My team, good?? (Skaven)
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My team, good?? (Skaven)
Hey this is my Skaven team what do you think about it ??
1 Thrower
2 Stormvermin
3 Gutterrunners
7 Linerats
2 Rerolls
4 Fanfactor
I've got so many linerats because most of the time I get kicked against teams like orc's so I got many rats in the field, until this point it works realy wel. I also like to have 3 gutterrunners because I use 2 of them as offensive en 1 deffensive
I Realy think it SUCKS:pissed: that you only may use 2 Stormvermin !! I want to buy more !! but I mayn't !!
But what do you think of my team ??
1 Thrower
2 Stormvermin
3 Gutterrunners
7 Linerats
2 Rerolls
4 Fanfactor
I've got so many linerats because most of the time I get kicked against teams like orc's so I got many rats in the field, until this point it works realy wel. I also like to have 3 gutterrunners because I use 2 of them as offensive en 1 deffensive
I Realy think it SUCKS:pissed: that you only may use 2 Stormvermin !! I want to buy more !! but I mayn't !!
But what do you think of my team ??
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- Grumbledook
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- Da Tulip Champ I
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I'd drop a linerat for 5 more FF (up to 9)
I'd also look at going for 3 Rerolls. You really hurt for them on a Skaven team and it's hard to buy new ones when you're always replacing dead players.
I'd also look at going for 3 Rerolls. You really hurt for them on a Skaven team and it's hard to buy new ones when you're always replacing dead players.
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Marcus - [url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?p=42448#42448]Hall of Famer[/url] - [url=http://www.irwilliams.com/ecbbl/index.php]Edinboro Castle Blood Bowl League[/url]
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I have a question on a similar topic, so rather than start a new thread I thought I'd ask here:
If everyone agrees high fan factor and re-rolls are needed for a skaven team in a league and also agrees that the only way you can add a rat ogre to your leage (if at all) is right at the beginning to get him block ASAP then how can I make a decent 1,000,000 gp lineup with a rat ogre, high Fan factor and enough rats not to get my arse kicked in the first half? I was planning on fielding a team that looked like:
6 linerats
2 stormvermin
2 gutter runners
1 thrower
1 rat ogre
4 fan factor
2 re-rolls
but it doesn't seem to mesh well with the conventional wisdom on this board. Given that I really want to use a rat ogre (for fun if nothing else) what should I do?
If everyone agrees high fan factor and re-rolls are needed for a skaven team in a league and also agrees that the only way you can add a rat ogre to your leage (if at all) is right at the beginning to get him block ASAP then how can I make a decent 1,000,000 gp lineup with a rat ogre, high Fan factor and enough rats not to get my arse kicked in the first half? I was planning on fielding a team that looked like:
6 linerats
2 stormvermin
2 gutter runners
1 thrower
1 rat ogre
4 fan factor
2 re-rolls
but it doesn't seem to mesh well with the conventional wisdom on this board. Given that I really want to use a rat ogre (for fun if nothing else) what should I do?
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- Da Tulip Champ I
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Simple, you don't
There is no good reason for taking a Rat Ogre in a starting team if you are at all interested in winning.
There is no good reason for taking a Rat Ogre in a starting team if you are at all interested in winning.
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Marcus - [url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?p=42448#42448]Hall of Famer[/url] - [url=http://www.irwilliams.com/ecbbl/index.php]Edinboro Castle Blood Bowl League[/url]
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If you're going to have a Rat Ogre, then you need to grab him at the beginning so that he can be building SPPs at the same rate as the other big guys around your league. A Rat Ogre who is behind the curve is a turnover waiting to happen.
As for whether or not to take a RO - see the other threads here. There are good arguments for and against (Summary: "New players NEVER. Experienced coaches can gamble.").
My starting skaven team (just started):
1 Rat Ogre
1 Storm Vermin (RO + SV is just or more effective than 2 SV)
1 Thrower
2 Gutter Runners
6 Linemen
3 RR
7 FF
It's a minimum 11 guys, and no apoth, but it's built to grow over time pretty efficiently. You'll be at a disadvantage in game 2 because the rats that get hurt in game 1 probably won't be replaced by then. You MUST buy your rerolls before you start because they double in price and FF is too hard to raise up later. Players cost the same before the season as they do during the season, so I'd rather buy extra players after the start.
Just another view.
-Matsu
As for whether or not to take a RO - see the other threads here. There are good arguments for and against (Summary: "New players NEVER. Experienced coaches can gamble.").
My starting skaven team (just started):
1 Rat Ogre
1 Storm Vermin (RO + SV is just or more effective than 2 SV)
1 Thrower
2 Gutter Runners
6 Linemen
3 RR
7 FF
It's a minimum 11 guys, and no apoth, but it's built to grow over time pretty efficiently. You'll be at a disadvantage in game 2 because the rats that get hurt in game 1 probably won't be replaced by then. You MUST buy your rerolls before you start because they double in price and FF is too hard to raise up later. Players cost the same before the season as they do during the season, so I'd rather buy extra players after the start.
Just another view.
-Matsu
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There are good arguments for and against (Summary: "New players NEVER. Experienced coaches can gamble.").
I'd have to disagree with that one. IMO it should read:
"Experienced opponents NEVER. Rookie opponents you can gamble"
Since Wild Animal takes a lot of the negative trait effects out of your hands, you need to worry about how well your opponent will expoit it, not how well you can deal with it.
I'd have to disagree with that one. IMO it should read:
"Experienced opponents NEVER. Rookie opponents you can gamble"
Since Wild Animal takes a lot of the negative trait effects out of your hands, you need to worry about how well your opponent will expoit it, not how well you can deal with it.
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Marcus - [url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?p=42448#42448]Hall of Famer[/url] - [url=http://www.irwilliams.com/ecbbl/index.php]Edinboro Castle Blood Bowl League[/url]
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I've just played my first game !( in this competition)
I've played against undead I lost with 2 - 1 god damn !!
and the worst thing is: that one of my line men is dead !!
and whem to trow for money i had thrown a 1 !!
That means I dont get much money !!
I got a +2 from he fans
So I got 30.000 That Sucks !!
Now my team only has 11 players and no apo !!
I think that realy sucks !!

