turn and in comes lumbering a chaos dwarf blocker with -MA and Frenzy (a skill I'd promptly forgotten) and slowly, very slowly, pushes her to the loving arms of the crowd, all of whom want a piece of her. Bits of fur everywhere. Cover the eyes of your children. Regeneration comes up a 2.
Esmerelda had 48 spp's, 24 which came from casualties. I'm sad to see her go but I don't think I'd pick Piling On as a second doubles skill on a necro werewolf. Juggernaut would probably be a better pick as it would give better control over the sidelines. But she was my first player ever to have Piling On and it sure was a lot of fun.
My beautiful wolf Esmerelda just died. She had just sacked a ball carrying hobgoblin. She didn't use Piling On to reroll a stun to exert a TZ on the ball. That was my last move for the turn and in comes lumbering a chaos dwarf blocker with -MA and Frenzy (a skill I'd promptly forgotten) and slowly, very slowly, pushes her to the loving arms of the crowd, all of whom want a piece of her. Bits of fur everywhere. Cover the eyes of your children. Regeneration comes up a 2.
Esmerelda had 48 spp's, 24 which came from casualties. I'm sad to see her go but I don't think I'd pick Piling On as a second doubles skill on a necro werewolf. Juggernaut would probably be a better pick as it would give better control over the sidelines. But she was my first player ever to have Piling On and it sure was a lot of fun.
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Re: Mighty Blow werewolf rolls double 1's
So after getting 24 casualties & having tried PO double-doubles, you'd go back to picking jugs, WHY?Ullis wrote:Since we're discussing threadromancy here, I thought I'd bring this up again.
Esmerelda had 48 spp's, 24 which came from casualties. I'm sad to see her go but I don't think I'd pick Piling On as a second doubles skill on a necro werewolf. Juggernaut would probably be a better pick as it would give better control over the sidelines. But she was my first player ever to have Piling On and it sure was a lot of fun.
Necs have a great deal of control of the pitch right off the bat, adding the broken combo (MBPOClaw) really breaks the team imo.
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Re: Mighty Blow werewolf rolls double 1's
It was only 12 casualties (so 24 spp's). Really, it was just awkward most times. If I wanted to block with him, it usually came down to blitzing with him. She was too easy to take out of action after using Piling On and I had to make sacrifices regarding positioning in making sure she wasn't too easy to foul. MB, Piling On and Block were three skills already and I wasn't too sure about taking Dodge or Jump Up next. I admit that I certainly could've used some more practice in making use of her but Juggernaut would've been better in controlling the sidelines in cancelling positioning skills from the opponent. Of course, she was great fun too and that certainly counts for something.Carnis wrote:So after getting 24 casualties & having tried PO double-doubles, you'd go back to picking jugs, WHY?
Necs have a great deal of control of the pitch right off the bat, adding the broken combo (MBPOClaw) really breaks the team imo.
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