I've played against undead I lost with 2 - 1 god damn !!

and the worst thing is: that one of my line men is dead !!

and whem to trow for money i had thrown a 1 !!

That means I dont get much money !!
I got a +2 from he fans

So I got 30.000 That Sucks !!

Now my team only has 11 players and no apo !!

I think that realy sucks !!

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The Future of Dutch Blood Bowl.
- DoubleSkulls
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I disagree. In some ways the best time to take a Rat Ogre is at the start. As both teams are rookie there will be a higher number of turnovers than you normally get at the start, so the extra losses the RO gives shouldn't hurt quite as much.Marcus wrote:Simple, you don't
There is no good reason for taking a Rat Ogre in a starting team if you are at all interested in winning.
Also your RO should be able to pick up casualties quicker - no Blodge players to soak up the blocks.
Regardless 2RR and 4 FF is not high RR/high FF. If you really want to start with a RO drop a line rat and take FF 9.
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Ian 'Double Skulls' Williams
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Listen to Ian. He speaks wisely.
Here's an update to the team I listed above. I played 2 "pounding" teams in the first 2 weeks (chaos dwarves and undead). I scored 9 TDs and won both games. 1 rat killed, TONS of KOs, but no other long term injuries.
After game 1, I bought the Apoth. After game 2 I bought my 2nd Stormvermin (decent rolls and both opposing coaches brought lots of fans to the game as well). It has a Team Rating of 131 after only 2 games and the Rat Ogre now has his first skill (block, of course).
The RO cost me a TD against the undead which nearly cost me the game, but otherwise I've been able to keep enough other rats near him that he doesn't get surrounded and cause turnovers (Rat Ogre turnovers = 1/game so far).
So far, the gamble has paid off and I have easily the 'strongest' team in the league at the moment due to all the SPPs generated by those touchdowns. I'll let you know if it goes to horribly wrong...
Here's an update to the team I listed above. I played 2 "pounding" teams in the first 2 weeks (chaos dwarves and undead). I scored 9 TDs and won both games. 1 rat killed, TONS of KOs, but no other long term injuries.
After game 1, I bought the Apoth. After game 2 I bought my 2nd Stormvermin (decent rolls and both opposing coaches brought lots of fans to the game as well). It has a Team Rating of 131 after only 2 games and the Rat Ogre now has his first skill (block, of course).
The RO cost me a TD against the undead which nearly cost me the game, but otherwise I've been able to keep enough other rats near him that he doesn't get surrounded and cause turnovers (Rat Ogre turnovers = 1/game so far).
So far, the gamble has paid off and I have easily the 'strongest' team in the league at the moment due to all the SPPs generated by those touchdowns. I'll let you know if it goes to horribly wrong...
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